Mount & Blade: Warband

Mount & Blade: Warband

41 ratings
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Type: UI
Tags: Gameplay
File Size
Posted
Updated
90.887 MB
Oct 14, 2021 @ 4:02pm
Nov 25, 2021 @ 5:25pm
4 Change Notes ( view )

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Native

Description
Full thread on TaleWorlds forum: https://forums.taleworlds.com/index.php?threads/varena-neogk-final-update-v1-1-released.447294/
"New_Players are never new" ~ Veledentella 2021​

1. Introduction


This MP-only Native modification (compatible with NeoGK) is named after a server whose legacy is continued and preserved in the client-side module. It provides its users with many new features, as it enhances their gameplay and enriches their experience everywhere in Native, not only on one server. The module is dedicated to all Varena fellows who joyfully spent their time on the server and have followed my work.

2. Release notes


Current stable release: v1.1 (final patched update)
WSE usage: not recommended and discouraged (has many shortcomings and bugs which are not present in vanilla)
Recommended language: English (non-Latin scripts not supported now in addition to rarer derivatives of Latin characters)
Installation: just subscribe to the module and pick it at the bottom of the list in Warband launcher (it should have a distinctive preview picture and be named "Native")

Note: this module is not meant to be hosted server-side.

3. Features and adjustments


  1. Faction-colored (rebels included) players' name labels to differentiate between players in almost all gamemodes (disabled in Battle for balance's sake)
  2. Beautiful new high-resolution textures and a brand new font to escape from the routine
  3. Only MP code - SP code removed altogether with bulky SP files like scenes (maps, in other words) for less RAM and disk space used and faster load times
  4. A brand new animated main menu and a new User Interface with its options
  5. A new substituted Black Armor, Helmet and Greaves to replace their old ugly counterparts
  6. A reworked face creation window with a static character to make people's experience much more pleasant
  7. User Interface elements can now be hidden to facilitate making more immersive screenshots and videos
  8. Poll visuals overhauled in order not to cover the killfeed and make people less annoyed by sudden pop-ups
  9. 32 new scenes (maps, in other words) to behold and maybe use (conditions apply; look here: https://forums.taleworlds.com/index.php?threads/lsp-scenes-veledentellas-scenes.447436/)
  10. Minor visual stuff, such as water splashes when missiles dive into it, shaking camera upon death and so forth
  11. Minor things too small to be mentioned here

v1.1
  1. Super zoom (disabled in Battle for balance's sake)
  2. Ultra zoom (disabled in Battle for balance's sake)
  3. Bloody screen after being slain
  4. Killfeed messages upon being spawned, slain and killing others (the latter get colored as killstreak progresses; teamkills count as well**)
  5. Lifetime statistics conveniently showing important information during gameplay (kills are the only thing not present across all gamemodes**)
  6. Fiery footprints when on rampage (>10 kills for infantry/ ranged, >20 for cavalry)
  7. Session statistics counting ratio of kills/ deaths and time spent of playing in a session with a breakdown per factions and classes* (be careful - due to an engine property, values get erased upon navigating back to the main menu, therefore for their preservation, you may want to stay in the MP menu)
  8. Character greenscreen - capturing current character's face, armor and one item used - allowing to easily cut out a picture for many uses, such as a template for memes or other types of pictures
  9. Team score now also shows class distribution per team (values get updated every 30 seconds for performance's sake)*
  10. Labels now support people's HP absolute and percentage values (enabled only in Duel for balance's sake)
  11. Banner selection window has been reworked to support one scrollable page with all banners
  12. Fire missiles no longer burst fire in deep water
  13. Torches and fire missiles set hit horses and humans on fire for 3 seconds if they are not underwater (only on locally-hosted server because of an engine malfunction)

*Khergit Lancers are counted as infantry (Dismounted Lancers) due to an engine bug taking the class from SP
**Disabled in Invasion for obvious reasons - slaying bots is easy and would spam the killfeed/ display inflated amount of kills

Make sure to report any bugs below!
Known bugs (as of patched v1.1):
  1. weird strings of scenes (maps, in other words) - cannot be fixed, because servers and clients have different string file length that cannot be synced
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26 Comments
Zagrepčanin  [author] Jan 31 @ 4:44pm 
An addon to the mod has been released. It can be found on my profile, together with my other works.
Zagrepčanin  [author] Jan 27 @ 5:59am 
Death animations weren't changed, so maybe you're talking about post-mortem effects such as camera shake and bloody screen. Both were set to be disabled by default following the patch to v1.1. As for the UI, most people seem to like it, but I respect your opinion anyway.
Quadro Jan 26 @ 1:10pm 
I said that the UI doesn't look good to the eye, I said it when I saw the death animation in another comment, otherwise it's fine for me.
Zagrepčanin  [author] Jan 26 @ 12:21pm 
@Quadro, death animations weren't changed and the UI is fine. What's the matter?
Quadro Jan 26 @ 7:33am 
UI not good, death animation not good. Good Luck!
Zagrepčanin  [author] Dec 17, 2021 @ 10:25pm 
The mod has 22 :steamthumbsup: and only 3 :steamthumbsdown:, but it still is rated 3 stars.
Zagrepčanin  [author] Nov 25, 2021 @ 5:47pm 
Final patched update of v1.1 has been released! That being said, the development of the mod has officially been closed. Please disregard the message below; I had to make an update I had not initially conceived.
Zagrepčanin  [author] Nov 15, 2021 @ 12:48am 
@Hey_wait_a_sec, yes, the development of the mod has already ended.
Hey_wait_a_sec Nov 14, 2021 @ 1:53pm 
@trelix i meant "is this already ending"
Zagrepčanin  [author] Nov 13, 2021 @ 11:16pm 
@Hey_wait_a_se, what does it mean? I do not understand. Also, there might be the last update to patch some bugs, such as the invisible cursor, which apparently still is the case.