Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous

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Yosharian's Wrath Builds
By Yosharian
Useful information on the game and character builds for mercenaries and companions.
   
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Introduction

Welcome to my Wrath of the Righteous Steam page. On this page you'll find useful information on how to make character builds for the game. I made this page mainly for my own amusement, and for me to refer to. I shared it to be helpful to others. If you have any questions, please post them in the comments section.

Some information on the current status of this page: this page is a work-in-progress right now. I'm not playing the game currently as I am waiting for it to be patched to a state where it is less buggy (mostly I'm waiting for important item & archetype fixes to come in). All I'm doing at the moment is theorycrafting builds and testing them in the endgame section of the game. I'm getting enough enjoyment out of that that I don't feel the need to rush into playing the game while it is in its current... state.

Therefore if you wish to begin playing the game with any of the builds on this page, you do so with the understanding that any problems that occur are not my problem ;-)
Skills
Skills Overview:
  • Athletics (STR): Prophet
  • Mobility (DEX): Nenio, Lann
  • Stealth (DEX): Avenger, Lann
  • Trickery (DEX): Avenger
  • Knowledge (Arcana) (INT): Nenio, Seelah
  • Knowledge (World) (INT): Nenio, Seelah
  • Lore (Nature) (WIS): Seelah, Lann
  • Lore (Religion) (WIS): Prophet
  • Perception (WIS): Avenger, Nenio, Lann, Seelah
  • Persuasion (CHA): Prophet
  • Use Magic Device (CHA): Prophet
1: Prophet [The Commander]
Classes: Sword Saint 20/Mutation Warrior 6/Loremaster 5/Paladin 3/Scaled Fist 2/Instinctual Warrior 2/Hellknight 1/Enlightened Philosopher 1
Role: Tank & Melee Damage (STR/INT/CHA)
Race: Aasimar
Alignment: LG (Paladin)
Background: Pickpocket (Street Urchin)
Deity: Any (Irori)
Oracle Mystery & Curse: Nature, Lame
Mythic Path: Legend
Point buy: 25
  • STR: 18 (+2)
  • DEX: 07
  • CON: 12
  • INT: 14
  • WIS: 12
  • CHA: 18 (+2) [+10 increase = 28]
Skills:
  • Athletics (40): skill checks, increasing damage
  • Persuasion (40): skill checks
  • Lore (Religion) (40): skill checks, monster ID, heal effect from Faith Bearer
  • Use Magic Device (15): skill checks, using scrolls
  • Knowledge Arcana (2): to qualify for Hellknight
Immunities: Fire, Cold, Electricity, Critical Hits (Ice Body), some other stuff

Who to give Embroiderered Gloves to?

Note: this build is meant to obtain Divine Power & Eaglesoul from Loremaster, but spell stealing is currently disabled on that class (presumably because its bugged and needs to be fixed) so consider this a non-functioning build right now. Or, use it but just get something else from Loremaster.

Note to self: go Vivi 2 to get Cognatogen?

Feats (*: bonus feat):
L01 Paladin 1: Blind-Fight
L02 Enlightened Philosopher 1: Revelation: Nature's Whispers
L03 Paladin 2: Shake It Off, Divine Grace
L04 Sword Saint 1: Chosen Weapon (Scimitar)
L05 Scaled Fist 1: Dazzling Display, Improved Initiative*
L06 Paladin 3: Aura of Courage
L07 Sword Saint 2: Outflank
L08 Sword Saint 3: Arcane Accuracy
L09 Sword Saint 4: Shatter Defenses
---Non-Lawful shift required---
L10 Instinctual Warrior 1: -
L11 Instinctual Warrior 2: Metamagic (Completely Normal Spell)
---Use Scroll of Atonement to reset to Lawful Good---
L12 Sword Saint 5: Improved Critical (Scimitar)*
L13 Sword Saint 6: Improved Improved Critical (Scimitar), Enduring Blade
L14 Sword Saint 7: Lightning Draw
L15 Sword Saint 8: Improved Improved Improved Critical (Scimitar)
L16 Sword Saint 9: -
L17 Sword Saint 10: Improved Improved Improved Critical Improved (Scimitar)
---Legend Path starts here---
L18 Sword Saint 11: Greater Weapon Focus (Scimitar)*, Superior Reflexes
L19 Loremaster 1: Metamagic (Extend)
L20 Loremaster 2: -
L21 Loremaster 3: Power Attack
L22 Loremaster 4: -
L23 Loremaster 5: Cleave, Opportunist*
L24 Sword Saint 12: Prescient Attack
L25 Sword Saint 13: Wings, Lethal Focus
L26 Sword Saint 14: -
L27 Sword Saint 15: Extra Arcane Pool, Bane Blade
L28 Sword Saint 16: -
L29 Sword Saint 17: Lightning Reflexes, Cleaving Finish*
L30 Sword Saint 18: Ghost Blade
L31 Sword Saint 19: Improved Lightning Reflexes
L32 Sword Saint 20: Weapon Mastery
L33 Hellknight 1: Extra Arcane Pool, Order of the Nail - Demons of Slaughter/Magic
L34 Scaled Fist 2: Evasion, Dodge*
L35 Mutation Warrior 1: Extra Arcane Pool, Weapon Specialization (Scimitar)*
L36 Mutation Warrior 2: Greater Weapon Specialization (Scimitar)*
L37 Mutation Warrior 3: Extra Arcane Pool
L38 Mutation Warrior 4: Great Cleave*
L39 Mutation Warrior 5: Extra Arcane Pool
L40 Mutation Warrior 6: Improved Cleaving Finish*

