RimWorld

RimWorld

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[SR]Factional War
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
825.664 KB
Jul 1, 2021 @ 11:05pm
Oct 22, 2022 @ 2:57am
23 Change Notes ( view )

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[SR]Factional War

In 1 collection by Shadowrabbit
Rabi Square
9 items
Description
VERISON 1.5
VERSION 1.5 IS HERE

Factional War
ID:2534328163
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar
Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), PortugueseBrazilian (Português Brasileiro), Russian (Русский), ChineseTraditional (繁體中文), Korean (한국어)

I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.


Description
This Mod adds 4 types of events (technically incidents). At these events, you are neither the protagonist nor the centre of the war. You are merely a bystander, and it is your choice whether to step in or not.

The pawns generated by these incidents utilise specialised AI and act differently from vanilla raiders, including but not limited to finishing off downed opponents after completing self-tend, rescuing downed alliance upon retreat and leaving, assaulting, destroying and looting enemy faction bases during attacks, kidnapping hostile colonists and etc..

Faction Assault
Opposing forces from two rival factions will fight against each other on your map. Don't worry, even if you are closer to the enemy, the enemy will not take the initiative to engage you. For them, killing the members of the rival faction is the most important thing!


Faction Bombardment
Opposing forces from two rival factions will bombard each other after the construction of their minibuses at the corners of your map. This is a good opportunity to make war fortune!


Faction Contention
A batch of precious cargo has fallen on an area with the presence of a Mechanoid cluster. The two factions will fight for the resources. But if you can sneak in in time, then this shipment will be yours!


Faction Defense
This event is very dangerous but also heavily rewarded. Please make sure you’re well prepared before coming into the war. One of your rival factions has been attacked. Maybe you can take advantage of the chaos and take away something.


Compatibility
It is difficult to cause incompatibility (as this mod is primarily event-driven). CE compatible. Everything else should be fine.

Credits
Preview image is created by 金兔子拉面
Icon design by 3HST有限公司
code by me.

Languages
English, ChineseSimplified and ChineseTraditional by me.
French by qux
Japanese by Proxyer
Polish by P8ON-code.
German by b0tch
SpanishLatin by Zerstrick
PortugueseBrazilian by Ozzy
Russian by CyberFrog
Korean by inbae

Thanks.

FAQ

What is the difference between faction assault and incidents in Join Battle or RimEffect?

The similarity is that both place forces from two factions onto your map.
The difference is that the first two (JB & RE) will put a team of raiders and a team of alliances. The target of the raiders is still your warehouse.
In comparison, the two factions in this mod may both be your hostile faction, or both of your friendly factions, depending on the relationship between the two factions.
Regardless of the faction, their goals have nothing to do with you.
The goal of the two factions is to defeat the opponent -> tend self -> kill the opponent's wounded -> rescue teammates -> take away the loot of the opposing faction.

Are the AI tweaks limited to the incidents/events?

The AI group are only effective in the incidents.

Is it safe to add mid-game?

Sure.

Will this works with Rimwar?

Yup.

Will this works with Medieval?

Medieval-related mods may prevent high-tech faction pawns from being generated. But the game will not crash.

I want to help you to translate it!

There is nothing better if you know how to use github. If you don't know how to pull request, It doesn't matter. Just post a url here is OK.

Why does the death of an ally on the player map sometimes cause the relationship to decline?

It is a official feature to prevent players from profiting through some ways. such as when a player attack a animal, the animal will attack closest pawn. So, the player will get a lot of benefits without any cost. It is unfair, too.
Popular Discussions View All (6)
57
Oct 30, 2022 @ 7:37am
Bugs and issues with version 1.3
Shadowrabbit
37
Jan 14 @ 10:53am
Bugs and issues with version 1.2
Shadowrabbit
5
Jan 22 @ 7:33pm
Bugs and issues with version 1.4
Pille
833 Comments
Ionfrigate12345 14 hours ago 
@Ariee 我是更新1.5版的新作者,我在1.5的页面下面已有回复,这个情况现在不止一个mod有,1.5似乎改变了地图生成机制,我更新的另一个MOD,Dynamic Diplomacy的战斗模拟功能也遇到了同样的问题,我只能用Settlement地图来生成,用别的地图类型生成后都是一片空白。

这个mod我有空看下能否用同样的方法来生成settlement类型的地图
TARDIS 21 hours ago 
Will there eventually be an update to 1.5 for this mod, or are you putting it completely in the hands of other authors like Ionfrigate12345?
Ariee Apr 18 @ 1:15am 
大佬感谢你的mod,这两天用的置顶的1.5版本,在其他地图发生的派系事件进去后并没有刷任何派系的人,这个是mod兼容的问题吗
Winterwolf Apr 17 @ 9:33pm 
@Snowrabbit
感谢您为此模组所做的工作。 有人做了一个更新的叉子。 你打算更新吗? 只是为了让我知道是否要取消订阅。
Shadowrabbit  [author] Apr 17 @ 5:26am 
@大番薯之怒:
有人修了,详情里有链接
大番薯之怒 Apr 16 @ 9:19pm 
大佬更新一下哇,很喜欢这个MOD.
Kikyo Apr 15 @ 5:20am 
please sir dont let this mod die
Ionfrigate12345 Apr 13 @ 2:55pm 
@Hebrux It's already done for 1.5. The message is just flooded

https://steamcommunity.com/sharedfiles/filedetails/?id=3220197628
Hebrux Apr 13 @ 10:28am 
1.5 soon?
Ionfrigate12345 Apr 13 @ 9:10am 
@Shadowrabbit 你的代码这里有个pawn.IsInvisible()的判定,按你的注释似乎是视野外。

https://github.com/Shadowrabbit/RaidExtension/blob/master/1.2/Source/ModRimWorldRaidExtension/AI/AISingle/JobGiverAIFightAnimal.cs

(38行)

但1.5这个函数被删了,却多了个IsPsychologicallyInvisible。按照更新版页面下面别人的说法,和Invisible好像不是一回事。我为了搞清楚两者的逻辑,还特地切换回1.4反编译IsInvisible()内部的具体代码,确认两者确实不是一回事。我现在的1.5更新版还是用的IsInvisible()的逻辑,有另一个函数可以代替,但不知道1.5你的MOD生成的那些敌人遇上了新的隐身怪会有什么效果。我自己还没时间认真玩1.5,有些东西自己没玩过单凭文字和代码也没法了解

还有,如果你不打算更新,能否麻烦把这两个MOD的更新版链接放在主页面?我怕下面评论水多了,链接会被冲没了