Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









<actionCategoryId>2</actionCategoryId>
<actionId>11</actionId>
<elementType>1</elementType>
<elementIdentifierId>1</elementIdentifierId>
<keyboardKeyCode>97</keyboardKeyCode>
or change from 2-11 to 4-37 if it's the other action. One action is related to clicking on 2D interface elements, while the other is related to actions in the game world, but I don't remember which is which. You'll also want to keep the other elements as listed in the guide (the axis, modifier, invert, enabled elements).
For setting right mouse to move forward, you'd need to change action 2-11 (or 4-37 if I got it wrong) in the mouse bindings. 'Forward' is Action category 6, Id 8, so you'd just change the 2 to 6 and the 11 to 8. That would unbind the Block action from the mouse, then bind the Forward action instead.
The second set, which corresponds to the game action you're binding the key to, doesn't have an official list that I know of. I created a spreadsheet of all the known commands, which are just the ones created by default when you install the game. I uploaded the spreadsheet to my Google drive, here: https://drive.google.com/file/d/1F71Rlxwvpv2EGlfikhPrcvdjzlAvwIiV/view
Looking on that spreadsheet (noting there are two tabs, one for keyboard, one for mouse), you can see that 'Block' isn't labeled. However, I believe it falls under one of the actions assigned to Right Mouse. Either Action category 4, Id 37; or category 2, Id 11.
I haven't played The Forest in a while, so I'm not positive I remember the details precisely. It's a tedious process regardless, but hopefully I can help out.
Forewarning: you wouldn't be changing just the Block action. You'd be changing other stuff mapped to the right mouse button, such as cancelling a shot with the bow. The action exposed to the control scheme is basically just the "right mouse" action, which internally contains a bunch of other logic. It's possible the Block action has its own action ID, but I don't know what it is. You could try a bunch of different combinations and hope you get lucky, but it will be tedious.
There are two sets of numbers. One set, which corresponds to the key or button you're mapping to, is from the Rewired interface, and you can find them on the Rewired website, here: https://guavaman.com/projects/rewired/docs/HowTos.html#display-glyph-for-action-keyboard
Yeah, it's quite cumbersome for something that should be native, but I'm glad I could be of help to someone.