M01: Bit Of Fun, Enduring Spells
M02: Greater Enduring Spells
M03: [Trickster path] Persuasion 1, Elemental Barrage
M04: Perception 1, Perception 2, Sorcerous Reflex
M05: Knowledge Arcana 1, Abundant Smite Evil
M06: Athletics 1, Knowledge Arcana 2, Improved Initiative (Mythic)
M07: Lore Religion 1, Knowledge Arcana 3, Ever Ready
M08: [Legend path]

Recommended Spells:
1st: Shield
2nd: Mirror Image
3rd: Displacement, Blink, Greater Magic Weapon, Haste
4th: Dimension Door, Greater Invisibility
5th: Vampiric Shadow Shield
6th: Transformation, True Seeing

AC Bonus Breakdown:
  • -- Touch AC bonuses --
  • +10: Basic AC bonus
  • +20: Dexterity bonus [50 CHA] (Nature Oracle)
  • +20: Dodge bonus [Monk AC - 50 CHA]
  • +7: Dodge bonus [Canny Defense - 24 INT]
  • +7: Dodge bonus [Cunning Elusion - 24 WIS]
  • +5: Deflection bonus [Legendary Bracers]
  • +1: Dodge bonus [Haste spell]
  • +1: Dodge bonus [Dodge feat]
  • +2: Profane bonus [Shy Lily's Helmet]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • +8: Other bonus [Seamantle scroll, crafted by Nenio]
  • -1: Size penalty [Frightful Aspect]
  • -- Non-Touch AC bonuses --
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +2: Natural Armor [Mutagen]
  • +5: Enhancement to Natural Armor [Legendary Bracers]
  • +4: Shield bonus [Shield spell]
  • +4: Armor bonus [Mage Armor]
  • +4: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: 116
  • Touch Armor Class: 85
Endgame Ability Scores (buffed, with items):
  • STR: 48 (18 base +6 Enh. +2 Elixir +4 Legend +6 FA +4 Helmet +4 Eaglesoul +4 Mutagen)
  • DEX: 19 (7 base +6 Enhancement +2 Elixir +4 Legend)
  • CON: 28 (12 base +6 Enhancement +2 Elixir +4 Legend +4 FA)
  • INT: 24 (14 base +6 Enhancement +2 Elixir +4 Legend -2 Mutagen)
  • WIS: 24 (12 base +6 Enhancement +2 Elixir +4 Legend)
  • CHA: 50 (28 base +6 Enhancement +2 Elixir +4 Legend +10 Touch of Glory)
Endgame Saving Throws & Other Stats (buffed, with items):
  • Fortitude: 71
  • Reflex: 61
  • Will: 77
  • Initiative: +30
  • CMB: 60
  • CMD: 120
  • Speed: 60 (Hasted)
1B: Item & Spell Setup
Endgame Equipment:
  • Main Hand: Faith Bearer (+4(5*) Holy Scimitar, 40 HP AOE heal on-crit)
    • Location: Act 4, Upper City, Puzzle in top right
  • Torso: Robe of Order (+2 Untyped bonus to AB vs Chaotic)
    • Location: Act 3, Drezen (Arcane Weaver)
  • Belt: Assailant's Belt (+2 Circumstance to AB/DMG on-crit)
    • Location: Act 4, Lower City, Loot from Soul Hunter
  • Feet: Boots of the Stampede (Adds Athletics ranks to damage of Charge attacks)
    • Location: Beginning of Act 4
  • Gloves: Gloves of Resourceful Magus (+5 to Arcane Pool)
    • Location: Act 4 Lower City rooftop fight near Arena
  • Head: Shy Lily's Helmet (+5 Profane bonus to STR, +2 Profane bonus to AC)
    • Location: The Storyteller rebuilds it for you if you give him the components along with the Crumpled Demon Helm which can be found in the Upper City in Act 4
  • Eyes: Goggles of Piercing Gaze (+10 Competence to Persuasion, +1 Insight to AB/DMG)
    • Location: Act 4, Upper City, Rooftop above Savamelekh's Mansion
  • Neck: Voracious Spirit (Gain bonuses to saves and AC, and temp HP, on-kill)
    • Location: Crusader's Camp, or, Gwerm's Mansion: "Get 2 scrolls of teleportation from shop in Defender's heart use them to get past locked door on 2nd floor, pass 35 check"
  • Ring1: Righteous Crusader's Ring (+1 use of Smite Evil)
    • Location: Act 2, Underground Hideout (Perception 28)
  • Ring2: Hasting Expanse (1 extra full BAB attack during full attacks, stacks with Haste)
    • Location: ???pleaselordletthisbeinthegame???
  • Shoulders: Perilous Shade (Greater Invis on-kill as cast by 15th level Wizard)
    • Location: Act 4, Colyphyr Mines, reward from Nocticula - alternatively can use Cloak of Carnage from Act 3
  • Wrist: Legendary Bracers (+6 Enhancement to all ability scores, +5 Resistance to saves, +5 Enhancement to Natural Armor, +5 Deflection to AC,)
    • Location: Act 5, Crusade event, obtained from Mephistopheles when he brings an old man and offers you a choice between taking these bracers or making the man a general. Could be time-gated.
  • Special: Bokken's Elixir (Permanent +2 Inherent bonus to all ability scores)
    • Location: Some kind of reward offered after a quest, one of three possible, maybe ally with 'Mendev'?

