Europa Universalis IV

Europa Universalis IV

42 ratings
Fabby's random provinces
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.017 MB
11 Apr, 2014 @ 6:28pm
13 Apr, 2014 @ 10:42am
9 Change Notes ( view )

Subscribe to download
Fabby's random provinces

Description
This mod comes with the location of countries randomized, and you can also re-randomize it yourself!

This mod was inspired by the "Random Provinces" mod (http://steamcommunity.com/sharedfiles/filedetails/?id=238049289) written by britishbritish.

I decided I wanted to change a few things, and have the ability to constantly make new random maps, rather than just have the one.

=====Re-randomizing=====

The python script 'randomize_locations.py' does the randomization, for the lazy: all you need to do is run the script.

Also, sourceforge link for people who hate Steam: https://sourceforge.net/projects/fabbysrandomprovinces/

This will probably not be updated as frequently as the workshop version. STEAM DOESNT LET ME INCLUDE THE SCRIPT IN THE WORKSHOP. So you need to download it from sourceforge if you want to re-randomize.

Just unzip the file from that link into your /Documents/Paradox Interactive/EUIV/mod folder
Check the README for details on running the script.

If you re-randomize you should NOT be subscribed here, and you should delete the fabbys_random_provinces.zip file that steam downloads for you.

=====WHAT THIS MOD DOES=====
1) Countries are randomly placed, and given a set number of provinces. All of those provinces will be in the same "region".
2) Each country is randomly assigned a religion, all their provinces are set to that religion.
3) The religion a country gets is more likely to be that of any neighbors they have, so religions should be clustered together.
4) Formable nations (except Austria) are now formable by any nation with the appropriate provinces, culture requirements have been removed.
5) The HRE is gone.
6) Any provinces that were uncolonized in the base game have been randomly assigned a trade good, and have had their manpower and city size set to a given value.
7) There are still uncolonized provinces, most of the time, due to how I'm picking provinces. These will be distributed oddly. It is not a bug, but a feature.

=====WHAT THIS MOD DOES *NOT* DO=====
1) Province tax incomes are not rebalanced. If your country of choice is in northeastern North America your base tax will be much lower than if you start in the Caribbean.
2) Trade goods are only assigned once, they will have the same trade goods between randomizations, unless you manually replace the province files with the vanilla ones.
3) The trade goods are not region specific, as they should be, because I'm lazy. (You may end up with tea or chinaware in the new world.)
4) This mod does not, at the moment, change tech groups. You still have the natives malus if you pick the Cherokee, I may add this as an option to change later, if requested.
5) This mod does not promise to get you laid.

=====SETTINGS=====
You can modify some of the settings for the mod by changing the settings.txt file in the mod directory.
In this file spaces around equals signs matter. Because I'm lazy.

1) provinces_per_country will set the number of provinces each country gets. The actual number a province gets
will vary somewhat. Sometimes if this is too big I've seen the generated countries crash EUIV, if this happens
try to regenerate the countries (i.e. run it again), if it continues set this to a smaller number. I have problems
with country size around 30 sometimes. If this option is very high you will often see one large country in each region,
and a second smaller power only a few provinces large.


2) formable defines if formable countries are automatically made. If this is set to 'no' then no formable countries are generated this means that the player can try to form them. This includes all formable nations except Austria. The culture requirements for each nation have been removed, so anyone should be able to form Spain or England, given the correct provinces. If some of these do not work let me know. If this option is set to 'yes' then formable nations will be placed on the map, and therefore the player will not be able to form those nations unless the original is removed.

=====KNOWN ISSUES=====
If any of these happen to you LET ME KNOW, If you've re-run the randomizer please tell me what settings you used, and what version of Python you ran.
And please note any errors in /mod/fabby_random_provinces/randomization_errors.txt

*Larger country sizes may crash the game
Fix: regenerate the randomization, and try again
*Does not work with random new world. Well... It will load, but the countries in the new world will be kinda weird.

=====PLANNED FEATURES=====
*your mileage may vary, depending on life and how lazy I am these may happen. I'm more likely to implement them if you, the people, really want them.
I'll set of a thread for requested features on the mod page for this where you can post those, rather than the general discussion.

*Vary the assigned country size.
*Randomly assign base tax from some distribution (Gauss? or something more exciting?), this may equalize country starts more.
*Randomly assign manpower, right now most new world provinces will have fairly low manpower.
*Re-add the HRE to a random place on the map - I don't know how to set electors and emperor though, if you know how send me a message!
*Make countries provinces border each other, rather than just be in the same region. I can't figure out how to tell which provinces border each other, if you know tell me!

====UPDATES====
1.2 - Added basic forts everywhere
1.1 - Fixed sea tiles being assigned to countries
1.0 - First release, and I'm calling it 1.0 'cause I'm ballsy like that





Popular Discussions View All (3)
14
4 May, 2014 @ 10:35pm
PINNED: Feature Requests
Fabby
11
15 Nov, 2014 @ 8:43pm
PINNED: Bug reports
Fabby
0
20 Apr, 2014 @ 4:48pm
Generating New Maps (and failing)
MATO | Quill
< >
51 Comments
Poconaut 31 May, 2019 @ 4:36am 
Border gore galore!
✪ Uva 10 Apr, 2018 @ 1:49pm 
Could you you take and update this mod? The creator has left it since February of 2015 and there is still not a single mod out there that can do what this used to do. I'd love to see it working again.

https://steamcommunity.com/sharedfiles/filedetails/?id=220880994&searchtext=random+map
ChildrenOfTheSun 26 Aug, 2015 @ 5:13pm 
Fabby this isnt like the nation ramdonizer in game it has a bigger deapth to it
Fabby  [author] 26 Aug, 2015 @ 5:06pm 
I probably wont be developing this anymore since the functinoality is basically implemented in the game now. Its a pretty straight forward script though, so you should be able to modify it yourself with a little bit of reading up on python :-p
ChildrenOfTheSun 26 Aug, 2015 @ 2:26pm 
Fabby please update :'( I miss this sooooooooooooooooooooooooooooooooooooooooo *gasp* soooooooooooooooooooooooooooo much
prillin101 31 May, 2015 @ 9:30am 
Thank you!
qkhanh0403 26 Dec, 2014 @ 10:13am 
This is specific but I notice that there is no AI wars. Even when the country si fairly compact and unshattered, no non-player war ever happen.
William 20 Aug, 2014 @ 5:08pm 
Suomi North America!
Sr3l -CZ- I>--I 28 Apr, 2014 @ 12:16pm 
This makes me very uncomfortable :D
SpiderR 21 Apr, 2014 @ 8:32pm 
@Fabby RE: my previous crashing issue
...found out it was due to me trying to run the game at too high a speed. i slowed it down and its perfect now except for the fact that 90% of the world is hostile to me and its only 1536 lol.

Now if only someone could make a reliable Fantasia type mod....