Garry's Mod

Garry's Mod

574 ratings
DRP Bahamut
 
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Type: Map, Addon
Tags: Fun, Roleplay
File Size
Posted
19.534 MB
14 May, 2014 @ 4:42pm
1 Change Note ( view )

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DRP Bahamut

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Description
A somewhat fixed up version of the original rp_bahamut from god knows how long ago. Let's call it 9 years? Time sure flies...

This map uses textures from HL2 and the HL2 Episodes. This means you will have texture errors if you don't have those. If you purchased Garry's Mod without owning HL2 or the Episodes, you will see a lot of missing textures.

YOU NEED HL2 and Ep1-2 INSTALLED AND MOUNTED TO NOT SEE ANY ERRORS.

Things missing from this version:
- Asteroid Base
- Cafeteria
- Horrible and/or missing custom textures
- Various unnecessary physics objects
- Customizable ships, sadly. Remember that they were stopgaps intended to compensate for a lack of intuitively controllable map-based vehicles. With today's two multiple contraption pasting options and Wiremod, map-based vehicles are no longer a priority. That being said, the escape pods are still alive and well!
-Spawnable items from the cargo bay. Matter converter is now a garbage disposal system that needs to cool down after eating up some amount of items. Good for disposing of evidence and illegal RP things.
-Drowning damage field outside the ship. It was made probably before Spacebuild's author even came to Facepunch. There are now better alternatives.

New things in this version:
- The Rec Deck, complete with four player-ownable shops, a nightclub, and a back alley/storage area for said nightclub.
- A barebones light corvette, the LDI Clawhammer. Has frontal mass drivers you can load with whatever you want and fire. Not much else functionality-wise, but that's what imaginations are for!
- Escape pod system redesign. The pods, while visually similar, must be initiated from the bridge in event of a core breach. Cue dramatic scenarios of the brave old-timer two weeks from retirement staying behind to launch the pods. Or perhaps the robot who has just learned the meaning of love and friendship. Or whatever else disaster movie trope you'd care to reenact!
- Small crawlspace underneath the reactor. Good for hidden smuggling rings and/or fight clubs.

Other changes and tweaks:
- The cargo bay crane now uses a 50-ton magnet instead of an unwieldy claw. Drag stuff around with confidence!
- The main cannon beacon now actually functions as intended and respawns a while after being used up.
- The core breach sequence opens up all external airlocks at the end, to both channel the dangerous plasma discharge outside the ship, and to allow people to actually get back inside after leaving their escape pods.
- Escape pods actually remove themselves and respawn after a few minutes.
- Prison now has a common holding area where server admins may choose to set the arrest teleport destination.
- New, somewhat less ugly skybox. Seriously, the old one was a 256 by 256 freebie Quake 2 skybox. What was I thinking?!
- The armory is now a player-ownable gun store.

There's a weird bug with the nightlub laser show where it pierces all the way down through the floor. I have no idea what causes it or how to fix it, but I figured it'd be absolutely monstrous not to put lazers into a Lazermaniac map.

Anyway, enjoy!
Popular Discussions View All (3)
16
30 Dec, 2019 @ 8:07pm
Questions
Agent Orange Juice
2
30 Oct, 2018 @ 11:26am
Bahamut Stuff Explained
Kitty Neo
0
22 Dec, 2016 @ 3:19pm
An edit request (To any mapper | Re: Escape pods and alarms)
Thesen
< >
246 Comments
currently experiencing pain 14 Aug, 2019 @ 3:46pm 
you should make the chair in the bridge sittable
fenrir 13 May, 2019 @ 4:09am 
if anyone like elecasper is wondering how to destroy the core u blow it up from the inside also can u make anouther version
BOG SMOKE 15 Sep, 2018 @ 12:46pm 
how i use escape pods?
OOM-182 14 May, 2018 @ 7:21pm 
ish GUD
kensandy1 14 Apr, 2018 @ 9:42am 
you are geius:steamhappy:
HappyMan 1 Mar, 2018 @ 5:30pm 
Is there any way that you can set off the alarm without the nuclear meltdown?
Alex 18 Feb, 2018 @ 9:18pm 
I have yet to find a better spaceship map despite lacking a few things it's still the best spaceship map i have found asisde from the venator maps
¤ZomTM¤ 18 Jan, 2018 @ 11:14pm 
Hello, If you so happen to read this message good. I'm looking for a map creator to make a Star Wars Imperial map and how this map is made is phenomenal. I was wandering if we could talk about making my idea reality, If so please shoot me a friend request. Thank you
elecasper 11 Jan, 2018 @ 8:29pm 
I cannot figure out how to destroy the core is there a specific way to?
ArduousInk 6 Jan, 2018 @ 5:39pm 
How do you launch a escape pod?