Suggested Spellbook (Metamagic):
0th: Shield (CN), Cure Light Wounds (CN)
1st: Mirror Image (CN)
2nd: Mirror Image (CN, E)
3rd: Haste (CN, E), Divine Power (CN)
4th: Haste (E), Divine Power (CN, E)
5th: Greater Invisibility (E), Eaglesoul (CN)
6th: Transformation (CN, E), Eaglesoul (CN, E)

(to be updated when Owlcat fixes Loremaster)
2: Avenger [Daeran]
Classes: Seeker 16/Mutation Warrior 3/Demonslayer 1
Role: Tank, Melee Damage, Buffer (DEX/CHA)
Race: Aasimar (Musetouched - Azata-Blooded)
Alignment: Neutral Evil
Background: Emissary (Noble)
Deity: n/a (Atheist)
Oracle Mystery & Curse: Battle & Pranked
Vanilla Ability Score Distribution:
STR 07, DEX 16, CON 13, INT 11, WIS 14, CHA 20 (27 points)
New Distribution: (25 points)
  • STR: 08
  • DEX: 19 (+2) [+5 => 24]
  • CON: 14
  • INT: 10
  • WIS: 12
  • CHA: 17 (+2)
Skills: 3/level
  • Perception: skill checks
  • Stealth: skill checks
  • Trickery: skill checks
Immunities: Critical Hits (Ice Body) and a ton of other stuff

Feats (*: bonus feat):
L01 Mutation Warrior 1: Skill Focus (Trickery), Weapon Finesse*
L02 Seeker 1: Revelation: Weapon Mastery, Weapon Focus (Handaxe)*
L03 Seeker 2: Dazzling Display
L04 Seeker 3: -
L05 Seeker 4: Shake It Off
L06 Seeker 5: Metamagic (Extend)*
L07 Seeker 6: Outflank
L08 Seeker 7: Revelation: Ice Armor
L09 Seeker 8: Shatter Defenses, Improved Critical (Handaxe)*
L10 Seeker 9: -
L11 Seeker 10: Wings, Metamagic (Heighten)*
L12 Seeker 11: Greater Weapon Focus (Handaxe)*, Revelation: War Sight
L13 Seeker 12: Improved Improved Critical (Handaxe)
L14 Seeker 13: -
L15 Seeker 14: Improved Improved Improved Critical (Handaxe), Combat Casting*
L16 Seeker 15: -
L17 Seeker 16: Improved Improved Improved Critical Improved (Handaxe)
L18 Mutation Warrior 2: Combat Reflexes*
L19 Mutation Warrior 3: Improved Initiative, Mutagen
L20 Demonslayer 1: -
†: requires respec after obtaining Trickster Perception 2

Shatter Defenses
M01: Second Mystery (Waves)
M02: (EMA) Enduring Spells
M03: Greater Enduring Spells
M04: Sorcerous Reflex
M05: Ever Ready
M06: Weapon Finesse (Mythic)
M07: Beneficial Curse (Lame)
M08: Weapon Focus (Mythic)

Recommended Spells (*: Mystery/Bonus Spells):
1st: Divine Favor, Remove Fear, Inflict Light Wounds, Remove Sickness
2nd: Lesser Restoration, Delay Poison, Resist Energy, Remove Paralysis, Mirror Image*
3rd: Communal Delay Poison, Communal Resist Energy, Protection From Energy, Remove Blindness
4th: Divine Power, Freedom of Movement, Crusader's Edge, Death Ward
5th: Cleanse, Life Bubble, Sacred Nimbus, True Seeing
6th: Eaglesoul, Heal, Communal True Seeing
7th: Greater Restoration, Resurrection, Ice Body*
8th: Frightful Aspect, Seamantle*
Note: Cure spells are automatically taken at each level.

