Terraria

Terraria

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Xenoblade:DE+ Music
   
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Resource Packs: Music
File Size
Posted
Updated
2,034.473 MB
Mar 29, 2021 @ 3:28pm
Mar 31, 2021 @ 1:21pm
2 Change Notes ( view )

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Xenoblade:DE+ Music

Description
Description

This is a compilation of tracks taken primarily from Xenoblade Chronicles: Definitive Edition, as well as a few guest tracks from Xenoblade Chronicles 2 and Xenoblade Chronicles X.

Rather than being completely 'faithful' by say, using the unique monster and boss theme for every track, this music pack focuses on making each area/event's theme unique and interesting, as well as matching the general/pace of the Terraria track it replaces.

Every track has been cut and edited to allow it to loop relatively seamlessly despite the
limitations of Terraria's music engine. This includes some tracks which were not originally meant to be looped, such as Prologue B.

Track List

Overworld Day - Colony 9 [DE]
Eerie - Memory's End [DE]
Night - Colony 9 (Night) [DE]
Underground - War and Peace [XC2]
Boss 1 - An Obstacle in Our Path [DE]
Title (Classic) - Main Theme [XC2]
Jungle - Forest of the Nopon [DE]
Corruption - Mechonis Field [DE]
The Hallow - Bionis' Shoulder [FC]
Underground Corruption - Central Factory [DE]
Underground Hallow - Satorl Marsh (Night) [DE]
Boss 2 - Mechanical Rhythm [DE]
Boss 3 - Monster Surprised You [XC2]
Snow - Valak Mountain [DE]
Space Night - Agniratha, Mechonis Capital (Night) [DE]
Crimson - Bionis' Interior (Carcass) [DE]
Boss 4 - Zanza's World [DE]
Alt Overworld Day - Gaur Plain [DE]
Rain - In the Refugee Camp [DE]
Ice - Valak Mountain (Night) [DE]
Desert - Sword Valley (Night) [DE]
Ocean Day - Eryth Sea [DE]
Dungeon - Galahad Fortress [DE]
Plantera - You Will Know Our Names [DE]
Boss 5 - Visions of the Future [DE]
Temple - The End Lies Ahead [DE]
Eclipse - Face [DE]
Mushroom - Where the Ancestors Sleep [DE]
Pumpkin Moon - A Tragic Decision [DE]
Alt Underground - Spirit Crucible Elpys [XC2]
Frost Moon - Engage the Enemy [DE]
Underground Crimson - Bionis' Interior (Pulse) [DE]
The Towers - Visions of the Future [DE]
Pirate Invasion - Prologue B [DE]
Hell - Prison Island [DE]
Martian Madness - Irregular Bound [DE]
Lunar Boss - Zanza the Divine / The God Slaying Sword [DE]
Goblin Invasion - Time to Fight! [DE]
Sandstorm - Sword Valley [DE]
Old One's Army - Uncontrollable [XCX]
Space Day - Agniratha, Mechonis Capital [DE]
Ocean Night - Eryth Sea [DE]
Windy Day - Argentum [XC2]
Town Day - Colony 6 - Hope [DE]
Town Night - Hometown (Night) [DE]
Slime Rain - Riki The Legendary Heropon [DE]
Day Remix - Mor Ardain - Roaming the Wastes [XC2]
Journey's Beginning w/ Relogic Intro - Wii Intro [DE]
Journey's Beginning - Main Theme [DE]
Storm - Urgency [DE]
Graveyard - Towering Shadow [DE]
Underground Jungle - Satorl Marsh (Night) [DE]
Jungle Night - Forest of the Nopon (Night) [DE]
Queen Slime - FogBeast Battle [FC]
Empress of Light - Those Who Stand Against Us [XC2]
Duke Fishron - Incoming! [XC2]
Morning Rain - Frontier Village [DE]
Alt Title - Theme X [XCX]
Underground Desert - Unfinished Business [DE]

Unchanged:
Rain sound effect
Wind sound effect
Otherworld tracks
Credits

Credits & Sources

J.O.E. VGM
Youtube song links
https://www.youtube.com/playlist?list=PLPEkZ7IyCDMst_GkZHEbRFHfTEc6uOhZ4

Icon art and additional mixing by Flashkirby using Audacity
https://forums.terraria.org/index.php?members/10265/

Got feedback? Drop a comment on the workshop item, or find me on the forums/twitter/discord.

Note: In Terraria 1.4.2, Resource Pack Music seems to play twice as loudly as Vanilla Tracks. I recommend setting your volume to 50% or less. Fixed in 1.4.2.1!
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16 Comments
Gulliblepikmin Sep 18 @ 2:30pm 
Thanks for that useful info!
fk99  [author] Sep 18 @ 1:30pm 
I'll revisit this at some point, but my efforts are currently focussed on tModLoader.

Regarding "the limitations of Terraria's music engine", internally the wav files are processed into MP3s and then played on a loop. Because mp3 files are lossy, they introduce a small amount of silence to the start of the track, if I remember correctly it is about 2ms. So I basically need to find a good looping point to the song where a small amount of silence doesn't feel too out of place, and reduce the length of the song at that point so it doesn't sound weird in-game. If you want to try and listen to this effect occur in game, note the small silence when the "Plantera" track loops.

More reading:

https://en.wikipedia.org/wiki/Gapless_playback

https://lame.sourceforge.io/tech-FAQ.txt
Gulliblepikmin Mar 10 @ 11:42pm 
Can I ask what you mean by "the limitations of Terraria's music engine"?

The reason i'm asking is because it sounds like you have really good advice.
ArcticDracoX Mar 6 @ 1:14pm 
Love the choices with this mod! Definitely keeping this on going forward. Could you please update this to also change the Deerclops boss theme?
Serenity Mar 2 @ 12:43am 
If you ever get around to adding content to swap out the Otherworld tracks, might I throw in consideration for Land of Morytha from Xenoblade 2?
chxytvc Jan 8 @ 6:55am 
who is joe
蔡涂审 Jul 2, 2021 @ 11:06pm 
NIU BI
Sebbie Jun 21, 2021 @ 7:18pm 
but mechanical rhythm. Oh boy
Sebbie Jun 21, 2021 @ 7:17pm 
(personally) I think xenoblade's music is a bit hit or miss
GamerBoii May 29, 2021 @ 11:19am 
i have no words but yes