Arma 3
195 ratings
SPS BlackHornet PRS
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Data Type: Mod
Mod Type: Equipment, Helicopter
File Size
Posted
Updated
12.385 MB
Apr 14, 2021 @ 9:23am
Jan 20 @ 3:19pm
9 Change Notes ( view )

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SPS BlackHornet PRS

Description
SPS Black Hornet PRS (Beta)

"The FLIR Black Hornet PRS equips the non-specialist dismounted soldier with immediate covert situational awareness (SA). Game-changing EO and IR technology bridges the gap between aerial and ground-based sensors, with the same SA as a larger UAV and threat location capabilities of UGVs. Extremely light, nearly silent, and with a flight time up to 25 minutes, the combat-proven, pocket-sized Black Hornet PRS transmits live video back to the operator"

V 0.0.4
- Decreased control sensitivity and adjust lift and collective values slightly - should make flying slightly easier.
- Reduced drag slightly - should make it slightly easier to fly on windy days with ACE3 but without changing too far beyond realistic limit.
- Fixed bug of drone launch damaging the player if they have their weapon raised by releasing the drone slightly further from the player.
- Added ACE3 interactions to launch and pick up if running ACE3.
- Added CBA settings to enable or disable BOTH the vanilla scroll wheel actions AND the ACE3 interactions. (Obviously don't disable BOTH otherwise you won't be able to launch it!)


V 0.0.2
- Increase sound levels slightly
- Tweaked dust effects significantly
- Improve launching from buildings. (Note the hover height after launch when launching from buildings is much higher.)

Do not launch inside buildings!


V 0.0.1
This mod is the first beta release of the SPS Black Hornet Personal Reconnaissance System.
The Black Hornet is a miniature UAV measuring under 200mm in length.
Such tiny objects are extremely difficult to get to fly well in ARMA. This version is extremely hard to fly with keyboard only, but 'O.K.' when using mouse/joystick.
Note that as it is so tiny and light, flying this drone in stronger winds when running ACE3 is even more challenging. You can experience winds that are stronger than the top speed of the drone. In these circumstances, the drone will never be able to make headway into the wind. So always check wind strengths before launching when using ACE3!

Many parts of this mod will change over time - consider this just the very first step of this project. It is also the first vehicle I've completed in ARMA 3 so there are still many things I know are not included or implemented properly. Again, I will look to rectify these over time.
I've currently set the drone to have a laser pointed (NOT designator) on the lower camera (turret) to allow ground stabilisation of this camera. I don't believe this to be accurate of the real Black Hornet so this feature may get removed at some time in the future.
Popular Discussions View All (1)
2
Aug 3, 2021 @ 12:55pm
Launch/retrieve from vehicles
Danidr
164 Comments
Sheikh Osama Jul 4 @ 10:26am 
Yeah, having an independent version would be great.
Midnight Dissonant Jul 3 @ 4:50pm 
Would it be possible to make it no longer locked to just blufor? I would really love to use this in antistasi.
Steve  [author] Jun 29 @ 5:13am 
@Doraemon El Garo Cosmico
No you can't re-pack into anything that will subsequently be shared e.g. another workshop mod.

You do realise there's now at least 3 other great ways to make very organised modpacks that ensure you always have the latest version of a mod and it's easy for all your members to use?

1.) Make a Steam Collection that people subscribe to.
2.) Make and Arma 3 Launcher Preset that people can download, load into the A3 launcher and it will then allow all the correct mods to be downloaded from the workshop for them.
3.) Make a 'dummy'/empty mod for you group where you set all the required workshop items as dependencies within Steam. When your players download this mod and add it to the A3 launcher, it will ask them if they want to download and add all the required mods to the launcher as well.
LA CABRA Jun 28 @ 3:58pm 
Hey!! Could we repack this mod in our main mod? I play in a milsim group and we´d like to have it in our main mod to have it more organized. Do you give us your permission?
RUSHER0600 May 31 @ 7:16am 
Very nice mod, perfect for quick urban recon, without weighing the operator down with a full-scale UAV.
Any plans on putting this on GitHub? I'd like to contribute to the project.
Steve  [author] Apr 11 @ 11:52am 
Depends on the map, Raio. Some maps have trees with almost no hit points so that can happen...
Raio Apr 11 @ 11:50am 
If hornet crash into tree, whole tree will fall down, is it problem on my side ? Thank You
nerexis | nmilsim.wordpress.com Dec 27, 2023 @ 7:36am 
- that UAV only works with NATO terminal
Steve  [author] Aug 6, 2023 @ 11:16am 
Having filed a few thousand DMCA's now, I can assure you that obfuscation gets rid of about 90% of the rippers. You still get plenty of silly re-uploads but they are easy to deal with.

Regarding class names, Spook below mentions it - sps_black_hornet_01_F
You can get this just by hovering the cursor over it in the editor.
I think you can also right click and copy various class names to the clipboard etc. so there's lots of tools to help in the base game.

However, I strongly recommend using Advanced Developer Tools for browsing through configs. You can search, jump to referenced item, expand sections without waiting for ages. It's definitely the way to go!
CoreX Aug 6, 2023 @ 8:07am 
@Steve
I understand your concern, no one wants to have their work stolen, however, it is impossible to protect it to begin with as even obfuscation has been breached for some time now. Sorry if my comments sounded hostile, it is not meant to be like that. Would you please tell me what to look for in the config viewer? I wouldn't be asking, however, it seems it is not there under the name which would make it easy to find.