Conquest of Elysium 5

Conquest of Elysium 5

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Goblin Lord Class Mod Classic (V1.3)
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Nov 5, 2021 @ 5:13pm
Jan 15, 2024 @ 1:32pm
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Goblin Lord Class Mod Classic (V1.3)

Description
A mod I decided to make that allows players to play as the Goblin Lord, a cunning and powerful goblin who led his army through a mysterious portal into the realm of Elysium.

As of 1/7/2025 this mod is no longer going to be updated.
The final version and continuation of this mod can be found here;

https://steamcommunity.com/sharedfiles/filedetails/?id=3403013554

This mod adds a new class themed around goblins that works independently from the hidden Goblin King class, featuring a recruitment and upgrade system similar to the Dwarves, as well as new units and rituals.

Features

Includes over 55 new units and locations with new sprites

- Goblin Nobility
> Goblin Earls (act as the commanders of the Goblin Lord's armies, can be upgraded to elemental Earls)
> Goblin Dukes and Lords
> The Goblin Overlord

- Goblin Portals
> small, medium, and large portals

- Goblin Ninjas
> Goblin assassin (trains up to 5 shinobi at a time from standard goblins)
> Goblin shinobi

- Storm Elemental Goblin troops
> (T1) Eagle lancers and skirmishers
> (T2) Thunderbird lancers and skirmishers

- Water Elemental Goblin troops
> (T1) Sea Dog lancers and skirmishers
> (T2) Elite Sea Dog lancers and skirmishers

- Earth Elemental Goblin troops
> (T1) Earth Warriors, Halberdiers, Pikemen, and Crossbowmen
> (T2) Elite Earth Warriors, Halberdiers, Pikemen, and Crossbowmen

- Fire Elemental Goblin troops
> (T1) Flame Warriors, Halberdiers, Pikemen, and Marksmen
> (T2) Elite Flame Warriors, Halberdiers, Pikemen, and Marksmen

and many more!

The Goblin Lord arrived to Elysium through a mysterious portal, and can construct goblin portals at areas with populations greater than or equal to a hamlet. Goblin portals come in 3 different sizes, and are a bit of an investment, but can be a great source of troops throughout a campaign. Additionally goblin portals can be linked together to allow for instant travel to anywhere a goblin portal has been built.

Goblin Apprentices can take on many paths of magic mastery, with abilities and powers similar to the Warlocks, having the power to imbue upgraded troops into powerful elemental ones, as well as bless Goblin Earls with their own elemental powers.

The Goblin Lord starts with the following locations;
- 1 Subjugated City

Additionally the Goblin Lord starts with the following commanders and troops;
- 1 Goblin Lord
- 1 Goblin Apprentice

- 1 Lesser Goblin Portal
- 10 Goblins
- 5 Goblin Swordsmen
- 5 Goblin Spearmen
- 5 Goblin Archers
- 5 Wolf Kin

Completed

- Goblin nobility (V1)
- Goblin elemental mages/Warlocks (V1)
- Air and Water troops with corresponding Earls (V1)
- Fire and Earth troops (V1.1)
- Frost troops (V1.1) (Removed in V1.2)
- Goblin assassin and Shinobi (V1)
- Goblin assassin and Shinobi T2 upgrades (V1.2)
- New terrains and rituals (V1.2)
- Fire and Earth Earls (V1.2)
- Goblin Weapon Master who can train troops anywhere (V1.2)
- Goblin Weapon Master can now train from standard goblins (V1.3)
- Goblin Portal Keepers who now handle most of the "call goblin" portal rituals (V1.3)

Planned (in no particular order)

- More descriptions and flavor text
- Fire and Earth Earls (Complete)
- Frost Earls
- Goblin Witches and Druids
- Goblin Necromancers and Demonologists
- Custom starting terrain/citadel (Complete)
- More rituals*
- Balancing and re-balancing*
- User ideas and requests*

Bugs

> When an Apprentice casts an ascendance ritual while more than one apprentice is on the same tile, the wrong unit gets upgraded and both the caster and recipient break. (Fixed in V1.2, bug does not appear to happen with Goblin Elementalists)

> Goblin Apprentices that are recruited lack any spells to use in combat (Fixed in V1.1)

If you have any questions, problems, or errors with this mod, don't hesitate to ask and let me know.
Popular Discussions View All (2)
9
Nov 9, 2021 @ 6:43pm
=== Bugs and Balance ===
Emperor Herb
5
Jan 7, 2025 @ 9:55pm
=== Suggestions ===
Emperor Herb
14 Comments
Emperor Herb  [author] Dec 23, 2025 @ 10:15am 
@.:Lachdanan

Thank you for the feedback, however I should let you know that there is an updated and improved version of this mod with better balance and more features.

The 50 gold for 15 goblins is intentional, as most of your goblins should come in the form of freespawn.
.:Lachdanan Dec 23, 2025 @ 8:52am 
Love this mod. Lots of interactions and heros to learn. I was starving for resources even into the late game, there was always something to spend money on. I think it should be cheaper to get regular goblins 50g is too much, and I ended up just using animated weapons until I was making 300+ gold to train actual troops. Only ever got 3 or 4 goblin trainers the whole run, could use a buff to spawn rate. I was never making enough gems to justify more then one flavor of elemental caster and they spawned every turn.
Check out this tip. Make Flesh golems, graft them with iron, give them an eden heart, and a holy blessing ring. Unstoppable frontline unit for only 65g and 25 iron.
Krankus Wrexus Aug 8, 2024 @ 3:34am 
Sounds Nice
Emperor Herb  [author] Aug 7, 2024 @ 2:38pm 
@tarrand54 sorry for the slow response to your question.

So far the way I have the goblin demonologist working is that they sacrifice goblins to summon demons. Additonally, the goblin demonologist can sacrifice batches of 60 goblins to create "goblin bloodsworns" who have regen and a dark blessing. there is also a ritual that consumes goblins that enhances the dark bless effect for the goblin demonologist and it's troops.

Currently do to a drive death on my pc and stuff it might take a while to make the undead or necromancer troops if I ever get around to it, although I do have a goblin enchanter mostly ready, along with hybrid troops for certain troop types.
Krankus Wrexus Jul 21, 2024 @ 11:22am 
Glorious mod what types of units are planned for undead and demonic goblins
Curious Jul 6, 2023 @ 12:49am 
Goblin Lord is 3x3, is that intended?
Emperor Herb  [author] Apr 20, 2022 @ 4:29pm 
@-Ordinique- alrighty, take your time
-Ordinique- Apr 20, 2022 @ 2:40pm 
i will, but sadly i wont have time to try your mod till 7.5 :( When i do, i will give some feedback!
Emperor Herb  [author] Apr 20, 2022 @ 8:53am 
@-Ordinique- you're welcome, and feel free to leave suggestions or feedback!
-Ordinique- Apr 20, 2022 @ 8:24am 
i wondered why nobody had this idea, thank you!!