Tabletop Simulator

Tabletop Simulator

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Purple Haze - Official - DEMO
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Type: Game
Complexity: Low Complexity
Number of Players: 6
Play Time: 60 minutes
File Size
Posted
Updated
0.218 MB
Sep 6, 2021 @ 12:40am
Jan 13 @ 3:53am
16 Change Notes ( view )

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Purple Haze - Official - DEMO

Description
Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967.

Over the course of eight missions you lead a 6-man squad of US Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of Vietnam.

Each Marine is unique, with their own background story and traits. At different points on a Mission, Marines may be called upon to take various tests, with the direction of the story in part determined by the outcome of the tests. During combat all the Marines will participate, using the variety of weapons, equipment and skills available within the squad to resolve the fight.

Actions of the enemy in the game, principally Viet Cong guerillas and their supporters, will depend upon your choices and the outcome of associated tests. These are enabled through a Keyword reference and story-branching mechanic provided in the accompanying Mission Booklet. During combat, enemy actions will be determined through a chit-pull mechanic.

Each Mission can be played as a Standalone game, or consecutively as part of a linked Campaign. If played in Campaign mode - which is the recommended way of playing - your choices and the consequences of actions taken may impact upon later parts of the campaign. Marines in the squad can develop talents and specializations between Missions through gaining experience during the game. Mental and physical injuries may persist. If a Marine takes too much physical and mental trauma he may be permanently removed from the game, reflecting permanent debilitation or death.

Each mission takes place on a specific map. You will need to decide the direction to move the squad on the map, balancing factors such as your mission objectives, level of fatigue, the time it takes to traverse different terrain, and the level of threat your squad is facing. The more direct route may often be the more dangerous. Following each movement you will resolve a major narrative event called a Story Event, or more minor Encounters.

At the start of each mission you will be given a primary and secondary objective to complete. Whether you succeed or fail at these objectives will determine your options for future missions. Regardless of your success or failure in individual Missions, in the Campaign mode the campaign will progress on to the next Mission.

At the end of each Mission you will be given a Campaign Record, which acts as a performance tracker. If you are playing in the Standalone mode, this will allow you to track against your performance should you wish to play the same Mission again, exploring different narrative possibilities within the scenario. If you are playing the Campaign mode, you will determine your overall performance at the end of the eighth Mission through the total of your Campaign Record.
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4 Comments
Richthofen56 Feb 2 @ 1:28pm 
Thanks Mr. R. Looks like 3 scenarios included. Sweet!
Adil3tr Jan 30 @ 10:11am 
I hope one day someone makes a game where you play as the good guys.
Harvester Jan 27 @ 9:23am 
Thank You for the Demo. I've backed this partially because of it.

I am looking forward to watching the game's development and its eventual release.

Please consider keeping this current, including expansions. (minus mission booklets) Having digital versions of games is nice when space or time doesn't allow playing them physically.