AC Bonus Breakdown:
  • -- Touch AC bonuses --
  • +10: Basic AC bonus
  • +16: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +3: Dodge bonus [Wings ability] (melee only)
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • +2: Insight bonus [Foresight spell]
  • +8: Other bonus [Seamantle]
  • -1: Size penalty [Frightful Aspect]
  • -- Non-Touch AC bonuses --
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +2: Natural Armor [Mutagen]
  • +5: Enhancement to Natural Armor [Vellexia's Magnifying Amulet]
  • +7: Shield bonus [Undying Love of the Hopebringer +5]
  • +10: Armor bonus [Ice Armor]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • +5: Enhancement to Shield [Magic Vestment spell]
  • Total Armor Class: 92 (+3 vs melee)
  • Touch Armor Class: 46 (+3 vs melee)
Endgame Ability Scores (fully-buffed):
  • STR: 22 (08 base, +8 Enhancement, +6 Frightful Aspect)
  • DEX: 42 (24 base, +8 Enhancement, +4 Mutagen, +2 Vellexia's Amulet, +4 Powerful Reduce Person)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 10 (10 base)
  • WIS: 10 (12 base, -2 Mutagen)
  • CHA: 19 (17 base, +2 Tome)
2B: Item & Spell Setup
Endgame Equipment:
  • Main Hand: Peacemaker (+5 Evil Outsider Bane Handaxe, +2 to base crit range)
    • Location: Act 5, Bone Hills
  • Offhand: The Undying Love of the Hopebringer (+5 Heavy Shield, Aura power + Nova power)
    • Location: Act 4, Colyphyr Mines, loot after end battle
  • Armor: Haramaki of Divine Guidance (+4(5*) Haramaki, +4 Sacred to saving throws)
    • Location: Act 4, Woljif's shop
  • Torso: ?? (??)
    • Location: ??
  • Belt: Storm King's Belt (+8 Enhancement to STR/DEX/CON)
    • Location: Unknown
  • Feet: Boots of Wary Steps (+10 Competence to Stealth, Blindsight 10ft.)
    • Location: Unknown
  • Gloves: Star Embroidered Gloves (+2 Luck to saving throws, SR 30)
    • Location: Act 5, Daeran Companion Quest (Must Kill Inquisitor)
  • Head: Mask of the Most Worthy (+20 Insight to saves, DR 5/-)
    • Location: Act 5, Heart of Mystery puzzle
  • Eyes: Rascal's Goggles (+10 Competence to Perception/Trickery)
    • Location: Act 4, Herrax, Ten Thousand Delights
  • Neck: Vellexia's Magnifying Amulet (+5 Enhancement to NA, +2 Untyped to DEX)
    • Location: Act 4, Middle City, Charm Vellexia enough in Rapture of Raptures Quest
  • Ring1: Ring of Revered Champion (DR 10/-, permanent FoM)
    • Location: Unknown
  • Ring2: Ring of Deflection +5 (+5 Deflection bonus to AC)
    • Location: Common loot
  • Shoulders: Cloak of Resistance +6 (+6 Resistance bonus to saves)
    • Location: Late-game loot
  • Wrist: Bracer of Rough Landing (+2 Competence to AC/AB/DMG vs flying enemies)
    • Location: Act 2, Crusader's Camp (Wilcer Garms)
  • Belt Item: Devil, Imp (Familiar, +2 Profane to Trickery/Stealth)
    • Location: Act 2, Lost Chapel
Important Spells:
2nd: Mirror Image
3rd: Magical Vestment, Communal Delay Poison, Communal Resist Energy
4th: Divine Power
5th: True Seeing, Ex. Death Ward, Ex. Crusader's Edge
6th: Eaglesoul
7th: Ice Body, Greater Restoration
8th: Frightful Aspect, Seamantle
3: Arcanist [Nenio]
Classes: Eldritch Knight 10/Brown-Fur Transmuter 9/Skald 1
Role: Tank, Melee Damage, Buffer (DEX/INT)
Race: Kitsune (Keen)
Alignment: Neutral
Background: Arcane Scholar
Deity: Nethys
Vanilla Ability Score Distribution:
STR 05, DEX 15, CON 12, INT 20, WIS 12, CHA 10 (20 points)
New Distribution: (25 points)
  • STR: 09 (-2)
  • DEX: 19 (+2) [+5 => 24]
  • CON: 14
  • INT: 18 (+2)
  • WIS: 07
  • CHA: 10
Skills: 4/level
  • Perception: skill checks
  • Mobility: skill checks
  • Knowledge (Arcana): skill checks, monster ID
  • Knowledge (World): skill checks, monster ID
Immunities: Critical Hits (Ice Body) and a ton of other stuff

