The Planet Crafter: Prologue

The Planet Crafter: Prologue

76 ratings
The World Map
By Farsight
I don't claim any sort of graphical talent whatsoever, but I made this World Map all the same.
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Introduction
This map is horrific, but hopefully it's less horrific than having to repeatedly describe to new people where everything is located.

In regards to the Golden Treasure Chests, please use the Guide below in conjunction with the World Map further below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2699060944
The New World Map
1 to 37 = Blue Chests
C1 to C3 = Cave Chests
A to I = Golden Chests
The Old World Map
Regional Information
Lakebed Starting Area

:::Description:::
This is the starting area where your Escape Pod first lands, and where most players typically build their first base. Since the area becomes flooded once the ice melts, it's highly recommended that you keep any bases built here small and compact.

:::Resources:::
The main reason why most people recommend building a small mining base here despite the encroaching flood. This area is exceedingly rich in resources, Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium can all be found here in great abundance.

Steep Hill

:::Description:::
This area is largely dominated by the Crashed Freighter, and really only serves as a transit point between it and the Underground Cave Tunnel that leads to the Sulphur Fields.

:::Resources:::
The area is very sparsely populated with the same resources that can be found in the Lakebed Starting Area, the biggest concentration of which is near the Underground Cave System entrance.

Underground Cave Tunnels

:::Description:::
The tunnel connecting the Iridium Mines to the Sulphur Fields is little more than an resource-less archway, and is blocked off by unbreakable Ice that must be melted via Terraforming to gain access. Once the way has opened up, this particular tunnel is known as the "Iridium Gate" and is considered the primary route to the Sulphur Fields for players based near the Shoreline.

The tunnel connecting the Steep Hill to the Sulphur Fields is blocked on the Steep Hills side by unbreakable Ice that must be melted via Terraforming to gain access. A secondary wall of ice stands at the midway point, which again must be melted melted via ever greater Terraforming to breach. Once the way has opened up, this particular tunnel is known as the "Sulphur Gate" and is considered the primary route to the Sulphur Fields for players based on the Lake.

:::Resources:::
As mentioned above, the Iridium Gate has no resources.

On the other-hand, the Sulphur Gate contains a decent amount of both Osmium and Sulphur. In particular, the Sulphur Gate stands out as being the only cave where you can get Osmium before the Terraforming process has even begun. This is because the Sulphur Fields side of the tunnel isn't blocked off by giant ice formations, and so you can get about six pieces of Osmium before reaching the midway ice wall.

Shoreline

:::Description:::
Not so much a biome, as a boundary. The Shoreline marks how far the water levels rise, and at which point it's safe to build without risk of your base getting flooded.

Recommended Base Location

:::Description:::
Typically this is where everyone builds their main base. The area is large and flat; Excellent for almost any base design. This is also the most central location, with commute times of roughly a minute or less to any biome from here. The Crashed Cruiser also resides here, a somewhat underwhelming remnant wreck with half a dozen blue crates, and no terraforming equipment to deconstruct.

:::Resources:::
The area is peppered with a large amount of basic resources that are required by most structures and Terraforming equipment, Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium can all be found here.

Cracked Spires

:::Description:::
While visually impressive, Cracked Spires is a relatively small biome containing three giant shipping grates, only two of which are accessible, sadly the loot in these remnant wrecks is underwhelming to say the least. No, the real prize attraction of Cracked Spires is it's Underground Cave System.

:::Resources:::
Cracked Spires has an average amount of resources, the usual suspects Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium can all be found here.

The Underground Cave System has an abundance of Iridium near the entrance and up to the halfway point, at which point an ice wall blocks off access to the caves Osmium deposits. The Cracked Spires Underground Cave System is widely considered one of the best natural sources of Iridium, especially in the early game.

Aluminium Hills

:::Description:::
A dark and dreary place that, despite the games lack of monsters, many players have reported a sense of unease and an increased BMP rate. Although, that might be because, as the name suggests, Aluminium Hills is full of the much coveted Aluminium, great big giant chunks of the stuff, that said it isn't mine-able in this early version of the game.

:::Resources:::
While the large chunks of Aluminium are a no go, there are plenty of smaller pieces scattered throughout this biome that can be mined, alongside the traditional Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium. It is worth noting that the Aluminium deposits found here have a much darker colourisation, almost appearing like Magnesium from a distance.

Iridium Mine

:::Description:::
As the name suggests, the Iridium Mine is full of Iridium. However, unlike the cave in Cracked Spires, where the Iridium is all clumped together, here the Iridium is spread out far and wide, even embedded into the walls and stone pillars. The Cave has three tiers, each of which has sloped edges near the centre which allow access between tiers.

:::Resources:::
A great abundance of both the much coveted Iridium and Aluminium, along with the core resources of Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium.

Sulphur Fields

:::Description:::
The entire area is blanketed in a dense fog that makes it difficult to see resources on the ground.

:::Resources:::
Sulphur (called sulfur in game) is predominantly found here, and unlike the Sulphur found in cave systems, the Sulphur here will regenerate slowly over time just like resources found in other biomes. You can also find Aluminium, Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium here.

The Great Stormwall

:::The Name:::
Originally this area had quite a few names, so before I made my map I called for a popular vote on our Discord to decide on something concrete. There were A LOT of suggestions at first, but eventually "The Great Stormwall" was the most vaunted pick by quite the hefty margin. However, despite the popular vote, a few particularly snooty players have refused to recognise the majority decision, so expect this area to be occasionally referred to by other names.

:::Description:::
The most predominant feature of The Great Stormwall is the great stormwall that covers the entirety of it's northernmost edge. Concealed behind this sandstorm wall, roughly near the midway point, is an Underground Cave System that contains both Osmium and Sulphur, but is blocked by ice that needs to be melted via Terraforming.

:::Resources:::
At first glance it might seem like the area only has Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium. However, you can find Super Alloy concealed by sandstorm wall, spaced a few metres apart running the length of the Stormwall.

Labyrinth

:::Description:::
A two tiered biome, the Labyrinth is maze of tight corridors and frequent dead ends, it is very easy to get turned around here without a compass, so it is recommended that you bring one.

:::Resources:::
The first tier has Aluminium, Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium. The second tier has Super Alloy, and can be accessed near the Crashed Space Station near the south-east corner of the biome.

Canyon

:::Description:::
The Canyon, a deep impression that goes down as deep as the Lakebed starting area, but strangely enough doesn't flood, instead little puddles form scattered throughout the area. A small remnant wreck can be found in the north-eastern corner.

:::Resources:::
There are a few Blue Crates scattered around, alongside the usual suspects Cobalt, Ice, Iron, Magnesium, Silicon, and Titanium.
Survivor's Bunker

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44 Comments
Farsight  [author] May 17 @ 9:19am 
For whatever reason, three picture files were corrupted and not showing up, but I uploaded new pictures, and now it's fine.
Farsight  [author] May 17 @ 9:11am 
Hello.
Michael Feb 20 @ 12:55pm 
With 25hrs under my belt with this late beta in one go (no bugs per se), I've covered the majority of the map. Personally, the joy is in exploring and it's only now that it's interesting to confirm that I've got basically 95% coverage. I'd likely not bother to site a small base in every overlapping position to build up my own map, so your time is appreciated.
Farsight  [author] Feb 10 @ 4:13pm 
I'll update coordinates soon.
Farsight  [author] Feb 10 @ 3:49pm 
So it seems that VladAnime has taken down their altered version of my map. Whether it's guilt from having stolen someone else's work, embarrassment from having been caught and called out on it, or fear of punishment from the Moderators, I can't say for certain either way. Rather than defend their actions, or offer up a humble apology, they simply cut loose and ran.

It's a shame too, our combined efforts created a really good map, if only they'd been upfront and honest about collaborating, I think we would've made a great team, especially since I went back into the game and created a wider map that entirely encompasses both the Stormwall and the new Canyon biome.

I've posted an updated version above with all the blue and golden crates marked out.
Farsight  [author] Feb 10 @ 3:32pm 
You're welcome Enchantress.
Enchantress Feb 10 @ 8:39am 
@Farsight thank you so much for letting me know.
Farsight  [author] Feb 9 @ 10:15pm 
Okay, I've spoken with a few people about it, and the popular opinion is that I should just re-post an altered version of their altered version. However, as a Buddhist I'm wholly against this action, their stealing of my map and calling it their own does not justify me to steal their altered version.

Instead, I will pursue the peaceful path, I will ask them for permission to post their altered version here. I understand that this is an unpopular option that will upset some people; Why should I ask them for permission when they never asked me for permission. I understand, I do, but that is not my way, and in the end I can only be accountable for my own actions, ergo be the change...
Farsight  [author] Feb 9 @ 9:31pm 
I am aware that VladAnime has re-posted an altered version my map, so please stop messaging me about it. Yes, they never asked me for permission, so yes they technically did steal it, however if you haven't contacted the Moderators already, then I'd ask you to continue to refrain from doing so.