This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
A Song for Viggo
Platforms: PC, Mac
Languages: English, French, German
Players: Single-player
May 30, 2014 @ 8:49am
Nov 19, 2014 @ 9:47am
Recent Announcements View All (23)
A late update!
A bit delayed
Release date: 2015
A Song for Viggo

… is an adventure through a world which, after a terrible tragedy, is revealed to be as thin as paper. You play a father who accidentally kills his son and then has to keep on living, even though everything crumbles around him.

Your first mission is to arrange your son's funeral. You are going to have to do it alone, because your wife, Karen, went into a deep depression following the death of Viggo.

This is the type of challenge you will have to face in this game.

Your goal is to maintain everyday life, despite the tragic circumstances. Be there for your daughter. Put food on the table. Do the dishes. Keep your marriage together. The struggles are of a psychological, rather than mechanical, nature. There is only one puzzle. It's called life.

A Song for Viggo contains five chapters, each one revolving around a different one of the difficulties you can experience after losing a child – such as marital problems, depression and suicidal thoughts. In order to portray this as credible as possible I have interviewed several people who have lost their children (even some who share Steve's fate.) It's one of my goals with the game; to bring their stories to you, to make people who may be in this situation – trying to maintain their everyday life in the wake of a disaster – feel that they are not alone.

It is a story that tries to discuss things we don't normally talk to each other about. It is an investigation of the nature of depression – one of the world's main public diseases. And it is, indeed, about a simple fact:

Even after the end, everything continues.

  • Manage everyday chores while trying to deal with the aftermath of your son's passing. For example: To arrange your son's funeral, you first have to call the funeral home, and in order to call them you’ll have to look up their phone number, and so on. But don't forget to feed the cat and buy groceries! In the meantime, your family is falling apart.

  • Explore a city of folded paper, full of details and things to interact with.

  • Make choices that have long- and short term consequences for your life. For example: Your daughter Sarah is a little bit allergic to mayonnaise, but she loves it. In the beginning of the game you will have the choice to give her mayo on a sandwich, just to ease her mind a bit after the tragedy where she lost her brother.

    Consequence: If you give her mayo on rye, you will trigger an extra event later on, where you will have to spend time at the health centre with her doctor. And your wife Karen will nag you about it several times. If you don’t give her mayo on rye, she’ll be quite upset and refuse to talk to you for several days.

    The special thing about these choices is that they are invisible. You wont be aware that you are making them, and therefore the game will shape itself after the choices you actually make, not after your answers to some binary “Yes or No?”-questions.

A taste of the music on Soundcloud:

A thank you Jimmy Beris for making the video. :)
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saintandsimon  [author] Jul 8, 2019 @ 4:33pm 
Hi silverwave! No it's still under development actually. :D
silverwavetidaldragon May 27, 2019 @ 5:09am 
Is this game discontinued?
saintandsimon  [author] Sep 17, 2016 @ 4:55pm 
Hi dysphorya! So sorry for the late reply! (I usually get notifications when someone writes but I seem to lost that one). We're changing engines right now, from Unity to Visionaire, to make the pipeline a bit smoother to work with. :)
dysphorya Jul 5, 2016 @ 11:54am 
Hi there! Any updates on how things are going? Haven't forgotten about this game and still looking forward to it. :)
Charlotte Feb 27, 2015 @ 5:49pm 
I've been hyped for this game since it first began on Kickstarter. Can't wait.
Bill Cipher ( ͡° ͜ʖ ͡°) Jan 26, 2015 @ 3:56pm 
this is the most awesome pitch for a video game i ever read! hope the best for you guys, i really want to play this game!
saintandsimon  [author] Jan 17, 2015 @ 3:25pm 
Oh lord, thats a lot of support right there! :D we are very grateful for all the help! Just tell me if we can help you in any way :)
Egotistical Raven Jan 15, 2015 @ 8:44pm 
Thanks, I have tried to support it in the past, I donated to the kickstarter, I voted for it when it wasn't Greenlit and I even put up a thing about it on a notice board in my town.

So I have put a lot of work into supporting this project. I am so happy that it has been Greenlit, I still wish that I could do more. But now it seems that support is fine, and all that's left is for it to be completed, so good luck with finishing off the game and getting it on Steam. :)
saintandsimon  [author] Jan 15, 2015 @ 4:09pm 
Egotistical Raven: Your kind words are good enough. ^^ We're very happy that it's greenlit, a lot of work to do still, :) have a great weekend!
Egotistical Raven Jan 15, 2015 @ 8:25am 
It's great to see it Greenlit! Great work! I wish I could support it in more ways though. I really want to see this game on Steam.