This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Friendship Club
Genre: Action, Shooter
Platforms: PC, Mac
Languages: English
May 2, 2014 @ 6:21am
Jan 26, 2016 @ 7:42pm

View Friendship Club in the store

Store page
Recent Announcements View All (20)
Steam Early Access - out now!
Release Trailer:

Announcement Trailer (which we forgot to post here):

Let us know what you think on Twitter, Facebook or here in the comments. Stay friendly, people!

- Ashley

Release #15 - GO!
Full Changelog:

19th January - 30th January

  • Icons on dream machines: speedometer, stars on round counter.
  • Start screen illustration stuff.
  • Added a % (percent) symbol to our custom fonts.
  • Branding things for a certain unannounced expo stand.
  • New logo work, bits and pieces.
  • Improved stats screen with more pies and floaty pies.

  • New standoff countdown animations.
  • New round start / "GO!" text.
  • Animated a small square to test XML Gibson export.

  • Added masking and sliding to round select machine.
  • Added sliding and particles to speed select machine.
  • Reversed display order of speeds on speed select machine. (Fastest is now at the top.)
  • Added rotation to arena select pieces.
  • Fixed bug in new arena select state where there was no controller input cooldown.
  • Attempted to implement xml files exported from AfterEffects using XML Gibson. No success so far...
  • All sfx now play through the FMOD Sound Engine.
  • Added new easing function so ease can be calculated from start and end value and not start and change value.
  • Fixed bug in stats screen where 2nd/3rd/4th players could not control navigation.

  • First sound event in FMOD Studio.
  • Set up project directories & workflow.
  • Attached a door handle on the inside of the vocal booth cupboard thing that we have.
  • Character select events combined and implemented in fmod project.

  • Cross-posted last releases blog post.
  • Did company accounts.
  • Big ol' brainstorm to improve one-line marketing message / description of the game.

  • Started press list database / backend / website.
  • List press contacts name/email in table.
  • Edit press contacts.
  • Log emails sent to press contacts.

Release date: Available now. Regular updates ongoing.
Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...


Friendship Club is a local-multiplayer bullet-hell arena shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy!

  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!

  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title).
    More to come!

  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)

    Timmy's Bedroom generation.

    The Wonky Wagon generation.

  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.

    HYPER_SPEED. The fastest game ever!


  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!

  • Single Player
    A whole bunch of you have requested single player, so now you're going to get it! It's worth mentioning that we're concentrating on the multiplayer for the time being, but it will happen!

  • "Best Game Name!" - Golden Teabag Awards 2014

  • "People’s Choice Indie Award!" - GEEK 2014

  • "Best Game!" - TIGA Game Hack 2013

  • "I want to play it again. Right now. Bring it back to the office at once!" - Keith Stuart[]

  • "This is insane. I love it though, it’s great!" - Polaris / Yogscast

  • "It’s like Icaruga but weird." - thekillerbits

  • "You'll be having plenty of fun for ages, just ask my sister!" -

  • "What's here right now is pretty darn good." -

  • "Be prepared to lose a few friends when you trump them for the fifth round running before they can even move. Friendship Club is another 'I want it' game." -
Popular Discussions View All (1)
Jul 29, 2014 @ 5:27pm
We'd like to hear your feedback!
Force Of Habit
< >
corndog Apr 5, 2015 @ 12:24pm 
Played this at i54, it was great fun!
Force Of Habit  [author] Apr 4, 2015 @ 10:43am 
In case anybody arrives here, the game is now available on Steam Early Access!
Force Of Habit  [author] Jan 19, 2015 @ 3:57am 
F4/80: We haven't announced the date yet! You can sub to our mailing list on if you want to be the first to know! (Sometimes/rarely updates on our other games too).
F4/80 Jan 12, 2015 @ 6:04pm 
Is there a release date for steam? i thought it should be soon, see comment below :-)
LovelyQyla Sep 21, 2014 @ 7:59am 
It looks really good, a blast to play with friends and full of humor
Johnsane Aug 21, 2014 @ 3:44am 
Thank you :)
Force Of Habit  [author] Aug 21, 2014 @ 3:34am 
[CN]Johnson: once the game is released on Steam, yes.
Johnsane Aug 21, 2014 @ 3:25am 
I bought it from Groupees BUILD A GREENLIGHT BUNDLE 6, will I get the steam key?
Force Of Habit  [author] Aug 13, 2014 @ 12:06pm 
@harald.kertner: soon!
F4/80 Aug 13, 2014 @ 11:31am 
will it be available on steam store?