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Platforms: PC, Mac, Linux
Languages: English
Jun 13, 2014 @ 1:15am
Jan 26, 2016 @ 7:48pm

View Tallowmere in the store

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Recent Announcements View All (5)
Tallowmere: Coming to Steam on 3 March 2015
Tallowmere update, Beta 229
New enemy:
• Flail Knight – Swings a hefty ball ’n chain.

New! Elite enemies:

• When an enemy spawns (excluding zaeries and bosses) there is a 10% chance it will be Elite:
• • Elite enemies have a red glow around them.
• • Elite enemies deal 2x their normal damage.
• • Elite enemies have 10x their normal health.
• • Elite enemies guard a locked treasure chest that becomes unlocked once they are slain.
• • Elite chests contain an item of at least 2-star quality, with a minimum star count increasing by 1 every 7 rooms. These items still have a chance of being even higher quality than their minimum.
• • Backstabbing an elite enemy while stealthed with an Emerald Dagger will take off 50% of the monster’s max health.

Other changes:
• Anti-stun Potion base price increased to 300 coins, up from 150 coins. (jailed merchants sell items for 50% off however so you can still buy them for 150 coins in the wild)
• Camera now zooms in again when you’re stealthed with the Emerald Dagger and an enemy is nearby (singleplayer only).
• Hitting a pinwheel with an axe or katana now makes you flinch.
• Increased cost/worth of items of 2-star quality and higher.
• Items sold to merchants now give you 25% of their value, down from 50%.
• Increased the occurrence of finding a weapon in a treasure chest.
• Jailed merchants now sell potions.
• Merchants now stock higher-quality items based on how many coins you have.
• The Capture the Flag flag now only spawns enemies the first time you pick up the flag, instead of spawning enemies on every pickup.
• The door in the kidnapping room can now only be unlocked once Lady Tallowmere has been freed from her cage.
• Updated the in-game Tips & Tricks section with everything listed on the new Game Guide page.
• When viewing your inventory, a bullet • will now appear in front of a category that contains loot you’ve just collected.
• Fixed conductor’s white glow showing for a frame the first time they come into view.
• Fixed each hydra head’s health being too high compared to other bosses.

New dev console commands:
• “force elites” – always create enemies as elite.
• “start tutorial” – starts the tutorial.

Known issues:
• On the pre-game launcher, clicking the “Play!” button sometimes causes the game to hang before it even starts (you’ll get a black window that doesn’t go anywhere… the Unity splash logo doesn’t even appear). If this occurs, please force quit the game, open the pre-game launcher again, and click Play! without clicking anything else; should work the second time. I have submitted this bug to Unity and they said it will be fixed in the next major version (so probably Unity 5).

For further details about Tallowmere, please visit

Release date: 3 March 2015

Tallowmere is a 2D indie action roguelike-inspired platformer featuring randomly-generated levels, enemies, weapons, gore, and permadeath.

The concept is simple yet hard to master:
• Block enemy attacks with your shield
• Strike when you have the advantage
• Avoid traps
• Collect weapons, outfits, headgear, shields, and potions
• Spend souls to increase stats
• Try not to die

You can take a few hits, but fail to block enough and you're done. Learn how things work and you'll hopefully make it farther next time. Tallowmere features a high-score system so you can track your greatest efforts.

Available for Windows, Mac OS X, and Linux. Play with keyboard and/or mouse, or use your favourite gamepad/controller.

Tallowmere offers single-player and local co-op modes for up to 4 players.

Detail breakdown:
✓ Action roguelike platformer
✓ Randomly-generated levels
✓ Weapons with unique mechanics
✓ Outfits, headgear, shields
✓ Item rarities
✓ Multiple enemy types
✓ Tactical shield blocking
✓ Deadly traps and obstacles
✓ Persistent bloodsplats and gibs
✓ Coins, hearts, souls, and keys
✓ Permadeath
✓ Treasure chests
✓ Potions and consumables
✓ Unique room events and bosses
✓ Passive abilities
✓ Merchant NPCs
✓ Combat/event log
✓ Local high-score system
✓ Sacrificial kittens
✓ Dev console

✓ Windows, Mac, and Linux
✓ Single-player
✓ Local co-op (up to 4 players)
✓ Keyboard and mouse support
✓ Gamepad support
✓ Independent game developer
✓ In development since Dec 2013

Version 229 marks the first Beta build, as I am preparing to wrap this game up soon. Due to technical issues, I've had to axe any plans for network play, but singleplayer and local co-op is still going strong and fun :) Thank you for your support!

If you'd like to play this game on Steam, please vote "Yes" near the top of the page.

For further details, visit
Popular Discussions View All (3)
Jun 18, 2014 @ 5:39pm
Jul 1, 2014 @ 10:34pm
Ideas and Balance Discussion
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Piemo Mar 2, 2015 @ 12:10pm 
Thanks christ for the key! I was able to play it! Great great game!
Alzarath Jan 30, 2015 @ 4:28pm 
Greenlit at last. Nice to be able to finally play it on Steam.
oshkosh Jan 1, 2015 @ 6:45pm 
Congrats on the Greenlight!
Chris  [author] Dec 30, 2014 @ 10:36am 
Thank you!
isis.kemet Dec 30, 2014 @ 8:38am 
Congrats on getting greenlit!
s Dec 15, 2014 @ 7:41pm 
Looks good, voted!
Murchurl Nov 26, 2014 @ 1:22pm 
This is awesome! I already know i'll spend hours playing this game!
5unkEn Oct 28, 2014 @ 4:41am 
Voted, looks challenging and entertaining!
GeorgeRRMartinLutherBurgerKingJr Oct 8, 2014 @ 9:59pm 
Just ugly enough to work, looks fun. Some of the particle effects make it hard to tell what is going on. Please consider adding wall chickens and other hidden level items.
M6E66 Oct 2, 2014 @ 3:25am 
Voted! :) the crazy explosions are awesome!! SO much damage.