Total War: WARHAMMER II

Total War: WARHAMMER II

375 ratings
Character Recruitment Pool Refresh
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Tags: mod, UI
File Size
Posted
Updated
0.804 MB
Jul 13, 2021 @ 12:09am
Jul 13, 2021 @ 12:21am
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Character Recruitment Pool Refresh

Description
A simple mod that decreases the amount of time it takes for your character pool to refresh. All heroes will be refreshed every 1 to 4 turns.

It can sometimes be really frustrating to wait 20 turns before you find the character you want. This decreases that time, and more often refreshes the hero recruitment pool, making the hero turnover much greater.

Should work for both Lords and Heroes that use a recruitment pool.

This will cause issues in your campaign after so many turns
There's a bug with the game that this mod causes to happen early in campaigns. Use this mod at your own risk.




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53 Comments
SgtKinCaiD Nov 7, 2021 @ 10:44am 
I forgot to mention that my HE campaign is somewhere between the 50-60 turn and every time I recruit / disband a noble, I got the following message 'Noble , has been recruited'
SgtKinCaiD Nov 7, 2021 @ 5:33am 
Hello,

I don't know if it's related to your mod but I have a wierd bug on my HE campaign : the noble hero is bugged aka its has no trait and no skill :(
I suppose it's better to do a few turn and then activate this mod.

Thanks anyway for your work !
Pimpin Pippin Nov 3, 2021 @ 8:20am 
The last patch for total warhammer 2 is officially out, so please if you ever wanted to officially update your mods now is the ideal time :)
Razilin Oct 18, 2021 @ 1:58am 
Hi, just FYI, this bug occurs even in games that have not gone long. It started happening on my Dwarf campaign somewhere between turn 40 and 48 - I'm only on turn 50 as of today. I noticed it but had no idea what was causing the issue until I happened across this mod again and decided to check the msg's which I do from time time with mods I'm subscribed to
Lions and Men Aug 19, 2021 @ 9:17pm 
Thanks for quick answers. Think i'll stick with the mod for now though its good to know i can remove it if necessary. Just adds so much QAL:)
Spooky  [author] Aug 19, 2021 @ 6:43pm 
1) yes it's safe to remove, 2) the bug isn't that bad, I've finished through campaigns with it on so it's not game breaking, just immersion breaking. 3) it's probably possible to fix, but I don't know how, and I think to add many names would be a tedious and great amount of work, and can't even guarantee that'll fix it. :(
Lions and Men Aug 19, 2021 @ 5:38pm 
Hey Spooky, I've been enjoying this mod greatly. Thank you so much. But recent comments about the CA bug, and its interaction with this mod causing issues, has me concerned. 1) Is it safe to uninstall this mod mid campaign? I think it should be as it only affects one value that should just revert, but i have a lot of time invested. So i need to make sure. 2) How bad is the bug worst case scenario? Given enough time, will no names or portraits eventually display correctly? 3) Is it possible to make a simple mod to fix the bug by: either regularly refreshing/reshuffling all previous used names and portraits to avoid running out, or addling a crap ton of names and portraits to the lists?
Echo Aug 17, 2021 @ 11:56am 
Could a workaround be to disable the mod after getting the hero you want?
Pimpin Pippin Aug 16, 2021 @ 1:17pm 
Thanks!
Spooky  [author] Aug 16, 2021 @ 11:54am 
Sure, here's the bug description. I encourage anyone to report it.

With very long games (and with spooky's recruitment refresh mod), the game eventually starts missing agent names. They'll appear in the events as a blank or just as a comma. Portraits also start mismatching.

My theory is that after so long, the game runs out of agent names and ID's to use, and starts to bug. My mod makes this happen sooner, because it cycles the possible names and ID's faster.