Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

49 ratings
Invincible Dodge Tank Build [Any Mythic]
By MarinOfJuno
With a whopping 9 classes this super dip heavy build can achieve saving throw and AC values beyond the bounds of what is reasonable. With some of hints and tips included alongside the build that really make it shine you will find yourself never getting hit and succeeding on every saving throw.
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The Build
The core of the build is posted below in table format for anyone who wants a quick overview before we get into the specifics of why we pick what we pick and why we do it in this order.

RACE AND ATTRIBUTES

Race
Half-Elf [Kindred-Raised]
Strength
7-14
Dexterity
7-10
Constitution
7-14
Intelligence
13-14
Wisdom
12-16
Charisma
21-22 [+2/+2]

I've provided a range of reasonable values for each stat rather than fixed values.

  • Strength can be dumped to 7 to focus on pure defence or pumped up a bit for a more balanced approach
  • Dexterity is a true dump stat here with exception of reflex saves, increase it if you want to reclaim the lightning reflexes feats
  • Constitution is basically a safe dump stat on unfair since if you get hit at all then you are going to die, it's better on lower difficulties
  • Intelligence is for sword saint AC and int 13 feat unlocks
  • Wisdom is for your instinctual warrior AC
  • Charisma is the most important part of the build

BUILD

Level
Class
Important Class Feature
Feat Choice
1
Oracle 1
Nature - Nature's Whispers
Wolf-Scarred Curse
Combat Expertise
2
Scaled Fist 1
Bonus Feat - Dodge
3
Stigmatized Witch 1
Lizard Familiar
Iceplant Hex
Crane Style
4
Paladin 1
Smite Evil
5
Paladin 2
Divine Grace
Lightning Reflexes
6
Scaled Fist 2
Evasion
Bonus Feat - Blind Fight
7
Instinctual Warrior 1
Focussed Rage
Improved Lightning Reflexes
8
Instinctual Warrior 2
Cunning Elusion
9
Arcane Enforcer 1
Wooden Flesh Arcanist Exploit
Crane Wing
10
Vivisectionist 1
Strength Mutagen
11
Vivisectionist 2
Cognatogen - Charisma
Crane Riposte
12
Sword Saint 1
Chosen Weapon - Bite
13
Hellknight 1
Smite Chaos
[Free slot]
14
Sword Saint 2
15
Sword Saint 3
Arcane Accuracy OR Wand wielder
[Free slot]
16
Sword Saint 4
17
Sword Saint 5
Magus Bonus Feat - [Free slot]
[Free slot]
18
Sword Saint 6
Prescient Attack
19
Instinctual Warrior 3
[Free slot]
20
Instinctual Warrior 4
Guarded Stance

KEY FEATURES

  • Nature's Whispers Oracle gives charisma to AC (replaces dexterity)
  • Scaled fist gives charisma to AC again meaning you get double charisma to AC and evasion (no damage if you reflex save on fireball and similar spells)
  • Witch of the veil gives +5 AC with the iceplant ring in act 1 and lets you become invisible as as swift action at will (enjoy the concealment and flat footed attacks), also gives access to mage armour so you can use archmage armour without potions or scrolls, amazingly powerful dip.
  • Paladin gives you charisma to saves and smite evil, [you're supposed to be allowed to be a non lawful good paladin after you pick a mythic path but currently its bugged and you lose smite evil. You keep every other class feature including lay on hands, hopefully this will be fixed soon. Stick to Angel and Aeon to keep smite evil for now]
  • Instinctual Warrior gives wisdom to AC and rage [requires you to become non-lawful at the level up screen]
  • Vivisectionist 2 cognatogen gives +4 charisma and +2 AC which is great given how powerful charisma has become with this build
  • Wooden Flesh exploit gives you mind affecting immunity and +2 AC while active
  • Hell Knight gives you smite chaos which stacks with smite evil on the same target
  • Sword saint with chosen weapon bite is active no matter what you equip because of the wolf-scarred curse and gives +6 AC with 22 intelligence (achievable with buffs). Prescient attack lets you target flat footed AC vs annoyingly tanky enemies

    In the end you can easily end up with AC values above 100 and will be nearly untouchable. Saving throws will also be extremely high. Double smite (chaos and evil) allows you to destroy nearly any boss by leveraging your charisma into even more AB, AC and saving throw buffs against that target.

    CONCLUSION

    With this build you can end up with saves in the 50's and an AC above 100 with the values getting even higher if you use both kinds of smite on chaotic evil bosses. Defenses get excessively high against the target of the smite but the double charisma to attack bonus allows a quick clean kill.

    GAMEPLAY VIDEOS

    I've refined the leveling up order since making these so if anything they are slightly weaker versions of what you will have following the guide. I picked an early game fight, a mid game fight, and some cheese in act 5 to show its viable throughout the game.

    Beating the water elemental on unfair difficulty without taking any damage to demonstrate early game viability: https://www.youtube.com/watch?v=m4NowBVLPx4

    Hunter Retriever fight (lepers smile) on unfair to demonstrate double protective luck: https://www.youtube.com/watch?v=GPLwn1DnB9A

    Winning by doing absolutely nothing in the enigma on unfair (level 20 Angel) to demonstrate late game power: https://www.youtube.com/watch?v=sj7JPxJZgMw
52 Comments
Onions Jul 2 @ 1:17am 
Guide seriously needs to be updated. Monk dip + Nature's whispers no longer stacks.
Kinzuko Jun 11 @ 1:52pm 
this cant work because monk, hellknight, and paladin cant multi into barbarian.
ZebraFireHD Jul 11, 2023 @ 9:10pm 
still easily defeated when the game gives the enemy so many 20s
Areus Apr 20, 2023 @ 4:56am 
Cool, thanks. Guide's working great so far.
MarinOfJuno  [author] Apr 19, 2023 @ 1:59pm 
Witch of the veil used to give you swift action invisibility at level 1 and it doesn't anymore, I'd take stigmatised witch now, or put 2 in witch of the veil
Areus Apr 17, 2023 @ 3:48am 
The chart says Stigmatized Witch but the bullet points say Witch of the Veil does it make a difference which one I take?
ahill_ Jan 29, 2023 @ 10:56am 
@Lynchden

why monk + oracle Cha->AC shouldn't work in any meaningful sense?
- monk AC bonus is substitution for Armor (and it prohibit shield)
- oracle AC bonus is substitution for Dexterity.

And both of them requires class level.
So its rather fair optimizing exchange
Lyr Jan 2, 2023 @ 11:57am 
Thanks! am quite good at NWN builds but Pathfinder is...Something else man
MarinOfJuno  [author] Jan 2, 2023 @ 11:05am 
Doesn't really matter, take what you want. Andoran diplomat for the +1 diplomacy normally
Lyr Jan 2, 2023 @ 10:39am 
WHat background trait do you take?