rFactor 2

rFactor 2

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F1_1986_1988_Historic_Edition_Tracks_3.2
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8.042 GB
Oct 3, 2021 @ 1:53pm
Oct 4, 2024 @ 9:03am
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F1_1986_1988_Historic_Edition_Tracks_3.2

Description
**3.2 version for 1988 tracks**

**New meshes for many tracks to reduce some exagerated bumps.
But, still, you will see the sparks and even better placed ;)

New AIW path for all 1988 tracks that works for the 1988 cars.**


Finally, i'm so proud to release this final version of this mod.

After a long, long, wait, all the 18th tracks are done now. ;)



done

- Silverstone
- Suzuka
- Jacarepagua
- Jerez
- Imola
- Monaco
- Spa Francorchamps
- Montreal
- Detroit
- Paul Ricard
- Brands Hatch
- Hockenheim
- Hungaroring
- österreichring
- Monza
- Estoril
- Mexico
- Adelaide


This track pack include all the 1986 and 1988 Formula One Season !

It is created mainly to work with "F1 1986 Historic Edition Cars" and "F1 1988 Historic Edition Cars" mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=2295224315

https://steamcommunity.com/sharedfiles/filedetails/?id=2909721948

We, Doddynco and i, are working on the complete historical edition of the f1 1986 season and 1988.

To help on future updates, we have cut the mod in 3 parts:

- "F1 1986 Historical Edition Cars"
- "F1 1986 and 1988 Historical Edition Tracks" (This mod )
(F1 1988 Tracks will be included asap as different layouts.
Pit boxes, aiw path, susuka, silverstone and many
features will be included to match 1988 season)

- "F1 1988 Historical Edition Cars" (v3.2 Released)

All the tracks where originaly made by Carrera4 for Rfactor1.
Brands hatch converted by Philrob and Crustycrab.
Osterreichring by senormen.
All credits to them for the hard work done and to let me mod. ;)

About this mod and my work :

pushing these tracks in the next tech
New textures
Some new objects
All PBR shaders
Puddles maps
Add a complete rework of the cameras (80's style)
working AIW path for both f1 1986, 1988 mod and fastest generic lane to name a few.
etc...
Last but not least, all tracks now have a more personnal feel and all the road meshes are done to simulate laser scan variations.
Yes, you will have some sparks if you go low suspension and/or high fuel.

After about 3 years of work, i'm so proud to let you drive those tracks and give carrera4 original mod this complete overhall.

Happy driving!

If you want to buy me a coffe and help me stay awake on nights modding ;)
https://paypal.me/Trollray?country.x=BE&locale.x=fr_FR
81 Comments
maxprey Nov 24, 2024 @ 2:32am 
One of the best F1 SIM mod !!! Especially about the fantastic FFb !!! Compliments and thank you very much !
Relex Oct 24, 2024 @ 6:43pm 
Excellent!!!
DreamOfTheater Mar 22, 2024 @ 1:12pm 
1985 Adelaide has errors with grass. The runoff entering pitlane (named sand_sand I think) doesn't have a TDF entry.
JimmyCoupé Feb 29, 2024 @ 3:04am 
I am sorry to report a possible bug. There appears to be an invisible barrier on the final bend of the circuit. I know it sounds crazy but I have managed to hit it twice over 320 laps. I have recorded me doing it as well. I reported this issue to S397 who confirmed they have seen this oddity before on 3rd party tracks and the issue will be with the track and not the rF2 code. Issue was on Silverstone 88. Here is the video of me hitting an invisible barrier. Watch closely and you will see two bumps and a curve line of the car like its an invisible barrier. https://www.youtube.com/watch?v=eaDuztvgweU
oliver_ray  [author] Nov 4, 2023 @ 1:37pm 
corrected now ;)
RyanS Jul 11, 2023 @ 8:53am 
Great tracks and mod :D
Minor complaint but Monaco and Detroit now show in a separate v3.13 category in the menu which annoys my OCD :lunar2019laughingpig:
offsprrack Jul 10, 2023 @ 1:42am 
1988 Montreal: delta time doesn't work, the calculation of avg. fuel consumption per lap neither
[GOMG] Cato Larsen Mar 4, 2023 @ 12:53pm 
Awesome. Thanks for this.
ArthurFox Feb 11, 2023 @ 7:27am 
1988 Spa has been giving me problems (in VR at least) in the evening (circuit time a little after 7PM) - all of a sudden, the car windows and some trackside objects suddenly opaque black. I'll try other vehicles but with a 10x timescale, this happened repeatedly around the No Name / Pouhon area - so maybe around 7:10PM circuit time?
John vd Geest Feb 6, 2023 @ 5:56am 
I have a request:
Can you please patch a bug on the Adelaide track?
Right after the pit lights at the entry on the left, there is a patch of grass that's like quicksand.
If you get on there, you can't get out because you are floating.
Thanks in advance.