Half-Life: Alyx

Half-Life: Alyx

49 ratings
SCP: Breach
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Tags: Alyx Addon
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625.597 MB
Feb 2 @ 12:34am
Feb 2 @ 12:35am
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SCP: Breach

Description
Trapped in the subterranean Site-78, Site Director "R." has to re-contain the escaped SCP subjects. All while dealing with dangerous entities ranging from an insane reality bender, to the Chaos Insurgency!

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♥♥♥♥♥♥♥♥♥ this took forever to make (getting sidetracked does that :P, I started in late July / early August 2021)

There should be 3 maps (breach_01, breach_02, breach_final) and a few custom models/textures for said models.

There's about ~80 resin scattered around.
Second level has a lever that can reduce loud noises associated with recontainment.
Mildly difficult for "story" difficulty, especially in the last map.

KNOWN ISSUES
-Room that has light probes and a cubemap but likes to pretend it doesn't (breach_01)
-Both pre-containment and post-containment lights are on in sector 4 (breach_02)
-Some plants may have obtained a life of their own and seek to escape their imprisonment (breach_final)
-Occasional Invisible enemies (breach_final)
-Broken glass preventing pickup of keycard (shoot at to fix) (breach_final)
-Ladder appears constructed, but isn't climbable (pretend ladder isn't built until you build it) (breach_final)
-Loading autosaves flips 180 degrees (all maps)

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(boring legal stuff that I'm putting here because idk if I have to because this is a mod but it's safe to put it because better safe than sorry and I don't have the money to ask a lawyer soooo.......)

Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from http://www.scpwiki.com and its authors.

SCP-173 by Moto42 https://scp-wiki.wikidot.com/scp-173
SCP-106 by Dr Gears https://scp-wiki.wikidot.com/scp-106
Chaos Insurgency Hub by TwistedGears https://scp-wiki.wikidot.com/chaos-insurgency-hub
SCP Wiki https://scp-wiki.wikidot.com/
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21 Comments
VeRsiTiLitY Nov 4 @ 4:27pm 
I'm not going to go through the whole thing, but you move forward and get a gun, then you go back and get a card, then you go back to where you got the gun. The whole thing is like that. A player ends up visiting the same rooms over and over. It's like Doom2 and Quake. That was the level design. It saved resources because you were in the same area for a lot longer that way.

But it isn't fun and does little to progress the story.

In Alyx, there is a little bit of that; but generally you are always moving forward.
MACMAN2003  [author] Nov 4 @ 3:46pm 
you only backtrack twice though?
VeRsiTiLitY Nov 4 @ 3:22pm 
:steamthumbsdown:
Almost! There's a story, there are new creatures; but then there is way too much back-tracking, and the puzzles are like the old school colored key cards and it's just so annoying to walk past everything far too many times.
vincent_g Oct 4 @ 6:18am 
my playthrough -----> https://youtu.be/FrGvRDiQ-7Q
Metal Robb May 11 @ 4:27pm 
This was fantastic. Feels heavily inspired by the Remedy game Control. The unique and memorable design puts this in the top 5 mods.
Venom Apr 28 @ 10:26pm 
we need more mods like this i loved it
Willhart Feb 20 @ 4:57pm 
Hi, I made a video for this here:

https://www.youtube.com/watch?v=cpQQruipVdg
q_access Feb 14 @ 11:45am 
I got to the vent and it wouldn't let me drop out and when I could make a foot print. it was at top of the door below and it would just kill me.
MrPlayfulShade.TTV Feb 14 @ 9:52am 
I loved it, but think you should lean into the horror aspect more. More serious and detailed overall would have made this perfect for me.
Legatron17 Feb 12 @ 4:56pm 
Unfortunately pretty buggy, especially the last fight with the canon, because you can't move the canon correctly, making it useless and even dangerous to use. Also, am I the only who didn't have ANY background sounds whatsoever through almost the entire map, or is that a problem on my end?