RimWorld

RimWorld

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Simply More Melee (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.732 MB
Aug 10, 2021 @ 7:29am
Aug 1, 2025 @ 6:38am
4 Change Notes ( view )

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Simply More Melee (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of Rottweilers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1873462256



[discord.gg]
[github.com]


Did you know that there are only SEVEN melee weapons in vanilla rimworld? That's a criminally low amount! Muh weapon diversity! :(

Introducing Simply More Melee! Does what it says on the tin! Simply More Melee is a mod meant to diversify and expand upon the vanilla melee weapons list. It does this by adding 33 new melee weapons, spread across the tech tree! Some weapons even have special effects, like the mallet buffing smithing speed! SMM is intended to seamlessly integrate with vanilla, meaning no new research or crafting tables, and all of the weapons will spawn on vendors and pawns!

Found a bug, suggestion, or just want to talk? Then join my discord! It's the best way to interact with me! (The workshop comments section feels really clunky to me.)
https://discord.gg/PevrD7K

[REQUIREMENTS]
- JecsTools (SMM uses the oversizedWeapon comp for some weapons)

[COMPATIBILITY]
Should be compatible with everything. The only problem you'll have is if weapons or tools from other mods have the same name, but that will be purely visual, no errors. If any errors or conflicts happen please report them here!

[FOR THOSE USING COMBAT EXTENDED]
Combat Extended now has an integrated patch for SMM. Simply use this version and everything should work fine.

Ludeon Forums link : https://ludeon.com/forums/index.php?topic=49574.0

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: melee, diversity
15 Comments
Apr 8 @ 8:24am 
Is JecsTools still required for this mod in 1.6? Like, this version of it isn't even updated to 1.6, and probably will cause more issues than help anything.
Mlie  [author]
Jul 14, 2025 @ 10:35pm 
@neondripple78 Updating all my mods, see discord for progress
Jul 14, 2025 @ 7:48pm 
1.6?
Mlie  [author]
Oct 14, 2024 @ 1:42pm 
@Kurami Please see the Reporting Issues section described above
Dec 7, 2022 @ 8:59am 
can i use it without jecstools?
what happen if i dont use it
Oct 25, 2022 @ 2:45pm 
Love seeing some kenshi weapons in there lol.
Sep 11, 2022 @ 10:56am 
Absolute Update Goat :pray:
Mlie  [author]
Sep 29, 2021 @ 9:46pm 
@ ⎛⎝RubbelDieKatz⎠⎞ I think it might be better if you release it as a patch-mod so those who want the change can subscribe to it.
Sep 29, 2021 @ 3:13pm 
I'm currently testing out some of the tools from both mods in game and how stat changes would impact the game's balance. Once I'm done, I could send you a pull request with the changes.
Sep 29, 2021 @ 3:01pm 
It would be sensible to bring some of the tools more in line with Primitive Tools by adding some of the tool's stats from Primitive Tools to this mod. For example, the stone mallet from Primitive tools adds 25% Sculpting speed and 25% Stonecutting speed. This buff could be added to the mallet from this mod. :lunar2019piginablanket: