Legend of Grimrock

Legend of Grimrock

122 ratings
The Elder of Murwynd Woods
File Size
86.645 MB
Apr 18, 2014 @ 6:54am
Aug 30, 2014 @ 2:12pm
12 Change Notes ( view )

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The Elder of Murwynd Woods


Important info:
* Don't make or import party, you play as Blake Stormarrow.
* You start at level 7.
* The story of the game takes place after Legend of Grimrock, if you haven't finished LoG then some spoilers are to be found.
* This mod is light on the puzzle side and focuses more on exploration and combat.
* You can expect about an evening's worth of gameplay.
* If you get stuck there are hints to be found here Grimrock Forums [www.grimrock.net]

Story Settings:
Blake Stormarrow is an agent of the King of Theraen.
You have been sent to Murwynd Woods to meet up with Sultor, another agent in the service of the Kingdom of Theraen.
The two of you are to investigate strange happenings in that region in the aftermath of the Grimrock explosion.

Game mechanics that differ from standard Grimrock:
* Doors in houses can be opened by clicking them
* Water can restore some food
* You start with a notebook, read it
* Notes and scrolls can be added to the notebook
* Some walls are breakable, look for weaknesses
* Information found in notes and scrolls can be vital to your success

Technical Game info:
* Near to 300 custom models created for this mod.
* A forest outdoor region along with a small town, underground tunnels and a swamp.
* A large amount of customization to the original dungeon and temple tilesets.
* The mod was created and tested on mid- to high range PC, Linux and Mac was never tested.
* In some places the engine is pushed near its limits, I tried to plan it so that no combat was taking place during these moments, lower end system may struggle.

Known issue:
* Sometimes the game can crash during level transition, the reason for this is unknown at this time, so as always, saving often is your friend

Special Thanks go to:
Georges Dimitrov - Lua Code
John Wordsworth - ActionBar,Notebooks,GrimFBX,Lua Code
Mahric - code from "Awakening of Taarnab"
Grimwold - Lua Code
Phitt - Cozy Dungeons
Wallasaurus - Mummy 3d model and FBX scripts
PGrinbergs - 3d model
Enthymeme - 3d model

Tjörvi Oskarsson AKA -Subminimal - Music and Sound effects (https://soundcloud.com/subminimal/)

Bl@de - Testing
brabra - Testing
Gormurinn - Testing
Memnoch - Testing
Thicki - Testing

All the crew on the LotNR Skype Channel
The LoG community at grimrock.net
Almost Human for great modding support
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delvisomanda Aug 8, 2017 @ 12:24pm 
I just finished the mod and i loved it... i wonder if you continue the story of Blake on LoG2.
Sorry for my bad english
RumpleSS Grinder May 8, 2017 @ 1:50pm 
the underground bridge from the RGG teleport, the pressure plate to access the tomb is broken in the last version
fanfanlatulipe Nov 27, 2016 @ 1:31am 
Hello everyone here I created a mod but I can not get the meter on workchop
It dissent memory error I think it must be too large in memory who can tell me how to do because my mod makes 300 mo
Maître Gonzo Nov 26, 2016 @ 2:17pm 
very nice adventure. I love it very much. Do you work on another game ? i hope :-) Thanks for your good job.
conan71 Nov 9, 2016 @ 3:47am 
Congratulations indeed, very nice and well done! I had lots of fun playing this adventure.
fanfanlatulipe May 26, 2016 @ 7:09am 
for me its the best mod that created the bonheure creating and super
objets add sublime pity that not thing in the game mod editor
Nyrella Mar 22, 2016 @ 1:02pm 
i'm stuck, missing on of the blue orbs for the statues...HELP :P
NSG | Rocket! Jun 26, 2015 @ 2:41pm 
I did not like this mod as much as i thought i would.
Paidian Apr 8, 2015 @ 7:28am 
I just finished the game, my only advice would be to Change the petrified guy to a rogue. At that point of the game he'll either be a melee or a ranged. When he is a warrior though, I had to use him as melee but he was weaker than the ranger guy (2nd companion)
Paidian Apr 7, 2015 @ 6:27pm 
I've played a lot of LoG mods back when LoG 2 wasn't released. After playing LoG 2 for a while, I decided to pay homeage to the good ol' LoG mods and dowloaded a couple of mods. My thoughts about this mod were "I think this is a nice work with a mediocre story."

Boy was I wrong.

First of all, using slower version of LoG theme song was INCREDIBLY immersive. I mean I actually felt that I'm in the realm, kudos on that.

Secondly, most modders just use LoG's native textures and scripts (not blaming them though, creating content without getting a single penny out of it is already an incredible work), but the moment when I stepped into the world, I wasn't expecting a lushious forest. Again, incredible.

The weapon-swap-potion-holder thingie and scroll holder were also nice touches on an already amazing mod.