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Mass Effect: Beyond the Relays - Beta
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3,173.134 MB
May 14, 2021 @ 3:01am
May 13 @ 10:15pm
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Mass Effect: Beyond the Relays - Beta

In 2 collections by Puckhead73
Beyond the Relays - Mods and Submods
1 item
Beyond the Relays - Patches
2 items

Due to the release of 3.4 'Cepheus' and Overlord DLC, we are diligently working on a compatibility hotfix to bring BTR and it's sub-mods up to date with the current game version. Until then, in order to ensure maximum play-ability and BTR save game compatibility we strongly recommend rolling back to 3.3.4. Here is how to get it should you need a guide!

(on Steam), right-click Stellaris > Properties > Betas tab and choose "3.3 Libra" from the drop-down.

- Beyond the Relays devteam

Currently in a beta status, Beyond the Relays is committed to bringing you the most accurate and thorough representation of the Mass Effect universe possible Currently featuring a map designed around a fully functional Mass Relay Network, 2 different map types, and 24 empires available to play, there is a lot here for fans of Mass Effect or Stellaris to dive into and enjoy.

The Map

Designed around a fully realized Mass Relay Network, the map of BtR follows the same structure that is shown in the Mass Effect trilogy, with each star system forming part of a star cluster. These clusters are disconnected from one another via hyperlanes, leaving only Mass Relays as the primary means of traversing the galaxy. Currently including every system from Mass Effect lore, as well as many pulled from popular mods for the trilogy, fan fiction, and our own original creations, our smallest map is what has been released so far containing 400 star systems. We currently offer 2 map modes:
  • Sandbox - the traditional Stellaris game mode, start with a fledgling empire who has just reached the stars, and forge your destiny amongst the other empires of the galaxy.
  • Hybrid - Step into the role of the leader of your favorite empire in the year 2165, with all of the territory, colonies and struggles that are to be expected from running an advanced empire.


Containing all of the empires you'd expect from the Mass Effect series, as well as a few of our own creation to help flesh out and balance the map. Each empire comes with unique traits, civics, origins, modifiers, and AI personalities.

  • Aralakh Kahmat (Tuchanka)
  • Asari Republics (Thessia)
  • Batarian Hegemony (Khar'Shan)
  • Cerberus (Cronos Station)
  • The Collectors (The Collector Base)
  • Courts of Dekuuna (Dekuuna)
  • The Followers of Nazara (Heretic Station)
  • Geth Consensus (Rannoch)
  • Gothones Remnant (Vindicta)*
  • Illium Corporate Interests (Illium)
  • Illuminated Primacy (Kahje)
  • Lystheni Order (Sepkai)*
  • The Migrant Fleet (Migrant Fleet)
  • Omega (Omega)
  • Parnack Regime (Parnack)
  • Rachni Swarm (Suen)
  • Raloi Republic (Azedes)
  • Remnants of Rakhana (Rakhana)
  • Salarian Union (Sur'Kesh)
  • Sed'riicae Collective (Sed'riicae)*
  • Systems Alliance (Earth)
  • Turian Hierarchy (Palaven)
  • Vol Protectorate (Irune)
  • Vorcha Clandom (Heshtok)

* ME:BtR Original Empires

Checkout our latest Dev Diary Here

  • Galaxy Map Expansion - Currently having only 400 systems, we are expanding the map to have multiple system counts, with an expanded number of clusters, systems outside of star clusters traversable by hyperlanes (albeit substantially slower!) and an updated and even more lore accurate Relay Network, representing not just Primary, but Secondary Relays as well.
  • Economic Overhaul - bringing every building, tech, and district in line with Mass Effect lore
  • Further development of the empires - Ascension Perks, Traditions, and unique mechanics
  • Independent Colonies / MegaCorps
  • New Shipsets
  • Rebalanced Warfare
  • Multiple Crises, including the Geth Incursion, Collector Threat, the Reapers and other potential threats.

