Call of Duty: Black Ops III

Call of Duty: Black Ops III

191 ratings
SCAPE
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File Size
Posted
Updated
323.985 MB
Apr 28 @ 2:13pm
Apr 29 @ 2:35am
5 Change Notes ( view )

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SCAPE

In 1 collection by VerK0
VerK0's Maps
9 items
Description
Seemingly trapped in an endless maze of empty office spaces, how did you get here?
Created by VerK0.

🎶 Stream the official soundtrack HERE[open.spotify.com] 🎶

[linktr.ee]


Forums:
Bug Reporting & Feedback
Update Log



Commands:
/hitmarkers <0/1>
Enables/Disables Hitmarkers.
/hitmarkers_sounds <0/1>
Enabled/Disables Hitmarker Sounds.
/devprints <0/1>
Enables/Disables developer prints for debugging.
/version
Displays the current map version in the console.

Use commands in the console by hitting the '~' key.

[discord.gg]

Credits:
Scripting:
Harry Bo21, robit, clix, Logical Edits, MikeyRay & Spiki.
func_vehicle.
Sound Design:
Johnathan (Skalv).
Weapons:
Spiki, TheSkyeLord & Activision IP.
Actors:
Harry Bo21, Erthrock, Planet & Spiki.
Models:
Xela, Madgaz, Logical Edits & Planet.
Tools:
DTZxPorter, Ardivee, Scobalula
Patrons & Testers:
Jules, BuggyGee, ChaosLunaticWolf, Chicken5nipe, Code22,
Connor, DannyCrew, DiFreak, Ian Donnelly, DraculaDavis69,
Greatbar, Harman, Itslenard, JackScavs, Jaystur, Johnathan,
Kermit, kexxie, Kingdomhops, Luigis_Mansion44, M6T,
Micality, MightyCaesar37, Monty, Qistina, Robby G, Ronny,
Ryne / ReapZ, Smugstr, SpecialBear7, star, Surge,
SylvesterTheCat, T1TAN5150, TaeHanazono10, TM298,
Unpunk, Wildes, xbomp, YaBoiMichael, YourPalSasquatch.



[patreon.com]

_______________________________________________________________
Hackerspace, Hacker, Simulation, Space, Hacking, Glitch, Corruption, VerK0, Verko, Vekro
Popular Discussions View All (2)
8
May 18 @ 8:59am
PINNED: Bug Reporting & Feedback
VerK0
2
Apr 29 @ 2:36am
PINNED: Update Log
VerK0
< >
77 Comments
UrsaMucho Oct 12 @ 4:35pm 
It lasted maybe five to ten minutes, got 14 kills, and it was amazing.
Hingefalln Sep 26 @ 5:24am 
I died
kadydawg2 Aug 24 @ 7:15pm 
@Kooru Make a map thats better, weeb
Kooru Aug 10 @ 3:51pm 
The extreme lack of effort that went into this map pains me. In an attempt to try something unique and different, you have somehow created one of the most boring experiences I've ever had. I enjoyed Suicide Squad 2016 more than this map and that movie was awful. Really disappointed, and I can't wait to play your next map to either be extremely bored by it or be humored by the fact that it sucks. :mbnecoup:
aniwona Jul 30 @ 11:06am 
i wonder if they might need extra voice actors for their next map, cause i'd love to help out
dan Jul 25 @ 1:02pm 
bit stale ending but otherwise a fantastic map, felt like another game
Dr. Heavy Pootis-Man Jul 24 @ 1:04pm 
Is this based on the backrooms creepypasta?
challenk Jul 13 @ 6:44pm 
@Verk0 Could you possiblely update the map to be compatible with the Slender mod.
Mr. Shuichi Jul 11 @ 4:55pm 
How about you could try to make the NukeTown zombies reimagined from world at war, That would be cool right?
Thomas Jul 10 @ 7:24am 
Ive just played this map and am unsure if ive beat it or not because me and my friend just ended up at some house and the game ended while we were running around spamming F.
Although the ending was anticlimactic it was every interesting to play because of how to tension grows as you run around trying to get the fuse and then run back to the elevator in the dark.

Also i dont know if this is an actual thing but what ive noticed is that the more zombies you kill the faster they are when youre not looking at them