Oxygen Not Included

Oxygen Not Included

842 ratings
Freezer
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File Size
Posted
Updated
474.186 KB
Oct 3, 2021 @ 7:13am
Nov 29, 2024 @ 10:39am
10 Change Notes ( view )

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Freezer

Description
Freezer
Supported game version: Vanilla & DLC Spaced Out!

Mod adds a new building - a freezer. It will keep your food at a deep freeze temperature (-19°C).
You will still need the Sterile atmosphere to completely block spoilage.

It uses the same mechanics as the refrigerator/fridge.

Properties
Size: 2x2
Capacity: 200kg
Active cooling consumption: 480w
Power save mode consumption: 40w

Building menu: Food
Research node: Finer dining

Translations
  • English
  • French
  • Russian (done by 3GuB)
  • Chinese (done by Ventulus-lab)

Reporting bugs or suggestions

If you find a bug, or want to suggest a new feature, feel free to open an issue on Github[github.com]. Make sure to include steps for reproducing the issue.

Special thanks
A big thank you to 3GuB for his work on animation

Versions
  • 2024-11-29: v1.0.10: Fix for November 2024 QoL Update
  • 2024-07-22: v1.0.7: Updated PLib
  • 2024-03-02: v1.0.6: Updated PLib
  • 2023-10-14: v1.0.5: Add Freshness support (requires "Waste Not, Want Not" mod)
  • 2022-10-06: v1.0.4: Sweet Dreams update support
  • 2022-02-26: v1.0.3: chinese translation + fix crash after game update
  • 2021-11-21: v1.0.2: mod options + plastic required for construction
  • 2021-10-10: v1.0.1: added russian translation and fixed signal port strings
  • 2021-10-03: v1.0.0
190 Comments
Sep 14 @ 12:51pm 
Hi, I used dnSpy on the DLL file to edit the `FreezerConfig` class. In the `public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)` method, I swapped `RoomConstraints.ConstraintTags.Refrigerator` for `RoomConstraints.ConstraintTags.KitchenRefrigerator`. This made the freezer compatible with the kitchen bonus requirement. I loaded a local copy to avoid losing updates (I simply copied the Steam folder to `mods/local` and disabled the original mod). Here is the step-by-step guide for anyone interested. Developer, if you still have access to upload the file to Steam, please go ahead and update it for everyone. The mod is really cool and shouldn't be lost. Happy gaming, everyone!
PsyKo  [author]
Jul 17 @ 9:11am 
Hi @SillyPenguin. I already gave it a try when developping the mod, but AFAIK it was not possible.

Right now, I no longer have the required dev environment or time to investigate this, sorry.
Jul 16 @ 10:24pm 
Hi, I like this Mod. Could update it to support kitchen as the original refrigerator?
Jul 7 @ 6:31am 
This still works. Been using it with the aqua DLC with no issues. <3
Jun 11 @ 11:22am 
Hello, the new DLC has been updated, but the mod is not compatible anymore.:steamthis:
Apr 29 @ 8:59pm 
I suspect the game is no longer properly allowing this to keep things cool anymore properly. i am seeing things warm up/spoil.. suspect due to the config changes with heat etc.
Dec 25, 2025 @ 11:21am 
power banks dont spoil...
Dec 11, 2025 @ 3:37pm 
Hi, i love this mod but for some reason Bionics do not store food in the freezer, in the errands tab its simply states "not permitted" for any bionics. I note this mod doesn't officially support bionic booster DLC but works in every other aspect
Jul 15, 2025 @ 11:06am 
Still working with all the new DLCs. Thank you for making this mod. My dups can master creating liquid O2 and fly through space, but ... a freezer? WHAT WIZARDRY IS THIS! :meadowwolf:
Jul 13, 2025 @ 8:01am 
helping to answer on question below :
the description states that "Mod adds a new building - a freezer. It will keep your food at a deep freeze temperature (-19°C). You will still need the Sterile atmosphere to completely block spoilage."

for sterile atmosphere you can use co2/chlorine to cover the freezer tile