Crusader Kings II

Crusader Kings II

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Your Personal Castle
 
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0.655 MB
Apr 6, 2014 @ 11:22am
Mar 21, 2017 @ 12:00pm
39 Change Notes ( view )

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Description
This mod brings the benefits of a family palace to feudal rulers, and also adds flavor random events and decisions.

HOW IT WORKS:

- When the mod is enabled, you (as well as the AI) can build unique castle upgrades in your capital holding. These will give you stat increases, decisions and random events!

- Don't worry if the upgrade has no immediate effect listed in the building menu, you will get the bonuses through events!

Click here for the full list of Current Features

Credits:

=F4D=Nuubialainen: Founder, coding
dangitsdaaaaang: Localisation, balancing, ideas
Protosebastokrator: Spanish localisation
Xyarvius: German localisation
Sanxa Reiven: French localisation
Dalarin: Russian localisation

Link to Russian localisation, thanks to Dalarin for providing this


Please, read this FAQ before asking. :)


If your question was not answered there, feel free to ask below! If you have ideas, bug reports, feedback or balancing requests for the mod we'd be happy to hear!


Please rate the mod if you like it!
Popular Discussions View All (5)
75
Jul 4 @ 10:47am
PINNED: Bug Reports
Nuubialainen
33
Jul 6 @ 9:41am
PINNED: Feedback/Suggestions/Requests
Nuubialainen
0
Jun 9, 2014 @ 12:30am
PINNED: Manual Installation
Nuubialainen
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796 Comments
Grim Reaper Jul 17 @ 5:51am 
Does it work for Tribals?
ser eltwat cuntjuice Jul 17 @ 12:56am 
does it work with agot mod?
Nuubialainen  [author] Jul 15 @ 10:09am 
@Priyon, I tested the mod with the latest version of CK2 and it is in working order. If you are referring to Veoba's comments, he found a solution to his problem. It was not related to this mod specifically. If you have a bug to report you can use the thread above ^^.

Cheers :greenwizard:
Priyon Jul 14 @ 10:25am 
It is better to add an all-caps "ABANDONED" as the first word in the text. Let the people download at their own discretion, with the knowledge that this is outdated.
veoba Jun 28 @ 9:16am 
Well thanks for your reply. Ill give it a try once more. So will not give it to someone to support it?
Nuubialainen  [author] Jun 28 @ 3:54am 
@veoba, In my experience, based on the feedback I've received the mod is in working order, with some individual cases and bugs (as has always been, and is with most mods in any given game). I think it would be quite inconsiderate to remove the mod from the workshop. Idividual cases of bugs have been there since the beginning, and when I was still active with the mod and trying to solve them, 99% of the cases were because of locally corrupted files, cofusion with the save game folder structure etc. Whenever there has been something incompatible with the mod and the base game itself, I've received numerous comments on the issue. So unless there are multiple reports of a specific problem, I do not see any reason to act.

Have a good day :greenwizard:
veoba Jun 27 @ 10:51am 
Just forget about this mod. Its abandoned.
I will never understand those who tell ow im tired of all this im out. THEN DELETE IT! COS ITS F???G NOT WORKING ANYMORE AS IT SHOULD. Or give it at last to someone who can handle with it!
Hyperversum Jun 18 @ 12:47am 
Something strange happened. All the constructions I built added from my yesterday play suddenly disapperead. This... isn't how it should be, right?
Franimus Jun 17 @ 10:03pm 
Seems to work great for me with CK2 2.8.1 and corresponding AGOT (1.6.1?). I built all of my buildings, got the events and decisions available, and the AI built them in their castles as well.
Caio Soares Jun 13 @ 12:30pm 
Work with the new patch 2.8.3?