Feats (*: bonus feat):
L01 Brown-Fur Transmuter 1: Weapon Finesse, Exploit: Wooden Flesh
L02 Skald 1: Metamagic (Extend)*
L03 Brown-Fur Transmuter 2: Exotic Weapon Proficiency (Estoc)
L04 Brown-Fur Transmuter 3: -
L05 Brown-Fur Transmuter 4: Weapon Focus (Estoc)
L06 Brown-Fur Transmuter 5: -
L07 Brown-Fur Transmuter 6: Dazzling Display
L08 Eldritch Knight 1: Outflank*
L09 Eldritch Knight 2: Metamagic (Completely Normal Spell)†
L10 Eldritch Knight 3: -
L11 Eldritch Knight 4: Shatter Defenses
L12 Eldritch Knight 5: Improved Critical (Estoc)*
L13 Brown-Fur Transmuter 7: Improved Improved Critical (Estoc)
L14 Brown-Fur Transmuter 8: -
L15 Brown-Fur Transmuter 9: Improved Improved Improved Critical (Estoc), Share Transmutation
L16 Eldritch Knight 6: -
L17 Eldritch Knight 7: Improved Improved Improved Critical Improved (Estoc)
L18 Eldritch Knight 8: -
L19 Eldritch Knight 9: Shake It Off, Greater Weapon Focus (Estoc)*
L20 Eldritch Knight 10: -
†: requires respec after obtaining Trickster Perception 2

M01: Archmage Armor
M02: Sorcerous Reflex
M03: Enduring Spells
M04: (EMA) Greater Enduring Spells
M05: Master Shapeshifter
M06: Improved Critical (Mythic)
M07: Ever Ready
M08: Weapon Focus (Mythic)


Recommended Spells:
1st: Mage Armor, Shield, Reduce Person, Expeditious Retreat
2nd: Mirror Image, Sense Vitals, Protection From Arrows, Cat's Grace
3rd: Haste, Displacement, Blink, Communal Protection From Arrows
4th: Animate Dead, Greater Invisibility, Dimension Door
5th: Echolocation, Geniekind
6th: True Seeing, Transformation, Sirocco
7th: Ice Body, Legendary Proportions, Waves of Exhaustion
8th: Frightful Aspect, Seamantle, Mind Blank, Dragonkind III
9th: Fiery Body, Foresight

AC Bonus Breakdown:
  • -- Touch AC bonuses --
  • +10: Basic AC bonus
  • +13: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +2: Dodge bonus [Haste spell]
  • +3: Morale bonus [Belt]
  • +2: Insight bonus [Foresight]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • +8: Other bonus [Seamantle]
  • -1: Size penalty [Frightful Aspect]
  • -- Non-Touch AC bonuses --
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +2: Natural Armor [Wooden Flesh]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armor +5]
  • +6: Shield bonus [Light Shield]
  • +12: Armor bonus [Archmage Armor]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • +5: Enhancement to Shield [Magic Vestment spell]
  • Total Armor Class: 94
  • Touch Armor Class: 47
Endgame Ability Scores (fully-buffed):
  • STR: 27 (9 base, +8 Enhancement, +6 Frightful Aspect, +4 Master Shapeshifter)
  • DEX: 40 (24 base, +8 Enhancement, +4 Master Shapeshifter, +4 Powerful Reduce Person)
  • CON: 32 (14 base, +8 Enhancement, +4 Frightful Aspect, +4 Master Shapeshifter)
  • INT: 22 (18 base, +2 Tome, +2 Profane)
  • WIS: 10 (10 base)
  • CHA: 09 (7 base, +2 Enhancement)

Notes to self: change helmet item to something that gives bonus CHA?
3B: Item & Spell Setup
Endgame Equipment:
  • Main Hand: Destroyer of Planes (+5 Agile Brilliant Energy Estoc)
    • Location: Act 5, Skeletal Salesman (Exotic Wares)
  • Offhand: Flesh Tearer (+5 Light Shield, +2 Insight to AB/Dmg vs living creatures)
    • Location: Act 5, Ineluctable Prison
  • Armor: Impending Eclipse (+5 Haramaki, elemental immunity in first round)
    • Location: Act 5, Nenio's quest (Areshkagal)
  • Torso: Shroud of the Eternal Hunger (+4 Untyped* bonus to AB/DMG while under polymorph)
    • Location: Act 3, Relic Decree (Altar of the First Retriever)
  • Belt: Lizard Tail (+3 Morale to AC while under polymorph, +8 Circumstance to AC first round)
    • Location: Act 4, Ten Thousand Delights (Herrax shop)
  • Feet: Ronneck's Sacrifice (+8 Enhancement to DEX, +10 Competence to Mobility)
    • Location: Act 3, Wintersun (Storyteller Relic, Standing Stones puzzle)
  • Gloves: Gloves of the Ambassador (+5 Competence to Kn. (World))
    • Location: Act 3, Drezen (Arcane Weaver)
  • Head: Draven's Hat (+2 Profane bonus to INT, auto-quicken Haste)
    • Location: Act 2, Heaven's Edge (Perception 30)
  • Eyes: ???? (????)
    • Location: Unknown
  • Neck: Amulet of Deep Roots (+5 Enh. to Natural Armor, +3 Competence to AC vs Huge+ enemies)
    • Location: Act 5, Gravestone Rock
  • Ring1: ? (?)
    • Location: ?
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: Common endgame loot
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: Common endgame loot
  • Wrist: Bracers of Eldritch Scholar (+5 Competence to Kn. Arcana checks)
    • Location: Act 4, Lower City, Rotten Guttery (Chivarro fight loot); Upper City (Merciless Tyrant)
Important Spells (Metamagic):
0th: Mage Armor (CN), Reduce Person (CN)
1st: Mirror Image (CN)
2nd: Sense Vitals (CN, E)
3rd: Haste (CN, E)
4th: Greater Invisibility (CN, E)
5th: Echolocation, Geniekind (CN, E)
6th: Transformation (CN, E), True Seeing
7th: Ice Body, Mind Blank (CN)
8th: Frightful Aspect, Seamantle
9th: Fiery Body

