Arma 3
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CROMIL v3.3 (Croatian Military Mod)
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File Size
Posted
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2.012 GB
Dec 5, 2021 @ 6:45pm
Mar 10 @ 3:22pm
12 Change Notes ( view )

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CROMIL v3.3 (Croatian Military Mod)

In 1 collection by D-Man (Degman)
2. hrvatski gardijski zdrug
78 items
Description
2. hrvatski gardijski zdrug - Croatian Realism Unit
Discord: discord [dot] gg/2hgz

Croatian Military mod (CROMIL) adds new vehicle, weapon and character models to faithfully represent the Armed Forces of the Republic of Croatia.

Native compatibility with:
- ACE
- ACRE2
- Tactical Balaclavas
- JSRS Soundmod



Current version: v3.3
*Refer to changelog to see news, changes and fixes.

Please report any game-breaking bugs, performance issues and glitches, if you encounter any.

Credits:

Project Lead / Developer:
Degman (D-Man) * Config / Rigging / Modeling / Texturing / Scripting / Animation

/////////////////////////

Artists (sellers):
Jota - Character models, EM-992 sniper rifle (WIP)
MKNavaG - M-151 CROWS + M2QCB (BOV Patria CRO)
LeroyCake - BOV Patria CRO 8x8 variants
Reyhard - RHS BlueForce Tracker (BFT) component (BOV Patria CRO)
Dimitrije Dejanic (Uzveće 3D) - M84A, M84A4 Snajper, M80A, TAM-110, TAM-150, BOV-3, BOV M-83 POLO, BOV M-86, DJB (landing assault ship)
Brasiel - OH-58D Kiowa Warrior
KHOMSAN - Military cap
Sparklekitten - M117 backpack and Beret models
Scowali - RGW 90 HH

Scripting:
Talya_Taya - Mentoring (SQF language)

Many thanks to RHS devs for the content and features this mod relies on.

If you like my content, you can support me by donating any amount. I'd highly appreciate it! :)
[www.paypal.com]


SUBSCRIBER AGREEMENT:

Retextures: allowed
- You're allowed to retexture the models using provided hidden selections, where applicable. - Retexture works must not contain symbols of Russian aggression against Ukraine, as well as any other symbolism of hatred and aggression from real-life conflicts. Anyone found to be in breach of this agreement will be subject to DMCA takedown.
.p3d files: no copying allowed
- Copying of / attempts to debinarize / create derivatives of the mod's .p3d files is strictly prohibited. Legal actions may be taken against a party involved in illegal manipulation of licensed.p3d files.
Non-commercial
By subscribing to this workshop item, you agree to use it solely on non-commercial basis. This means you cannot make any monetary gains by using or promoting this mod's contents in any shape or form. Any breach of this license may be a subject of legal proceedings where the offender will be forced to return the value of it's earnings to the mod owner (Degman).
Media use
This workshop item is free and available to download for everyone. However, some restrictions apply (in addition to the ones listed above). You're not allowed to use the mod and it's contents to promote violence and hatred, spread political messages, glorify war criminals, etc.

Note: your work incorporating the mod and it's contents may be taken down at any time per the owner's discretion for a reason unlisted. Please adhere to the common sense, be respectful and only use this workshop item to game and have fun.
89 Comments
Sam Sep 2 @ 6:48pm 
Any chance to release the Kiowa as a standalone? I've been looking for an OH-58 mod for age.
Dominus Aug 21 @ 1:25am 
Da, potpuno jasno sve kaj si naveo, i pojasnio ovo za prava korištenja tvojeg materijala i rada, zato se nadam da ćeš ti kroz neko vrijeme to napraviti i u Reforgeru, dao Bog. Regorger ima odlični enfusion engine koji će se koristiti u A4, pogotovo osvjetljenje i boje, zato bi i bilo odlično kad bi našu uniformu imali tamo na raspolaganju. Reforger je jjako napredovao i osjećaj borbe, fizika, zvukovi, sve je na nekom drugom nivou, a radi glatko i sa tonom objekata na mapi i 128+ igrača. Uglavnom, odličan ti je mod, pozdrav.
D-Man (Degman)  [author] Aug 20 @ 6:02pm 
Reforger je upitan, međutim Armu 4 ću svakako moddati. Ne želim se upuštati u sasvim nove alate i strukture dok sve ne bude izglađeno. Manipulacija sadržaja u mojem vlasništvu je strogo zabranjena, kao što sam napisao u Subscriber agreementu, prema tome nadam se da neće biti takvih majstora da to probavaju. Kaj se tiče nijanse zelene, teško je potrefiti da izgleda dobro jer A3 ima loš sustav osvijetljenja... stvarno sam dugo eksperimentirao s time i odlučio da je trenutna nijansa nekako najbolji komprimis za sve uvijete.
Dominus Aug 20 @ 11:32am 
E kad bi napravili ovaj mod za Arma Reforger, to bi bilo odlično. A3 je lanjski snijeg za mene, pogotovo u PvPu. Makar uskoro će i PvE strana bit još bolja. Nadam se da će netko ovo ili portat u reforger ili ćete vi to odradit, uglavnom jako dobro izgleda, možda je malo nijansa zele presvijetla, da je tamnija bila bi još bolja i bliža originalu.
scorboutiko Jul 7 @ 6:01am 
Well, after many tries I still didn't managed to remove the license plate. Even the copy paste of the original Attributes didn't worked, vehicle's base one overlaps it. The hide license plate checkbox in the in-game vehicle's attributes is checked, but the plate is still showing up.
scorboutiko Jul 6 @ 12:48am 
Thanks for the help ! I will try that
D-Man (Degman)  [author] Jul 5 @ 4:16pm 
class Attributes may be a bitch sometimes, so if it doesn't work as the below - just try a complete copy paste of my entire original Attributes and just change the default value for cro_plates to be "1" by default.
D-Man (Degman)  [author] Jul 5 @ 4:14pm 
This is how it should look in your config, of course provided you know what you're doing and inherit everything properly (make sure you research how config inheritance works if you haven't already because its life and death stuff)..


class AnimationSources: AnimationSources
{
class plates_hide: plates_hide
{
initPhase = 1;
// 0 - not hidden
// 1 - is hidden
};
};
class Attributes: Attributes
{
class cro_plates_hide: cro_plates_hide
{
defaultValue = "1";
// 0 - not hidden
// 1 - is hidden
};
};
D-Man (Degman)  [author] Jul 5 @ 4:09pm 
Animations and Attributes are completely different things. You should put them both to default to 1 in order to be safe.
scorboutiko Jul 5 @ 2:08pm 
I tried multiple times with the plates_hide AnimationSources attribute but didn't succeded. Maybe I did it wrong