158 ratings
Better Empire Names Reborn
File Size
0.794 MB
Nov 30, 2021 @ 5:25pm
May 24, 2022 @ 9:12am
8 Change Notes ( view )

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Better Empire Names Reborn

This a newly remade minimod aimed at fixing one of the smaller nuisances in Stellaris - the fact that seemingly every empire in the galaxy is named after the species that rules it. This is a fine old sci-fi cliche, but its silliness starts to become a lot more apparent when you run into the "Human Federation".

This mod adjusts the available empire name formats, as well as their generation chances, resulting in a broader range of possible empire names, most of which will be named after their home planet. Some examples of names generated using this mod include:

  • The Assembly of Stars
  • The Xania Union
  • The United Nations of Earth
  • The Kingdom of Sejeth
  • The Kenjodan Dominion
  • The People's Democratic Socialist Republic of Sanacan
  • The International Space Agency
  • The Warriors of the Bloody Flame
  • The United Federation of Planets
  • The United Nations Space Command
  • The Covenant
  • The People's Federation of Peoples

(hey, nobody's perfect)

Changelog, May 24th, 2022
  • Fixed various bugs (including the longstanding bug with xenophile Fallen Empires).
  • New names for mercenary, salvager, and shroudwalker enclaves.
  • Certain name formats now use the adjectival form of your homeworld or home system's name. WARNING: This update breaks saves!
  • New name formats for spiritualist and materialist megacorps with mercenary-related civics.

Changelog, May 22nd, 2022
  • Fixed some additional cases of empire names missing words, or even missing names entirely.

Changelog, May 17th, 2022
  • Fixed some CTDs related to malformed lookups.
  • Fixed several issues where empire names would be missing words.
  • Properly enabled the rational consensus name formats.

Changelog, May 15th, 2022
  • Updated for Stellaris 3.4.
  • Fixed several bugs where empires would be given strange, one-word names.
  • Fixed several bugs where empires were being given the wrong name formats.

Changelog, December 9th, 2021
  • Renamed empire_formats.yml for better compatibility.

Changelog, December 2nd, 2021
  • Added names for nature-worshipping religions.
  • Split the militarist corporation name formats into separate "arms dealer" and "mercenary" formats.
  • Added support for the following mods: Ethics and Civics Classic 3.2, Venture Politics, More Authorities, Amazing Civics - Megacorps, Basic Ordinary Origins.
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the chump champ Feb 18 @ 2:41pm 
Is this going to be updated in the future by any chance?
12th Archknight Feb 16 @ 8:44am 
So THIS is the mod causing none of the ai empires to have names ngl i dont really remember adding this mod =x
CaesarSaladin Jan 12 @ 5:44am 
Thank you for the great mod if you choose to be done with it after 3.6 broke it :) I see it’s been 8 months since the last update.
greensniperhat Dec 15, 2022 @ 8:55pm 
naming format got changed a bit in 3.6, basically all the lookups part in the code is broken now.
AdmiralWarron Dec 12, 2022 @ 9:37am 
I noticed way too late, that all my random empires dont have names. Is there a way to regen all the names ?
SomeTrashGuy Dec 3, 2022 @ 4:36pm 
I don't know if this is Gigastructural Engineering or this mod doing it (probably this one) but all the nations I did not make in the 3.6 game I just started are literally nonexistent. They have no names. So... I'm gonna say no it's probably not compatible with 3.6 yet.
Zephyr Oct 2, 2022 @ 8:35am 
Does this work with 3.5?
DrStrangelove05 Sep 3, 2022 @ 9:50am 
Is the mod achievement compatible?
Gaël Aug 30, 2022 @ 10:00am 
Really like this mod, the names are so much better!
I encountered a small bug when a Fallen Empire awakened (the materialist one): their name changed to just 'of Logic' (missing the first part).
I've also had a typo when becoming the Galactic Emperor: my nation (a machine intelligence) was renamed to 'Galatic Matrix' (missing a c), but I suspect this comes from the main game.
Zipzopdippidybopbop Aug 2, 2022 @ 5:10pm 
Hi Galle; noticed that one of my ingame countries has an underscore(_) as part of its name.

So I went into your mod localisation file and noticed a missing "_" in the definitions;

the Heavens:0 "the Heavens" should read:

the_Heavens:0 "the Heavens"

Hope that helps!