Arma 3
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CLOSE AIR SUPPORT (ECAS)
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Altis
File Size
Posted
Updated
6.023 MB
Apr 18, 2014 @ 3:22pm
Apr 20, 2014 @ 6:42am
5 Change Notes ( view )

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CLOSE AIR SUPPORT (ECAS)

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Description
Based on an actual ECAS Mission (watch vid in media, above)

IMPORTANT: This is developed with base BIS functions. Please turn off all mods if you experience any issues.
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ALTIS AIR STATION
CLASSIFIED:
FM 102-5-3
SUBJECT:
EMERGENCY CLOSE AIR SUPPORT REQUEST

BRIEFING:
Mission is as follows: Emergency Close Air Support, IP grid 063132. Guns only in support of SPECOPs CSAR. Be aware, on-scene commander reports enemy forces well within minimum safe danger close. You are authorized MSD danger close, commander's initials Bravo Gulf. Two Ghosthawks en route for extract, no other friendlies in area. Team CCT will make contact for talk on, TYPE1 Control.

TASKING:
Wipeout A-164, Archer Flight, 1 of 1.
Task CAS on ALTCOM Command priority.

SUPPORT:
Altis Air Base mid runway ARP for rearm, repair, and medical.

TRAINING:
You're authorized rearm and retask to East Live Fire Range if you need flight hours.
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NOTES:
- Turn your music and radio volume up.
- You can 'spacebar.x2' from the cockpit to toggle a full screen 'quick glance' view of the UAV feed. This SADL/UAV link is meant to be a virtual replacement of the 'TGP' view on the MFCD. 'spacebar.x2 again to exit it after a quick glance. Calibrating the link from the hanger will ensure you won't have to mess with it in flight.
- Please read the initial briefing (or Journal) for tips and more information

- IMPORTANT: Some people have asked questions about how many OPFOR need to be taken out to succeed in the mission. The answer is: none. As long as you suppress the OPFOR enough for BLUFOR to make it to the extract choppers and get off the ground, you're golden. In my experience, if there are more than 5 OPFOR, it's probably not going to happen, but it is uncertain since it's dynamic and happens differently each time. Remember though, BLUFOR are out of ammo... they'll get shot in the back making their way to extract if you don't suppress well enough. The timing of when BLUFOR moves to extract is variable as well. It depends on how close OPFOR is getting, etc. You'll hear CCT say 'We're moving! We're moving South!' when they actually move. I achieve this through variable timing between radio calls, and making the actual move event consistent with the 'moving' radio call in the sqf.

TASK1 Success/Fail params:
FAIL: BLUFOR < 3 or CSAR choppers cannot move
SUCCESS: OPFOR = 0 or Choppers loaded and off the ground

NOTICE: I'm no longer supporting this mission or creating new ones within ARMA3. There are too many jerks in the community these days and I've moved on. If you need assistance you might try posting on the BIS forums. Have fun. [/h1]


Be sure to try Close Air Support(Day2) as well.
Popular Discussions View All (2)
10
Aug 29, 2014 @ 2:26am
FeatureRequests
StrongHarm
7
Apr 27, 2014 @ 4:58pm
KnownBugs
StrongHarm
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166 Comments
Chance Callahan Apr 26 @ 2:00am 
Good mission! The real background gives it a unique touch.
Leonard | 11th AMB Apr 6 @ 1:18pm 
Very well made mission, radio chatter really ads to the experience. 10/10
PoppaCapnurass Mar 6, 2018 @ 4:52am 
An enjoyable short mission.

Though I really felt like letting loose, the author made a good choice in giving us only one weapon to take out the ground troops. Adding a few other targets would have really brought up the scenario. I was wanting more!!
saureco Jan 29, 2018 @ 5:58pm 
Yes. I saw the waypoint. However, once I wiped out the live fire range, there's no exit method besides simply Save & Quit, no? Would it be possible to update the scenario such that if you land *period* it measures mission fail/complete?
StrongHarm  [author] Jan 28, 2018 @ 7:12pm 
Saureco, there's a message during the end criteria which explains that you can exit the mission or rearm and continue on to the live fire exercise area for training. I believe it gives you a new waypoint as well.
saureco Jan 27, 2018 @ 6:13pm 
Well put together. Good radio chatter for imersion. End criteria (ie., RTB = mission complete) would be good to know we can exit.
Číža J Jan 11, 2018 @ 5:33am 
Perfekt mission thx :)
Peter Nov 23, 2017 @ 11:47am 
This mission gave me PTSD
Tungsten Jul 25, 2017 @ 6:10am 
Very cool mission. Really gives you goosebumps when teh guy screams over the radio "Help me! Look for me!"

I hope you'll consider making this one on the kunduz map with RHS equipment!
Pizza for Jonas Wagner Jun 11, 2017 @ 12:31pm 
I think you should add Hydra rockets because taking out every single one of the enemies precisely one by one is not that much fun to me. Other than that this mission is one of the good ones on the workshop.