How To Use The Arcanist Points:
  • Fiery Body & Frightful Aspect on Seelah & Lann (4 points)
  • Echolocation on Prophet (1 point)
  • Powerful Reduce Person on self (1 point)
  • Powerful Reduce Person on Daeran (1 point)
  • Wooden Flesh on self (1 point) [Make sure you do this last]
  • Total: 8 points
(The build should have enough points to do this without having to use Consume Spells, but currently the Arcanist's reservoir is not working correctly and is granting less points than it should.)

Notes to self: MC casts Seamantle from scroll created by Nenio then gets Ice Body + Frightful Aspect cast via Arcanist? skip casting powerful reduce person on Daeran? Scribe Scroll from Ember & get FA from that?
4: Inquisitor [Lann]
Classes: Judge 20
Role: Reach Damage, Buffer (STR/WIS)
Race: Mongrelman
Alignment: Lawful Neutral
Background: Hunter
Deity: Iomedae
Domain: War
Ability Score Distribution: (34 points)
  • STR: 17 (+2) [+5 => 22]
  • DEX: 17 (+2)
  • CON: 14 (+2)
  • INT: 11
  • WIS: 17
  • CHA: 09 (-2)
Skills: 4/level
  • Perception: skill checks
  • Lore (Nature): skill checks, monster ID
  • Stealth: skill checks
  • Mobility: skill checks
Immunities: ?

Feats (*: bonus feat):
L01 Judge 1: Shake It Off
L02 Judge 2: -
L03 Judge 3: Exotic Weapon Proficiency (Fauchard)
L04 Judge 4: -
L05 Judge 5: Weapon Focus (Fauchard)*
L06 Judge 6: -
L07 Judge 7: Outflank
L08 Judge 8: Dazzling Display*
L09 Judge 9: Shatter Defenses
L10 Judge 10: -
L11 Judge 11: Improved Critical (Fauchard)
L12 Judge 12: -
L13 Judge 13: Improved Improved Critical (Fauchard)
L14 Judge 14: -
L15 Judge 15: Improved Improved Improved Critical (Fauchard)
L16 Judge 16: -
L17 Judge 17: Improved Improved Improved Critical Improved (Fauchard)
L18 Judge 18: -
L19 Judge 19: Combat Reflexes
L20 Judge 20: -

M01: Everlasting Judgement
M02: Sorcerous Reflex
M03: Domain Zealot
M04: (EMA) Impossible Domain (Glory)
M05: Impossible Domain (Community)
M06: (EMA) Last Stand
M07: Ever Ready
M08: (EMA) Leading Strike

Recommended Spells:
1st: Cure Light Wounds, Expeditious Retreat, Remove Fear, Shield of Faith
2nd: Cure Moderate Wounds, Resist Energy, Delay Poison, Lesser Restoration, Remove Paralysis
3rd: Magical Vestment, Cure Serious Wounds, Communal Resist Energy, Communal Delay Poison, Remove Curse, Remove Disease
4th: Death Ward, Freedom of Movement, Divine Power, Greater Invisibility, Crusader's Edge, Cure Critical Wounds
5th: True Seeing, Sacred Nimbus, Communal Stoneskin, Spell Resistance, Break Enchantment
6th: Heal, Communal True Seeing, Greater Dispel Magic, Inspiring Recovery, Harm

