Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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[WIP] Cornharbor
 
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
File Size
Posted
Updated
44.719 MB
May 21, 2014 @ 7:21am
Dec 29, 2014 @ 8:33am
64 Change Notes ( view )

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[WIP] Cornharbor

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Description
Beta Version:24
=============

Visit also TB Forum:
==============
http://forums.tornbanner.com/showthread.php/20014-WIP-Fortification-Contest-Cornharbor

Background:
=========
Corn Harbor is a small village on the coast located in Irilla. Normally Mason friendly. But today there are forces, who want more independence for their hometown, which results in secret deals with the Agathians. Malric got informed by spions about Corn Harbors plans. He sends his right hand Sir Podex with an army in order to punish these traitors. The Agathians support Corn Harbor and try to stop Sir Podex.

Objectives:
========
Objective 1 Forest
Sir Podex army is moving towards Corn Harbor. He is sitting on his private wagon. The Masons have to push the wagon.
Agatha: Stop the wagon to stop the Masons
Mason: Escort Sir Podex on his wagon to Corn Harbor

Objective 2 Corn Harbor
In Corn Harbor villagers try to run to rescue ships in the harbor. They wait in their houses until any faction breaks the doors.
Agatha: Search for houses and escort at least 30 villagers to the rescue ships
Mason: Kill 30 traitors in their houses and in the streets

Objective 3 Harbor 1
In the harbor the Masons prepare their own ships to fight the rescue ships.
Agatha: Stop the Masons pushing the wagons and defend the cranes
Mason: Push carts and use cranes to equip the ship

Objective 4 Harbor 2
The Mason ships are ready. But they cant set sail without Sir Podex onboard. Sir Podex is controlled by a Mason player.
Agatha: Kill Sir Podex to stop the Masons setting sail
Mason: Escort Sir Podex to the ship to set sail

Objective 5 Seabattle
The Masons follow the rescue ships to fight them.
Agatha: Guard ballistas to support the rescue ships
Mason: Use ballistas to destroy the rescue ships

Playing map
==========
1) open console '~'
2) type 'open aocto-cornharbor_p'
3) type 'addbots 10'

or via GUI
1) create game
2) custom maps
3) search for aocto-cornharbor_p
4) add bots
5) start

Feel free to give feedback and rate it. :)

=================

Maps included:
AOCTO-cornharbor_p.udk
< >
57 Comments
Stefinger (SVK) Feb 18 @ 8:14am 
Good map everything works as it shoud
beyond this voice Sep 13, 2016 @ 1:11am 
co nt in ue th is !
ZedHead Aug 18, 2016 @ 10:56pm 
I hope you know this map is by far one of the best ones I've seen on workshop despite it being released so long ago it has aged quite well. :D:
Stoffrey Jark  [author] Dec 29, 2014 @ 9:13am 
new update
-harbor: Agatha spawns modified to pretend Masons blocking the exits
-harbor: stairs added
-seabattle: new tactical option for Agatha: one transport boat of each side will end right next to the ballista ships. So get a boat full of warriors and enter the ship.
-seabattle: transport boats speed lowered
Stoffrey Jark  [author] Dec 16, 2014 @ 11:44am 
another update
-sound for smashing doors added
-sound for windmill added
-sound for podex added
-sound for cranes added
-animated cornharbor gate
-2nd agatha spawn in obj.1 changed
-podex wagon route optimization
-transport boat route in obj.5 fixed
-more details in obj.3 added
Stoffrey Jark  [author] Dec 8, 2014 @ 1:19pm 
just a small update
obj.1
-HUD progress bar for barricade
-more animations for podex
obj.2
-point volumes for using cranes

-general bot support
•҉Baron voŋ Moorland Dec 6, 2014 @ 9:59am 
Sounds amazing!
Stoffrey Jark  [author] Dec 6, 2014 @ 6:45am 
All objectives got a lot of changes: check out TB forum for details
The most important ones:
-Obj.1 was confusing for new players, so Sir Podex is now a NPC on the wagon in obj.1. But dont panic, u can play him in new obj.4
-The chaos in obj.2 is reduced by new houses, "smaller" town and only 2 houses at once can be smashed now
-The harbor got two amazing cranes, so the Masons can lift their stuff onto the ships
-In new obj.4 Sir Podex must reach the ship so the Masons can set sail. No seabattle witthout Sir Podex onboard
-Sea battle: new island, only two ballistas, only 3 rescue ships
•҉Baron voŋ Moorland Oct 24, 2014 @ 9:45am 
Good Sir Stark,
I requested your friendship to ask some questions if I may. Regarding how you did some things in the SDK. I promise not to be a bother, but you do make some awesome maps. This is regarding the Podex outfit. Also, if that's yer emblem, you'd love the 2 vids I made. I'll send you the links.

Rainfall

O'Fortuna
Stoffrey Jark  [author] Oct 24, 2014 @ 5:56am 
thx.
Sir Podex outfit is also my outfit ingame. I love the flowery emblem! ;)