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Ghost in the Machine
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Apr 4, 2014 @ 1:18pm
Jan 26, 2016 @ 7:48pm

View Ghost in the Machine in the store

Store page
Recent Announcements View All (4)
Steam Page is live
We got greenlit!
Ghost in the Machine is about the player's escape from a run-down factory following a large explosion. In the dark factory there are many dangerous machines that must be minded in order to not be crushed or mechanically separated. Inspired by 1980s platformer-genre games, Ghost in the Machine features true low-res graphics and an original chiptune soundtrack. It is also difficult, yet rewarding.

The game itself is very simple - you can walk left and right, and jump. Only one button! Avoid the traps, don't get wrecked, get to the end. The challenge comes from the level design, filled with puzzles and tricky hazards. Each level also has a secret collectible item that will reveal a shred of information about how the player got stuck in the factory in the first place, as well as unlock a secret or two. Ghost in the Machine supports the installation of extra level packs that players can get from the game website. A level editor will be available shortly so players can make and distribute their own level packs.

The controls are tight, giving the player direct movement control at all times. Jumps are precise, important for situations where timing is essential. Both keyboard and USB game pads are supported, and the game only needs a single button. This makes the game approachable, as very little is to be taught to a novice. After playing the game, anyone will get better at it.

Levels can be played in any order, more or less. As one map is completed, all adjacent worlds on the stage grid become available for play. This means that if one board is too difficult, you can pick another zone to work around the difficult one, saving it for later. This strongly increases the approachability, as you're never stuck on a single level, unable to progress. An arcade mode is present for playing the levels in order as well.

The graphics are all authentic old-school graphics, using only four shades at a time. A circular mask is at the edge of the screen, restricting the player's view to contribute to the dark atmosphere. The game is primarily monochrome, with a single color, giving it a kind of Virtual Boy feeling. The sound effects and music were all made with a Nintendo Famicom and Game Boy, so they are as real as it gets. The game engine was written from the ground up.

The development of this game was backed by a successful Kickstarter campaign, and we are excited to see it finally ready for release. Lots of time was spent tweaking and expanding the game to be sure we are releasing a high quality title that will provide plenty of play time. We look forward to further expansion of the game through official and community level packs.
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Moffitt  [author] Jan 9, 2015 @ 8:56am 
Thanks everyone who voted for our game!
Jazz_Pear Jan 7, 2015 @ 5:25pm 
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NHK-iwnl- Dec 30, 2014 @ 11:29pm 
I think the game is awesome, played the demo a while back and was impressed by the gameplay, design, and dedication that went into it.
Gorlom[Swe] Dec 30, 2014 @ 11:48am 
That is goodf to know. :)
Moffitt  [author] Dec 30, 2014 @ 11:39am 
Gorlom you can disable the palette switching, and we are adding a feature to manually choose a color you'd prefer.
Gorlom[Swe] Dec 30, 2014 @ 4:22am 
I hate the inconsistant colourscheme so much that no I will not buy this game despite that it looks like an interesting platformer.
Totoro of High Development Nov 23, 2014 @ 9:28am 
saw it at the rochesters maker fair and it looked like a good recreation, definitley voting on
vaccuma matata Nov 22, 2014 @ 5:42pm 
Played it at Rochester's Maker's Fair, very enjoyable and fun! I would definitely buy it!
BOLL Nov 18, 2014 @ 11:55am 
I remember seeing this played in the Rift, is that still supported? :D Voted yes anyway!
Hitler is a bit of a loser Nov 6, 2014 @ 3:30pm 
Looks yum!