This is a concept or project early in development

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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jun 20, 2014 @ 4:44pm
Jun 12, 2015 @ 8:40pm
Recent Announcements View All (4)
New Art and Pre-Alpha .2
Adrift on a liferaft in the middle of the Atlantic ocean. Manage your crew in this strategic survival voyage. Inspired by novels like Unbroken and Life of Pi, Liferaft is a game based around survival on the open ocean.

After an old cargo ship sinks, all that remains is a group of four survivors and a liferaft. You are ultimately responsible for the survival or death of these people. With nothing but your wits, skill, and.. a survival kit, you must survive. Each game you start with a randomized set of gear which is crucial to helping your crew navigate the chaos of the ocean. (Eventually you will be able to choose your starting supplies as an additional way to strategize).

Scavenge what you can from the ocean's dynamic ecosystem to stave off hunger, but you can only hope for a cloud to drop some precious rainwater and give your crew a short break from the blistering sun. Before long you'll be dealing with insane crew members, deadly illnesses, and massive storms. After your food rations are depleted you'll be forced watch the last of your group resort to cannibalism to stay alive. Accounting for the needs of of your crew, make tough decisions that secure their fate.

Do we eat this suspicious looking fish?
Should we get rid of crew members who aren't useful?
Who gets the last bottle of water?

The game ends in one of three ways. First, you could be spotted and rescued by a ship, airplane, or helicopter. Second, you could wash up on shore after floating around for a couple months. Or Third, once the last of your crew members die. Losing is permanent and unforgiving.


The gameplay is based around three main types of player interaction.

1. The task/decision system. This is similar to what you might see in FTL, you make decisions at key moments which determine how situations play out. The player will be presented with random events and they must decide how to approach these situations. Decisions can also be made due to internal problems, such as what to do when one of your crew members dies. Besides making major decisions you'll also be controlling your crews' daily actions. It's up to you to determine who will do the fishing, cleaning, etc..

2. The inventory/Crafting system. You decide what to do with the items in your starting supply kit, as well as the items you pick up along your voyage. You distribute the food and water to the individual crew members, and when they get hungry or thirsty they use these items. You must decide the best use of each item. For example, you could craft your plastic sheets into a shade tarp or a sail, but you probably don't have enough for both.

3. The Stats System. Each of your crew has a set of skills and needs. The four main needs include Health, Mental Stress, Thirst, and Hunger. If any of these reach zero, the crew member will die. Each of these stats increase or decrease over time, and with the use of items. (Over time your crew will get hungry and once you feed them they will stop being hungry). Another stat I'm really excited to implement is energy, this need creates some interesting dynamics in the game. For example, if you run out of food, you will run out of energy, and then because your crew does not have enough energy to do anything, you can't keep fishing. Along with needs also comes a skill system where your crew will increase their skill with certain tasks as they practice, and so certain crew members become more valuable to the survival of the group.


Currently Liferaft is basically a graphic concept with base coding of events, items, and crew management.

Over the next six months I will be developing tons of content for the game. Hundreds of events, dozens of items, and various ways items can interact with scenarios.

Some planned features include

Day and night cycle
Crafting system
Dynamic ecosystem
Realistic weather (Rain, Storms, Waves, Fog)
Survival Mini Games

Most of the game mechanics are based on real life survival stories, which you can read about in the link below

Hopefully you are excited as I am to see Liferaft become a full fledged game. I plan on Kickstarting the game around July 1st. Any feedback would be greatly appreciated.
Popular Discussions View All (3)
Jun 30, 2014 @ 6:18pm
Name This Game
Jun 12, 2015 @ 9:50pm
Jun 21, 2014 @ 9:42pm
Original Sim!!!
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Koda Jan 12, 2016 @ 11:27am 
Heya! What you have in concept looks super good so far! I'm an artist available if you're ever looking for another on your team to help out. Portfolio is here - >

thanks for your time! -Jes Udelle (Puddle)
Goomba Jul 17, 2015 @ 9:00pm 
do you have a composer?
RayWolf7 Apr 30, 2015 @ 7:07pm 
I love the survival concept. The pixel art is a lot simple, need any work more, but stetic is cool :). I wanna see more soon :spiffo:
Necmo Entertainment Feb 17, 2015 @ 2:10pm 
Curious idea! i like!
UrbanPretzel Jan 24, 2015 @ 6:24am 
How the development going?
chris17432 Nov 22, 2014 @ 12:33am 
can it be free
chris17432 Nov 22, 2014 @ 12:33am 
can i have a erly alfa copy for the game to give you a rating and post it on youtub
jeffshaw71 Nov 8, 2014 @ 10:50pm 
This is an interesting idea, it got my attention right away as I was browsing the concepts section...
fsp98 Aug 17, 2014 @ 2:18pm 
where's the kickstarter ?! I wanna help you now with this game !
dank_memes88 Jul 21, 2014 @ 9:30pm 
looks pretty cool would buy it if its under $10