Mortal Online 2

Mortal Online 2

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Diph's Dagger Paladin Builds
By Diphrael
Mortal Online 2 Dagger Paladin Builds.
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Introduction
Due to extreme balance changes, this build is no longer up-to-date. I am leaving it up for reference.

Paladins in Mortal Online are magic capable heavy armor fighters. The dagger is a powerful weapon with brutal potential. Combine these two and you have a lethal combination capable of hunting down the strongest enemies, while having the utility of a full mana bar for healing and finisher magic. The focus was to have a fully functioning melee character which foregoes mana regen in favor of greater melee capabilities. This guide demonstrates example builds which can be adapted to your needs.

This build was adapted from my dagger mage build found at: https://steamcommunity.com/sharedfiles/filedetails/?id=2642886342
Playstyle
In contrast to the dagger mage, this build is designed to be a front-line fighter. The magic is secondary to your stabbing. With the speed of a sheevra, you should be more than capable of stickybacking enemies who are low HP and killing them with high fast damage with the chance at big weakspots.

The downside to this build over dagger mage or hybrid is that you do not care about magic regeneration. You sacrifice that by wearing heavy armor. The mana pool that you enter battle with is what you get, at the benefit of wearing much heavier armor.

The magic within this build has four primary uses:

1. Recovery - should you get low HP, back out of the fight and utilize bandages plus healing to return to full HP and get back into the fray.

2. Peeling - Throwing lesser heals/purifies on a focused teammate helps give them the chance at getting away. Throwing offensive magic on a pusher/diver is a great way to dissuade them from continuing their attack.

3. Finishing - Spells like mindblast, corrupt, outburst, and lightning can be used to kill a target from range. The most capable of these is mindblast, which generally will hit for 36. If you decide to specialize more into magic, you can use thunderlash at level 62 ecumenical spells.

4. Opener - Starting a fight with an offensive spell can be a great way to apply hard pressure and forces the enemy to react - or they die. A group of dagger paladins/mages can initiate a fight with a salvo of heavy hitting spells to hopefully kill at least 1 target.

Be warned, however; daggers and magic require a high level of player skill to be proficient in. The build is not what makes you lethal - you are. Experience with the mechanics of the class are what will make you effective.
Character Build
Clade:
Pureblood Sheevra

You can adapt this build to other clades, but it is specifically designed for Sheevra. I do not recommend using other races because they do not have the weakspot bonus, and their dex is too low for weakspots. I am also very partial to the Alvarin environmental gifts (fall damage, jumping, and swimming). Having those allows you to use terrain to your advantage over all other races.

Attributes:
Age: 31
Size: Minimum
Strength: 82 OR 89 (4% vs. 7% damage bonus)
Dex: 110
Constitution: 101
Psyche: 15
Intelligence: 100 OR 94 (higher mana and spell power vs lower)
Weight: 129% Stout

The advantage of a minimum height Sheevra is it has the potential to re-roll to basically any other viable build. You can become a pure mage, a dagger mage, a dex/psy fighter, a mounted archer, a tamer, or any other number of niches. While less versatile than humans, Sheevra have a lot of options.
Action Skills
Shard 1: The Tanky Dagger Paladin

This variant prioritizes physical defense. It is capable of wearing steel/cronite armor.

100 Aggressive Stance
100 Anatomy
100 Armor Training
100 Combat Manouvering
100 Daggers
100 Defensive Stance
40 Ecumenical (lesser heal + purify + corrupt + outburst + greater heal)
100 Endurance
100 Heavy Armor Training
100 Mental Offense
100 Mental Training
100 Sprinting
65 Survival

Shard 2: The Agile Dagger Paladin

This utilizes only 14 weight armor, but is better at surviving and has the addition of 100 archery for Best-In-Slot shortbows. Can be used as a budget mounted archer for PvP and PvE.

100 Aggressive Stance
100 Anatomy
100 Archery (USE +25 ARCHERY CLADE GIFT)
100 Armor Training
0 Heavy Armor Training (Attribute bonuses makes this effective level 9 for free)
100 Combat Manouvering
100 Daggers
100 Defensive Stance
30 Ecumenical (lesser heal + purify + corrupt + outburst)
100 Endurance
100 Mental Offense
100 Mental Training
100 Sprinting
100 Survival

Shard 3: The Beastly Dagger Paladin

Sacrifices heavy armor training and some slight environmental utility to hold powerful pets. Requires another character for taming and transferring pets. Broker pets work, too. 79 CC + 0 advanced CC should be enough for level 125 turtles and razorbacks. Adjust your creature control levels to the specific pets you have access to.

