Cities: Skylines

Cities: Skylines

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Play It!
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96.256 KB
Feb 3, 2022 @ 1:39pm
May 23, 2023 @ 6:11am
21 Change Notes ( view )

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Description
Compatible with Cities Skylines 1.17.0-f3 (Hotels & Retreats)

This mod allows to change different aspects of game simulation.

NEW IN 1.20
- Recompiled for Cities Skylines 1.17.0-f3 (Hotels & Retreats).
NEW IN 1.19
- Recompiled for Cities Skylines 1.16.1-f2 (Hubs & Transport).

It has many similarities to Ultimate Eyecandy and is for intended as a replacement in companion with Render It! and Theme Mixer.

While Render It! gives you control of render processing and Theme Mixer gives you control of themes, Play It! gives you control of game simulation in terms of game and time speed (day/night cycle) and also weather effects.

The code has been completely rewritten and heavily optimized. Ultimate Eyecandy had several flaws in terms of performance and logic which was actually inherited from the older TimeWarp mod.

But where is latitude, longitude, global light (sun & moon intensity), ambient light (exposure) and LUT from Ultimate Eyecandy? Actually latitude, longitude and ambient light (exposure) is set by the theme and can be changed in themes or dynamically by Theme Mixer. Global light (sun & moon intensity) and LUT is available in Render It!

If Theme Mixer is not enabled though, latitude and longitude is available in Play It! and ambient light (exposure) is available in Render It!

Day/night speed has been improved so it is totally independent of simulation speed. In Ultimate Eyecandy the day/night speed was always paused when simulation was paused. This is not the case with Play It! You can pause the simulation but still have day/night cycle proceeding. You can even separate day and night speed to eg. have slower days and faster nights.

Additionally you can also control game speed which is not identical to the built-in simulation speed. Game speed is the scale at which time passes in accordance to the Unity game engine - that means everything in the game, from camera control to motion of citizen and vehicles where simulation speed is directly tied to the simulation aspects of the game. The simulation speed cannot be slower than normal (1x) in the game but game speed can. Therefore game speed can slow down motion and animation to more realistic settings and also gain some frames per second since the game will do less calculations per second because of longer "wait" between frames. Speeding up will of course do the opposite.

In Play It! more weather options has also been added in terms of clouds and northern lights.

Instructions
Subscribe to the mod and and in-game click button to open main panel. Here you can change game speed, day/night cycle speed, set time of day and enable certain weather effects.

You can also use zoom button in these combos:

Shift + right-click: Change game speed.
Ctrl + right-click: Change day speed if separated (or both day/night speed if not separated)
Alt + right-click: Change night speed if separated (or both day/night speed if not separated)
Right-click: Change time of day.

Chamëleon TBN has made a very readable and easy-to-understand guide in terms of Render It! and Play It! with lots of samples as well. You can find the guide here:

Render It! and Play It! - A basic guide[docs.google.com]

Compatibility
This mod does not use any detour, patching, replacing or decorating technique and it does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • None.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below

[paypal.me]
Popular Discussions View All (2)
6
Dec 2, 2022 @ 1:25pm
Other mods with functionality covered by Play It!
Keallu
1
1
Feb 12, 2023 @ 11:15am
Feature Request
Syd Bat
523 Comments
the_wombat Dec 16, 2025 @ 7:09pm 
Unfortunately, this mod doesn't work well with Real Time and breaks the day/night cycle, in that this mod runs the day/night cycle a lot faster than it should be (even at normal or 0.5x speed) which leads to inconsistencies like sunrises at 2:30am...
tianyey2k Dec 7, 2025 @ 3:04am 
Regarding the setting of mod latitude and longitude, its "+/-" representation may not be entirely accurate (or it might be related to certain map creators, not necessarily due to the mod's non-compliance)—east longitude and north latitude are not necessarily "+", and west longitude and south latitude are not necessarily "-". To achieve more accurate settings, my method is as follows:

First, determine the real-world orientation of the map, such as the direction in which rivers flow in reality.

Adjust the time and observe the movement of the sun, which rises in the east and sets in the west. This way, the "+/-" for longitude can be set correctly (if your sun rises from the west, it is definitely reversed).

Set the time to 12 noon and observe the shadow of an object, such as a tree or a house. At this time, in the Northern Hemisphere, the shadow will point directly north, while in the Southern Hemisphere, it will be the opposite.
Essentially, your "+/-" values will then be correct.
tianyey2k Dec 7, 2025 @ 2:53am 
关于模组经纬度的设置,它的“+/-”表示可能并不完全准确(或者说可能跟某些地图创作者有关,不一定是该模组不规范)——东经和北纬不一定是“+”,西经和南纬也不一定是“-”。如果想要获得更准确的设置,我的方法是:1先确定地图的真实方位走向,比如河流在现实中是往哪个方向流动。2调整时间,判断太阳的走向,东升西落,这样经度的“+/-”可以设置准确(如果你的太阳从西方升起,那肯定是反了)。3把时间设置为正午12点,观察一个物体,比如一棵树、一栋房子的影子,这时北半球物体的影子一定时冲正北的,南半球的相反。基本上你的“+/-”值就是正确的了。再次说明,这个“+/-”不一定是模组设计不规范,更多的可能是和地图创作者有关,因此可能每一张模拟现实的地图,都需要按照这个方法获得准确的经纬度。
Dark Ali Oct 21, 2025 @ 3:10pm 
@Crazy Bearded Man I have that problem too, but I realized that since I had the game speed turned up really high (testing something) the camera was moving fast too. I turned the game speed down and the camera slowed down. Hope that helps.
󠁳 Sep 30, 2025 @ 6:26am 
so i cant open the menu, i deleted acme because they are not campatible. why is should do?
Velker Jun 25, 2025 @ 11:23pm 
Just a heads up this mod causes audio stutter issues on day change.
CreatorOfWorlds Jun 17, 2025 @ 11:01am 
I use both Play It and Acme. I have no issue.
Crazy Bearded Man Jun 17, 2025 @ 10:30am 
Sadly this mod breaks my Acme 0.6.5 making my camera movement super fast and no more unadjustable.
ApollonDriver May 30, 2025 @ 4:57am 
it works fine
qbn May 27, 2025 @ 10:34pm 
Wow! For some reason the issue was the placement of the button, if it's down below it gets disabled. I reset the button placement for both tools and it's fixed.