RimWorld

RimWorld

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Vanilla Textures Expanded - Variations
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Mod, 1.4, 1.5, 1.6
File Size
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14.800 MB
May 21, 2021 @ 1:35am
May 2 @ 5:23am
27 Change Notes ( view )

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Vanilla Textures Expanded - Variations

Description


Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

So, what does it do? Basically, it provides building graphics variations for the majority of vanilla’s buildings. This means every time you build a chair, the chair will have a randomized graphics. Not only that, but you can also swap the graphic of the building on command, allowing you to mix and match styles to properly decorate your base.

Tired of all research tables looking the same? Not anymore.

The mod includes more than 150 new random building graphics for 35 vanilla buildings.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game would benefit from this!

Through mod options (found in the VE Framework's mod options, as that where the code is at) you can tweak two things:

a) Random buildings start randomized: if toggled, the buildings will always spawn with their default graphic, and you can randomize or change later
b) Hide the buttons: if toggled, buildings won't have the random graphic or choose graphic buttons.

If you have both options toggled, the mod... will do nothing. Congratulations!



Mod should be compatible with anything, SPECIALLY textures overhauls such as Vanilla Textures Expanded, since the mod only refers to the images by path. Even load order shouldn’t matter.

Textures mods that CHANGE the size of vanilla buildings (for example Gloomy Vanilla mod) may produce some weird effects.

Please report any bugs in the following google form:

[forms.gle]















Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The methods used are pretty low impact, and only act when you press the buttons or build a new building

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: SInce the mod isn’t a pure texture replacer, it is harder than usual to remove a particular image. You’d have to edit the XML patches too. Then again, you can just cycle the graphic until you get the one you want :P

Q: Can I use this with items styled by Ideology DLC?
A: You can now! If an item is affected by an Ideology style, it will not be spawned with a random graphic, but the player can change it afterwards. Style dominance is preserved.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: It should be! A specific building’s graphic should be preserved between saves / loads.



Graphics created by: Sarg Bjornson. Support me on my Patreon[www.patreon.com]

Code also created by Sarg Bjornson.

Thanks to Chowder for providing the screenshots.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







Vanilla Textures Expanded
Erin's Decorations

Popular Discussions View All (1)
76
Jun 5 @ 12:49pm
PINNED: Suggestions
Sarg Bjornson
662 Comments
Sarg Bjornson  [author]
Aug 31 @ 9:27am 
1- This mod is older than styles

2- Styles were locked to Ideology (they aren't nowadays)

3- Styles don't have a base game system to be changed
Aug 30 @ 5:39pm 
Thank you for all of your work on this! It's frustrating that this uses its own custom gizmo for changing appearances instead of the built-in style system. Is there a style version of the variations? Why not use the style system?
Aug 12 @ 3:20am 
This mod doesn't seem to affect wardrobes?
Sarg Bjornson  [author]
Aug 7 @ 8:36am 
That's a problem on their end, not mine. Any mod tweaking the size of base game furniture will have that problem
Aug 3 @ 8:54pm 
This module does not seem to be compatible with Polyamory Beds (Vanilla Edition), causing the texture of the bed to look like a double bed and be stretched
Jul 12 @ 10:36am 
Yup, been there, honestly too much traffic and crosstalk. I'm sure there are helpful people in there, but my brother in rimrim you'd think its the lounge for all the yap sometimes. May Randy bless them.


Got some help from the Samual Streamer discord, much love to ANNOProfi.
Sarg Bjornson  [author]
Jul 12 @ 9:42am 
The RW Discord has both a Torubleshooting channel and a mod-development one that can help with that!
Jul 12 @ 8:52am 
I've come at this 3 times, I keep hitting a wall.

So far my patch doesnt seem to want to provide the option in the gizmo, and it just overwrites the vanilla texture. Which....well its not crashing the game but its not the intended functionality.

I've copied the patch from this mod, and if I edit your ProductionPatch to have the changes it works fine. So I think its an issue with the patching method?

Not my first patching mod, but I'm not a coder by trade or anything. Usually I can figure these out but I'm really stumped.

Anywhere you recommend I can share my work so someone can point out (politely) my glaring F' up?
Sarg Bjornson  [author]
Jul 11 @ 10:37pm 
Go ahead
Jun 26 @ 9:04am 
Cool - I tried that but kept getting very mixed results. But that implies its a skill issue from me so far, not a technical limitation around how this mod is implemented.

10/10 VE team