AC Bonus Breakdown:
  • -- Touch AC bonuses --
  • +10: Basic AC bonus
  • +6: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +2: Insight bonus [Foresight]
  • +5: Sacred bonus [Judgement]
  • -1: Size penalty [Frightful Aspect]
  • -- Non-Touch AC bonuses --
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armor +5]
  • +?: Armor bonus [Studded Armor +5]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: ??
  • Touch Armor Class: ??
Endgame Ability Scores (fully-buffed):
  • STR: 36 (22 base, +8 Enhancement, +6 Frightful Aspect,)
  • DEX: 25 (17 base, +8 Enhancement)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 11 (11 base)
  • WIS: 24 (17 base, +5 Enhancement, +2 Tome)
  • CHA: 14 (9 base, +5 Enhancement)
4B: Item & Spell Setup
Endgame Equipment:
  • Main Hand: Finnean (+5 Brilliant Energy Fauchard)
    • Location: Obtained through normal play
  • Armor: Panther's Grace (+5 Studded Armor, +15 Competence to Stealth, +4 Competence to Reflex)
    • Location: Act 5, Woljif's shop
  • Torso: Shirt of Blazing Fighter (+5 Competence to Athletics, resist fire 30)
    • Location: Act 3, Drezen (Arcane Weaver)
  • Belt: Belt of Physical Perfection +8 (+8 Enhancement bonus to STR/DEX/CON)
    • Location: Common endgame loot
  • Feet: ?? (??)
    • Location: ??
  • Gloves: ?? (??)
    • Location: ??
  • Head: Headband of Wise Negotiator (+4(5*) Enhancement to WIS/CHA, +4 vs mind-affecting)
    • Location: Act 4, Ten Thousand Delights, Reward for killing Chivarro
  • Eyes: Goggles of Malocchio (+10 Competence to Perception)
    • Location: Act 3, Drezen, Tavern (Fye the Tavern Keeper)
  • Neck: Amulet of Natural Armor +5 (+5 Enhancement to Natural Armor)
    • Location: Common endgame loot
  • Ring1: ? (?)
    • Location: ?
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: Common endgame loot
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: Common endgame loot
  • Wrist: ? (?)
    • Location: ?
5: Skald [Seelah]
Classes: Skald 20
Role: Reach Damage, Buffer (STR/CHA)
Race: Human
Alignment: Lawful Good
Background: Pickpocket
Deity: Iomedae
Vanilla Ability Score Distribution:
STR 18, DEX 13, CON 14, INT 10, WIS 13, CHA 15 (28 points)
New Distribution: (27 points)
  • STR: 19 (+2) [+5 => 22]
  • DEX: 08
  • CON: 12
  • INT: 10
  • WIS: 12
  • CHA: 16
Skills: 2/level
  • Knowledge (Arcana): skill checks, monster ID
  • Knowledge (World): skill checks, monster ID
  • Lore (Nature): skill checks, monster ID
  • Perception: skill checks
Immunities: n/a

Feats (*: bonus feat):
L01 Skald 1: Metamagic (Completely Normal Spell)†, Lingering Performance*, Metamagic (Extend)*
L02 Skald 2: Combat Trick: Exotic Weapon Focus (Fauchard)*
L03 Skald 3: Weapon Focus (Fauchard)
L04 Skald 4: Rage Power (Lethal Stance)
L05 Skald 5: Shake It Off
L06 Skald 6: Rage Power (Lesser Beast Totem)
L07 Skald 7: Outflank, Combat Trick: Dazzling Display*
L08 Skald 8: -
L09 Skald 9: Shatter Defenses, Rage Power (Beast Totem)
L10 Skald 10: -
L11 Skald 11: Improved Critical (Fauchard)
L12 Skald 12: Combat Trick: Improved Initiative*, Rage Power (Greater Beast Totem)
L13 Skald 13: Improved Improved Critical (Fauchard)
L14 Skald 14: -
L15 Skald 15: Improved Improved Improved Critical (Fauchard), Rage Power (Deadly Accuracy)
L16 Skald 16: -
L17 Skald 17: Improved Improved Improved Critical Improved (Fauchard), Combat Trick: Combat Reflexes*
L18 Skald 18: Rage Power (Lethal Accuracy)
L19 Skald 19: History of Terrors
L20 Skald 20: -
†: requires respec after obtaining Trickster Perception 2

M01: Enduring Spells
M02: Sorcerous Reflex
M03: Greater Enduring Spells
M04: (EMA) Ever Ready
M05: Inspirational Leader
M06: Improved Initiative (Mythic)
M07: Last Stand
M08: Improved Critical (Mythic)

Recommended Spells:
1st: Cure Light Wounds, Expeditious Retreat, Remove Fear, Unbreakable Heart
2nd: Heroism, Mirror Image, Cure Moderate Wounds, Sense Vitals, Eagle's Splendour
3rd: Haste, Good Hope, Displacement, Cure Serious Wounds, Remove Curse
4th: Dimension Door, Echolocation, Greater Invisibility, Cure Critical Wounds, Freedom of Movement
5th: Greater Heroism, Greater Dispel Magic, Joyful Rapture, Summon Large Elemental
6th: Mass Cure Moderate Wounds, Summon Huge Elemental, Brilliant Inspiration

