Stellaris

Stellaris

406 ratings
Clearer Occupied System Markers
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0.176 MB
Apr 11 @ 4:48pm
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Clearer Occupied System Markers

Description
Replaces the tiny pips on fully occupied / invaded systems with, more visible, crossed swords.
Just 2 DDS edits, so should be achievement compatible.

Note: The blades will only appear when the star base and all colonies in a system (if any) are occupied. If you don't see the blades, there is more to capture.

There are 2 alternative versions here (only use 1), which are a little less visible, but they will keep the flag on show in occupation:

Alt Version 1 (raised swords) - https://steamcommunity.com/sharedfiles/filedetails/?id=2461099108
Alt Version 2 (Swords behind flag)- https://steamcommunity.com/sharedfiles/filedetails/?id=2461099846
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45 Comments
Redeye 11 hours ago 
can't you just update the version number so it stops yelling at us then? I dunno lol
Pancakelord333  [author] 23 hours ago 
Just tested this on 3.1.1. No update needed, continues to work fine, ignore the launcher. The ship sprite-sheet changes from LEM have not impacted UI elements at all.
WERWOLF-SS Sep 16 @ 4:35pm 
please update
Daassie Jun 26 @ 2:05am 
@Warmachine Auto-invasion!? That's amazing! Taking over planets and systems is the bane of my offensive wars, always felt so clumsy and beneath a Supreme Ruler. Not to mention poorly implemented in the UI (hence the absolute need for this mode).
NocturneOfSolace Jun 7 @ 11:04am 
@Great Doge of Venice

Yeah, though it was broken for a while before 3.0
Great Doge of Venice Jun 5 @ 1:20am 
Wait what? You can do that?
Warmachine May 26 @ 6:47am 
Today I learned you can set transport ships to auto-invade by setting aggressive thanks to Jef, which also encouraged me to download this mod.
corsairmarks May 25 @ 5:56pm 
Thanks for making this mod!
Grand Protector Of Hominis May 23 @ 9:48am 
Ironman compatible?
OldEnt May 21 @ 11:16pm