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anyway, it's definitely not a good recommendation, because if you don't have your own custom economy on the server, including despawn items under the flag, this will only ensure that there will be several bases filled with items and others will have totally nothing because of nominal/minimal limits in types and badly set flags (especially count_in_map="1"), and for each item separately, will cause BLOCKING of these limits and then NOT SPAWNING other items in the world for other players - unfortunately this is exactly the problem what Vanilla has for many items.
Only issue with doing that is that other items on the ground in your territory wont get cleaned up, so you would have to either collect it all the drop it outside your territory or put them in a trash can that you can get with some mods and they will get deleted that way. I myself do the latter.
I don't think it's currently possible to do it since each class stores a certain lifetime of item in the world
you can still extend the lifetime for each items via types so that the flag includes the refresh time for the item, but count on them staying under the flag and holding the limits for the next spawn in the world - unfortunately a basic problem of the DayZ economy
unfortunately every functionality has some reasons due to the impact on server performance
for example in SCUM they have solved this problem simply, individual items rot over time until they disappear completely and release the limits and reduce the overall load on the server