This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
A Song for Viggo
Platforms: PC, Mac
Languages: English, French, German
Players: Single-player
May 30, 2014 @ 8:49am
Nov 19, 2014 @ 9:47am
Recent Announcements View All (23)
A late update!
A bit delayed
Release date: 2015
A Song for Viggo

… is an adventure through a world which, after a terrible tragedy, is revealed to be as thin as paper. You play a father who accidentally kills his son and then has to keep on living, even though everything crumbles around him.

Your first mission is to arrange your son's funeral. You are going to have to do it alone, because your wife, Karen, went into a deep depression following the death of Viggo.

This is the type of challenge you will have to face in this game.

Your goal is to maintain everyday life, despite the tragic circumstances. Be there for your daughter. Put food on the table. Do the dishes. Keep your marriage together. The struggles are of a psychological, rather than mechanical, nature. There is only one puzzle. It's called life.

A Song for Viggo contains five chapters, each one revolving around a different one of the difficulties you can experience after losing a child – such as marital problems, depression and suicidal thoughts. In order to portray this as credible as possible I have interviewed several people who have lost their children (even some who share Steve's fate.) It's one of my goals with the game; to bring their stories to you, to make people who may be in this situation – trying to maintain their everyday life in the wake of a disaster – feel that they are not alone.

It is a story that tries to discuss things we don't normally talk to each other about. It is an investigation of the nature of depression – one of the world's main public diseases. And it is, indeed, about a simple fact:

Even after the end, everything continues.

  • Manage everyday chores while trying to deal with the aftermath of your son's passing. For example: To arrange your son's funeral, you first have to call the funeral home, and in order to call them you’ll have to look up their phone number, and so on. But don't forget to feed the cat and buy groceries! In the meantime, your family is falling apart.

  • Explore a city of folded paper, full of details and things to interact with.

  • Make choices that have long- and short term consequences for your life. For example: Your daughter Sarah is a little bit allergic to mayonnaise, but she loves it. In the beginning of the game you will have the choice to give her mayo on a sandwich, just to ease her mind a bit after the tragedy where she lost her brother.

    Consequence: If you give her mayo on rye, you will trigger an extra event later on, where you will have to spend time at the health centre with her doctor. And your wife Karen will nag you about it several times. If you don’t give her mayo on rye, she’ll be quite upset and refuse to talk to you for several days.

    The special thing about these choices is that they are invisible. You wont be aware that you are making them, and therefore the game will shape itself after the choices you actually make, not after your answers to some binary “Yes or No?”-questions.

A taste of the music on Soundcloud:

A thank you Jimmy Beris for making the video. :)
< >
Canned Soupen Jun 2, 2014 @ 2:07pm 
Love the art style. You have my vote.:D
Faranae Jun 2, 2014 @ 10:44am 
A unique concept, interesting delivery, and a feels trip. You've got my vote.
KingdomsKnight Jun 2, 2014 @ 9:51am 
love the artstyle!
Suelwie Jun 1, 2014 @ 11:50am 
Sounds like a very special idea. I'm quite impressed of the paper constructions.
Capybara Jun 1, 2014 @ 11:18am 
A mature game that might actually help someone in their grief. You got my vote :)
Invisigoth Jun 1, 2014 @ 9:46am 
Please insert even more maps, rooms and buildings to explorer. Enhance a.i. npc behaviors.
Voted Yes! :ccknight:
Clan Wolf Jun 1, 2014 @ 8:53am 
another welcoming view of indie games! hope it does well
Ra-Ra-Rasputin Jun 1, 2014 @ 1:45am 
Art for art's sake does not a game make.
Arthyum Jun 1, 2014 @ 1:10am 
nacmacfeagal May 31, 2014 @ 10:39pm 
Really interested in how games can help people with mental health problems. This looks like it could help a lot. Very brave concept.