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The original mod work "Old man and the sea" but it crashes and don't properly generate sites. It conflict with Oyester reefs added by Triumph and crash on "Continent" settings.
This comp patch mod is sort of stacked with dark elf mod
Hmm. I will see if I can work around this mechanic.
But this compatibility patch was made to work especially with the Shadow Realm and could be the patch that everyone been asking for with the Decodence RMG comp mod. However, I'm looking right now for a feasable solution to make all compatibility mods as stand alone as it's quite tricky to update each mod when they stack on top of each other.
The various treasure sites function like this. They have a glow on their site and upon exploring they trigger so they are removed by a component. All sea sites from Old man and the sea did not have anything set so the glow continues most likely. I will return later this evening and see if I can add the function properly