AC Bonus Breakdown:
  • -- Touch AC bonuses --
  • +10: Basic AC bonus
  • +4: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • -1: Size penalty [Frightful Aspect]
  • -- Non-Touch AC bonuses --
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armour +5]
  • +4: Shield bonus [Shield spell]
  • +10: Armor bonus [Promise of Greatness Breastplate +4]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: 69
  • Touch Armor Class: 25
Endgame Ability Scores (fully-buffed):
  • STR: 38 (24 base, +8 Enhancement, +6 Frightful Aspect)
  • DEX: 16 (8 base, +8 Enhancement)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 10 (10 base)
  • WIS: 12 (12 base)
  • CHA: 16 (16 base)
5B: Item & Spell Setup
Endgame Equipment:
  • Main Hand: Mighty Blow of Good (+2(+5*) Evil Outsider Bane Fauchard)
    • Location: Act 3, Drezen (Exotic Weapons Provider)
  • Armor: Promise of Greatness (+4 Breastplate, 1st spell cast in combat has +1 morale bonus)
    • Location: Act 4, Wirlong Black Mask, Fleshmarkets
  • Torso: ????? (?????)
    • Location: ?????
  • Belt: ????? (?????)
    • Location: ?????
  • Feet: ????? (?????)
    • Location: ?????
  • Gloves: ????? (?????)
    • Location: ?????
  • Head: ????? (?????)
    • Location: ?????
  • Eyes: ???? (????)
    • Location: ?????
  • Neck: ????? (?????)
    • Location: ?????
  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
    • Location: Pulura's Fall, possibly in Act 3
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: Common endgame loot
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: Common endgame loot
  • Wrist: ????? (?????)
    • Location: ?????
Important Spells (Metamagic):
1st: Mirror Image (CN)
2nd: Sense Vitals (CN, E), Mirror Image
3rd: Freedom of Movement (CN)
4th: Greater Invisibility (CN, E), Echolocation
5th: Greater Heroism
6th: Greater Heroism (E)
Unused items
  • Gloves: Embroidered Gloves (+3 Luck bonus to AC and all saving throws)
  • Location: Daeran's Quest?

  • Cloak: Thick Pelt Cloak (+2 Resistance to saves, immunity to fire)
  • Location: Act 3, Drezen (Arcane Weaver)

    Stat boosting tomes:
    -STR: Salamander unique, found in Colphyr. (Ch4)
    -DEX: Playful Darkness room (Ch3)
    -CON: Midnight Fane, Secret of Secrets room. (Ch3)
    -INT: Pulura's Fall (Ch3 for Angel, Ch5 others)
    -WIS: Colphyr, Melazmera's hoard. (Ch4)
    -CHA: Demodand house. (Ch4)


  • Shoulders: Perilous Shade (+10 Competence to Stealth, Greater Invis on-kill)
  • Location: Act 4, Colyphyr Mines, reward from Nocticula

  • Feet: Ronneck's Sacrifice (+8 Enhancement to DEX, +10 Competence to Mobility)
  • Location: Act 3, Wintersun (Storyteller Relic, Standing Stones puzzle)

  • Belt: Belt of the Venerated Champion (+6 Enhancement to CON, +2 ?? to Fort. saves, +1 Insight to AC vs Evil)
  • Location: Act 4, Middle City, Demodand Mob Leader next to Ten Thousand Delights; Act 4, Woljif's shop

  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
  • Location: Pulura's Fall, possibly in Act 3

  • Ring1: Ring of Imminent Demise (+2 Competence when wielding 2H)
  • Location: Act 4, Krebus, Fleshmarkets
EXTRA: Recommended Mods
I've given all of the mods a difficulty rating. One star * means they are lightweight and cannot possibly screw up your game. Two stars ** means there is some difficulty, for example you need to set up some options within the mod to make it work correctly. Three stars *** means this mod can royally screw up your game if you aren't careful, so use it wisely and back up your saves.

Useful for testing the different mythic paths. Be wary of using this in your actual playthroughs.

Toy Box is effectively the replacement for Bag of Tricks when it comes to Wrath. It comes with an astounding suite of features. Be sure to thank Narria on Discord for her tireless work, if you see her.

This mod does a few different things, but the principal thing I like is that it adds a 'clean' button to the loot window when you leave a zone. It removes all loot and NPC corpses from the zone, which reduces the size of your saves. I think this will help prevent the issue where loading times for saves begin to get longer and longer. Be careful when using this mod, so as not to 'clean' important items you haven't picked up yet; you can screw up your game!

I use this mod for most of my companion builds. Back up your saves before using this mod.

A mod to tweak alignment changes. Untested.

Tweaks a certain quest in the game to make it less frustrating. Untested.
EXTRA: Tips, Tricks & Useful Information
Brown-Fur Transmuters & Alchemists Are The Ultimate Legend Supports
  • Transformation is cast on allies using the Alchemist's Infusion ability or the Brown-Fur Transmuter's level 9 ability.
  • The buff gives the target a BAB equal to their character level.
  • This means that pets get a BAB of 20 when a level 20 Alchemist casts it on them for, example.
  • However, Legend characters can get up to 40 BAB...
  • This means that Legend Alchemists/BFTs can give up to 40 BAB to an allied, non-Legend character!
Human, aka Public Enemy Number 1
  • Many of the enemies in the game have the ability Favored Enemy: Human.
  • This means that they get a pretty big bonus to hit and damage your Human teammates.
  • (Or you if you pick Human)
  • So it's somewhat beneficial to choose other races for your close range melee characters.