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It seems, when playing a true kin, that the cybernetics like carbide hands replace the leveled damage that your skill tree enables.
This mod seems clearly aimed towards mutants with multiple arms and multiweaponfighting, and I assume the damage in end game is astounding.
I was wondering if cybernetics could add some damage instead of replacing it? I don't see the real point of playing a true kin with that mod right now but the possibilities could be very fun
Yeah this is something I've been trying to find a fix for, not sure exactly what it happening since it seems so random, I thought it might be something to do with combat.cs info but ... hunting it down is still in progress