100 Aggressive Stance
100 Anatomy
100 Armor Training
100 Combat Maneovering
79 Creature Control
100 Daggers
100 Defensive Stance
30 Ecumenical Spells
100 Endurance
100 Mental Offense
100 Sprinting
92 Survival

Each of these builds have different uses. Shard 1 is probably the most effective at surviving, while shard 2 has the most PvE utility. Shard 3 is just degenerate. Please do not play as shard 3.

Some people might question the lack of blocking skill. This is a personal preference based on what gear you use. I personally use ironwood shields which are probably bugged because they do not receive a stamina reduction when blocking from the skill. If you plan on playing *without* a shield, drop survival for the blocking skill.
Clade Gifts
Clade gifts for this build are fairly straight forward.



I have left it at 19/20 gifts. If you choose to do archery, get the +25 Bow Training gift. Otherwise your 20th point should be used at your discretion.
Equipment
Equipment is tailored around your specific build and what resources you have access to.

Weapon: The best in slot daggers are Tungsteel or Oghmium. You can use metal handles for maximum durability, or incisium/dense crepite for increased weakspot. The best coating material is platescales for durability, or placoid scales for weakspot. I personally do not value weakspot over durability as it really reduces the longevity of the daggers.

Dagger head materials: Oghmium -> Tungsteel -> Cronite -> Steel -> Maalite -> Jadeite -> everything else. While Oghmium is the ideal, tungsteel is a viable alternative.

Armor: For a 14 weight armor set you can use bone/carapace. For a heavy dagger paladin you can use 23.81-24.29 (depending on str). This allows the user to wear full Mercenary plate of cronite with ironfur backing. Steel armor will require selective downgrading of certain armor parts for weight, but it is still possible wear mostly steel.
Spells and Reagents
Most of the versions of this build I have explained run 30 or 40 ecumenical spells. This allows for use of the following spells:

1. Spurt - used to disrupt mages casting spells, to break magic reflection, and a small finisher
2. Corrupt - denies healing and does modest damage
3. Purify - removes corruption/fulmination
4. Lesser Heal - Mana efficient heal
5. Mindblast - Burst damage of 36 on non-hybrid characters
6. Outburst - Long range burst damage.
7. Greater Heal [40 Ecu] - Burst healing. Less mana efficient than lesser heal.
8. Lightning [40 Ecu] - Burst damage, but smaller than mindblast. More mana efficient.

There is the option of raising ecumenical to 50 for magic reflect or 62 for thunderlash. If you decide to go this route it is probably best to take skill points out of survival.

A common reagent loadout for this build is 125 water, 125 calamine, 50 ichor, 50 sulfur, 50 nitre. If you have 40 ecumenical, throw in 25-50 cuprum.
Conclusion
A dagger paladin has the potential to be a murder machine, as well as one of the most survivable characters possible. Adapt the build to your needs. Nothing is set in stone, and the meta evolves. Do what works best, and do not be afraid to experiment. Hell, even feel free to substitute any other weapon over dagger (just be sure to not take the weakspot clade gift).

Big shout out to Mortal Data for being the best resource the community has ever had. Be sure to donate to his website.
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6 Comments
Diphrael  [author] Aug 24 @ 10:07am 
Tanky is the most meta.
Mephs Aug 23 @ 5:52pm 
Are these builds still viable? I'm interested in trying and can't decide between tanky or agile, seems like tanky is better overall but the agile build sounds more fun imo.
Ulnas Feb 20 @ 10:12am 
this build is so hard to start out the game, it has a super weak PVE... Any tips to help on that ?
I cant even tame wolfs by my own ...

Thanks
Silent Feb 5 @ 1:32am 
if you get 89 str you cant get 94 int i guess? it should be 91 according to your build is it right? i want to ask you something according to 91 int or 89 str whic one is more important you think? 89 str yeah %7 melee bonus seems better but what about 91 or 94 int? make much diffference?
djurius Feb 4 @ 8:14am 
nice builds as usual, well thought out and easy to follow
штак Feb 2 @ 3:37pm 
Because of your guides , I delete my 3rd character xDD
P.S. interesting , but how about Profession skills ?