Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Tourney Balance Testing
   
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0.038 MB
Jul 12, 2021 @ 4:58am
May 31 @ 6:17am
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Tourney Balance Testing

Description
A mod that attempts to nerf overperformers and buff underperformers.
Link to changes [docs.google.com]
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9 Comments
Triggerhappy Feb 15 @ 5:19pm 
I can't believe they thought that removing bonus damage on crit from assassin was a good idea.
pigeons Jan 31 @ 12:49pm 
Any plans on putting the thp and stagger talents in the same positions as official?
Dionysus Dec 6, 2021 @ 6:08pm 
I kind of agree with the other comments. I don't think anything needs a straight up "buff" or "nerf", I just think they need a rework. Like, my preferred SotT "nerf" would not be lowering her stats and power, but a total rework of her talents and role. And the same goes for basically everything on your list. Ultimately, if straight up stat changes are what you are limited to, I do think this is the best way of balancing. I just don't think stat changes are the way to go about buffing or nerfing.
telopots Oct 15, 2021 @ 8:26am 
really sad to see all these talent changes be so objectively correct, to the point my group and I have been discussing them for so long, I truly hope we get at least one last balance patch before the game is definitely abandoned and FS once again look to modders for solutions
Diakoptes Sep 11, 2021 @ 1:56pm 
wow that massive engi boost
U2F | Zoon Ⓣ Sep 6, 2021 @ 9:15am 
buffs are good. Nerfs are stupid. This mod exists because devs are incompetent.
Zoli Aug 6, 2021 @ 10:54am 
I tried SoT on legend with bots and using the moon bow. I don't care about tourneys but I was curious how these solutions work in the practice.

Changes for SoT are acceptable and still work well.
On the other hand, the moon bow feels somewhat weak and more boring. The number of shots are okay but I wouldn't reduce the damage. The bow has disadvantages compared to the longbow, the lack of zoom and the delayed kills. The depleted phase could be shorter. Maybe you should allow thermal equalizer on the bow or even Heat Sink. Maybe these could save it.
Mayfly Aug 5, 2021 @ 10:54am 
It's amazing that this community does a better job at balancing the game that fatshark. Props to you guys :)
CombustiblSquid Aug 2, 2021 @ 11:00am 
I wanted to propose a big buff for Slayer. He really needs one.

Passives are fine.

Level 10: A Thousand Cuts and Skull Splitter give their benefits without requiring both hands have the same weapon type. So you only need to have the respective single or 2h weapon in one slot to get the benefit. Hack and Slash keeps the +5% crit chance but also gains 1% crit chance up to 10% for each enemy killed. All stacks drop after not killing an enemy for 3 seconds.

Level 20: High Tally gets 2 more stacks of trophy hunter instead of 1. Other talents are fine.

Level 25: Barge needs a dodge distance buff (+10%)

Level 30: Dawi Drop should get a lasting damage bonus after landing (maybe +30% power for 3-5 seconds after dropping.

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As an addition. I would love to see either a buff to the cleave of throwing axes or a nerf to the cleave of javelins.