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ammo can be sparse so don't go guns a-blazing!
Что касается дизайна локаций - мне зашло, может не на уровне самой игры, но что то близкое. Чем то напомнило начало компании Half Life 2, когда нужно сбежать из города. По атмосфере, на мой взгляд, весьма похоже. Респект автору вобщем :)
1. No ammo to find anywhere in the first section, besides the small box next to the lift which was hard to get to when you had to rush through enemies with 0 ammo in the magazine.
2. Also no indicators/visual cues on where to go, so expect to run around a lot.
(Could also be skill diff I guess
I really like all the details and props that were carefully placed around. I especially liked how in the beginning the shotgunner guarding the prisoner is absent from the cell after the first combat encounter. I like little details like that. I hope you make more stuff.