Arma 3
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Invasion Central
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
0.192 MB
Apr 20, 2014 @ 7:56am
Apr 29, 2014 @ 11:44am
6 Change Notes ( view )

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Invasion Central

In 1 collection by Panicsferd
Arma 3 Campaign: Conquer
8 items
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer Mission 1: Invasion Central

Summary: Unknown forces were spotted on the coast of Chernarus, explosions and jet sounds were heard from the coast as well. An invasion has started, you are a small us army force stationed on chernarus.

N-B U.S.M.C Project[]
Kaelies South Zagorian Army Mod[]
ArmA 2 US Hmmwv Import[]
ArmA 2 US Helicopters Import[]
RDS Tank Pack[]
RDS Staic Weapons Pack[]

Bcombat AI Mod[]
ASR AI Mod[]


Version 1.12 Changes:
-increase trigger radius on Chernogorsk Crossing, so it will be more likely to be triggered.
-Add map markers to display the aproximate location of the AA you need to destroy
-In Acceptable Losses, I changed it up so you are no longer a passenger in the humvee and you will be the driver.
-in Acceptable Losses, I have fixed it so the Colonel has the correct name (before it was a random name)
-in Last Stand, I have also fixed it so that both the Colonel and the Intro Sargeat has the correct names.
-In Last Stand, I fixed it so the helicopter should land now.
-In Last Stand, I added another rifle squad so that the US forces were not overun and killed off too soon.

Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion[]
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Liberty_Valance Mar 13, 2016 @ 9:07am 
too many non classical addons.
avnerarik734 Jan 4, 2015 @ 2:15pm 
You play this from the Scenario menu or from the Campaigns menu?...
Nixxen Jul 26, 2014 @ 6:27pm 
Love the setting of this. ( I posted this on the wrong mission at first, but deleted that entry)
A few bugs I encountered. I'll post some on the second mission as well.
Not sure if they are mission related or addon related.

The first is just a pet peeve, but you can't manually talk to King. Seems to be timed? A bit confusing the first time you play it. Probably not a bug.
I diedied at engagement, loaded the autosave(from the first task), return and "Win" engagement, helicopter lands ON TOP of the wall and crushes soldiers, then slides into the forest. I enter the helicopter, it takes off sideways, crashed and explodes.
Load autosave just before helicopter lands.
Helicopter just hovers in the air without landing.
Restarting mission fixed the issued and managed to get to the next mission.
jpierce0909 Jul 25, 2014 @ 7:35pm 
Game says im missing USMC_addon, ive tried to find the promblem on the internet. Cant find anything so maybe someone on here can help.
xTaicho May 24, 2014 @ 12:20am 
I just realized, that this was kind of a prologue, and that you already finished the other missions. Sooo, I guess it's not short at all.
xTaicho May 23, 2014 @ 9:09am 
NOKI's copy, I agree with all of your statements, and I have to add that it was a bit short. Overall not bad but the OP should take a bit more time for the missions, maybe get some voice actors ( most of them will make it for just the credit ) from some forums and practice a bit with soldier positioning and ratios. I'm really looking forward to this, thanks for your time. :wololo:
nOKI May 17, 2014 @ 10:46pm 
Hello, I saw your collection of work and find them interesting enough to give them all a go. I will most likely leave some feedback for each mission. Feedback - Maybe a night vision goggle for the USMC? Or perhaps some flashlights. Couldn't figure out why the USMC platoon commander wasn't saying anything when I am right infront of him. Ran around him to get that script going. I would recommend you to not put too much chatter, or less wordy, as this takes away from the immersion and I've found it to be a bit distracting from the actual gameplay.
Panicsferd  [author] May 16, 2014 @ 10:45am 
SLAYER308, I have not experienced that before, but could it happen that you installed the required mods wrong. Or you are using another mod that is conflicting with the mods required?
Slayer308 May 16, 2014 @ 8:19am 
I have the Problem that my us soldiers have no rifles :( the only have the m9 and everytime when i start the mission comes "caannot load m16...." can u help me with that ? and sry for my english
czernobyl10[PL] May 8, 2014 @ 12:19am 
I'm using the FSF Laucher which gives fashion advice to load helicopters ARMA II.
Mod works because I fired it in the editor. Today, the firing of all addons by options ARMA III