Beyond the Relays is not compatible with any mods (or their associated submods) that we have already integrated in part or whole.

This includes:

A HUGE THANK YOU to the following mods and contributors allowing their mods to be fully integrated into BtR. (As such any of the below mods, or any related submods should not be used alongside BtR.

Do you love Mass Effect? Do you want to ask the dev team questions, get development updates and interact with other nerds? Look no further! The Binary Helix Discord is your one-stop shop!

Get updates on Beyond the Relays and its submods!

Do you think you have what it takes to make this mod the pinnacle of Mass Effect fan projects? Are you an artist, writer or have you always wanted to be a voice actor? Maybe you are always the first player to post about a bug? Then we need you! You can be the first to know when Binary Helix is recruiting on our official discord!

Positions include: Mod Testers, Writers, 3D Modeling Artists, Digital Artists, Voice Actors, Sound Designers, Muscians & More!


Mass Effect and all related marks, logos and characters are solely owned by Electronic Arts Inc. This fan production is not endorsed by, sponsored by, nor affiliated with EA, BioWare, or the Mass Effect franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against EA or BioWare.
Popular Discussions View All (3)
Jul 6 @ 11:22am
PINNED: Known Issues and Bug Reports
Apr 17 @ 11:19am
PINNED: Credit and Special Thanks
Feb 4 @ 10:43pm
PINNED: Expanding the BtR Team
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Zeverance  [author] Aug 2 @ 8:27pm 
Hey everyone,

A second dev diary has dropped today! It covers a little bit about the new and improved Beyond the Advisors / Advisor Voice Pack that will be coming to the mod soon! You can check it out here
King Boomy  [author] Jul 25 @ 4:05pm 
Hello Everyone, we have just published a new dev diary so if you want an update on what we are working on or what has been going on behind the scenes since the last dev diary check it out here
RenderOfTime Jul 16 @ 3:49pm 
3.3.4 i mean
RenderOfTime Jul 16 @ 3:20pm 
i have uninstalled every single mod, i have updated the game and went back to 3.4.4 as suggested. i have deleted the game and reinstalled it, but no matter what i try the game with this mod crashes extraordinarily often. i Can only got a few years to less then a few days before the game crashes without warning. if anyone can help i would be appreciated.
Crimson Dynamic  [author] Jul 3 @ 9:03am 
@Nunn most of it is already in the works. Check out the Dev Diaries to see our vision regarding future Updates and so on.
Nunn Jun 30 @ 3:33pm 
Hi! Love the mod. I know it's a work in progress and I'm appreciative of you putting so much time into it.

A few suggestions that you've probably got on your list anyway (if so, this is more of a query on when you think they'll be implemented):

1) Every single race seems to join the galactic community. Even the heretic geth, batarians and collectors. Is there a way of somehow doing it with just the Citadel Races and have the council always be... well... the council 3?

2) The Reaper end-game incursion.

3) Piracy from Omega.

4) Increased aggression from factions like the Batarians and (late game) Cerberus. At the moment in the times I've tried, nothing happens as everyone joins the galactic community together and is one big happy interstellar family. I'd be perfectly happy if the citadel races did this.

5) Limiting tech. Like you wont find dyson spheres and wormhole gateways and other 'super high' sci-fi technologies in the mass effect setting.

Thanks for the work!
speirling82 Jun 30 @ 2:25pm 
oh wonderful.was trying quarian but felt handicapped. so wanted to alliance. So wait till they are available.
Crimson Dynamic  [author] Jun 30 @ 1:34pm 
Yeah its bug we are aware of its patched in the newest dev version now
speirling82 Jun 30 @ 1:07pm 
im having the same problem as spankybus, cant seem to pick the Systems Alliance. they dont even show up on my list when making a game
Jo0205 Jun 30 @ 12:36pm 
Is there a way to reduce the background colour while looking at the Galaxy? The Blue is irritating me a bit and making it hard for me to see the Borders.