Tabletop Simulator

Tabletop Simulator

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Merchants of Magick [Light Scripting]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 8
Play Time: 60 minutes
File Size
Posted
Updated
583.625 KB
Apr 25, 2021 @ 10:52am
Apr 26, 2021 @ 9:08pm
5 Change Notes ( view )

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Merchants of Magick [Light Scripting]

Description
Merchants of Magick - based off of mgnade's mod. Changes include:

- More user-friendly table, with guides and anchor points (set up to play up to 8 players instead of 6)
- Added potion minis w/ counters
- Player sheets have check-box and text fields. No Draw tool necessary anymore!

Merchants of Magick is a roll & write game in which players take on the role of various magical merchants (surprise!) in the Set a Watch universe. Every round, 4 dice are rolled, and everyone at the table simultaneously selects which 2 of 4 to use in order to Craft and Research the items and enchantments to satisfy the customers making their way around players' shoppes. Complete the most orders, master your craft and earn more money than your competitors to win!

Quick rounds with simultaneously play and meaningful decision-making. Great looking art and an easy-to-grasp ruleset that's easy enough to play with the family but crunchy enough to be fun and satisfying. If you're a fan of roll & write games, don't miss out on Merchants of Magick!

***I do not make any claim of ownership to any content in this mod, nor have any affiliation with the mod's or the game's creators. It’s just some work I thought I’d put in for a game that I found fun but frustrating to play on TTS. Hopefully this mod can make it easier for others to play, especially if unfamiliar with TTS. If you like the game, always support the real creators at Rock Manor Games:

https://rockmanorgames.com/portfolio/set-a-watch/

https://gamefound.com/projects/mike/set-a-watch-swords-of-the-coin#/

If you have any suggestions for improvements, I’m all ears! I'm still new to scripting, so the improvements I can think of but not yet achieve are many; need something better than my dual text-box/button abomination, for instance, but it's functional for now.
2 Comments
David C  [author] May 4, 2021 @ 2:35pm 
@StoicHamster
Thank you for the suggestions. You actually might be right about just making the X appear off-center from the actual button; I'll have to look into that a bit more.

I agree about the rotating cards too. Don't quite know how to accomplish that yet but I will try!
StoicHamster May 4, 2021 @ 7:08am 
This is great! Thanks for making it! It's definitely easier/cleaner to play than the original mod.

I haven't delved into scripting myself, but I guess most of those buttons are just making an image (decal?) visible? I wonder if it's possible to offset the X's in the top left such that they actually appeared over the numbers. Maybe even by using a separate image of an off-center X?

The last really clunky thing is rotating cards around the table. So, if you ever feel like doing another scripting project I'd love to see a button that just automatically did that. :)