627 ratings
Bag End - The Hobbit / The Lord of the Rings
File Size
887.891 MB
Mar 20 @ 3:11am
Jul 29 @ 12:52am
7 Change Notes ( view )

Subscribe to download
Bag End - The Hobbit / The Lord of the Rings

Welcome to Bag End, home of Bilbo Baggins, from J.R.R. Tolkien's: The Hobbit and The Lord of the Rings.

Based on the design of Bag End from The Hobbit and The Lord of the Rings movies by Peter Jackson / Weta Workshop / Weta Digital.

I wasn't even sure if I was going to make this, as I knew it would be a huge undertaking. But decided to give it a go anyway. And once I had started it, I had to finish it. It was quite slow going in the beginning getting all the details as close as I could to Bag End from the movies. But after many many hours, This is what I ended up with. It's not perfect, but should be close enough to experience Bag End from The Hobbit and The Lord of the Rings movies.

I was originally only going to make the inside of the house, and just have a few things to look at when looking out of the windows. But when I did a quick test with an outdoor area, I couldn't not have it. So I had a small outdoor area, that was quite different to the real place, to keep the performance in check. Then one day I decided to try creating it more like the real outdoor area... and it turned out much better than what I had created before, so I kept it. And in later updates I made the outside are even bigger. But I did have to change a few things to make it work, and to keep the outdoor area from being too big for performance reasons, so I have created a more condensed version of what's below Bag End at Hobbiton. And also because this was meant to be more about the inside of the Bag End after all.

It isn't an exact replica, due to not having the blueprint/plans for the house. But I did have a basic floor plan I found online(official floor plan designed by Weta Workshop) to use as a guide for the layout of the house. I've had to make everything(walls, ceilings, doors, custom tables, etc) based on the photos I have of the house/movie set, and so what I can't see, I've had to make up my own stuff. I've also had to simplify some things because it was gonna be too difficult or time consuming to create them. As it is, I've probably spent around 150+ hours creating this. But I've tried to create it as much as I could like the real place.

I've made this entirely in the Hammer editor (except for the initial floor layout, which was made in another program to get the initial floor layout close to the floor plan I was using, then imported it into Hammer. The floor was then changed/edited within Hammer itself to make it line up better with the walls(the imported floor wasn't perfect), and to create the steps and ramp in the house.). Everything from the custom props(kitchen, dining room, atrium, parlour, and entrance hall tables, study desk, book shelf, etc), walls, doors, windows, wooden beams, ceiling, trim, etc, were all made using the Hammer editor. I've also used many props made by Valve Software.

As always, I've hidden a few things around the map for those who like exploring.

I've also included a few more interactive things this time.

Hopefully the frame rate isn't too bad. Near the front gate, looking up toward the front door is one of the most demanding spots with so much detail to render. I wanted to add even more detail(grass, bushes, etc) around outside, but didn't want it to be a slideshow. I'm only using a Radeon RX480, so if you've got better than that, you should have no worries running this.

Well... Have fun exploring and being able to experience what it'd be like living in Bag End.

Credit & Thanks to:
Valve Software for their asset packs, props, textures, etc, used in the making of this.
Peter Jackson/Weta Workshop/Digital for their great design of Bilbo Baggins hobbit house from J.R.R. Tolkien's: The Hobbit and The Lord of the Rings books.
ZAPSPLAT for the ambient and door sound effects.
< >
LucidKiwi  [author] Nov 6 @ 10:28pm 
Yeah, there are three in total. But two of them are out of bounds. So you'll have to teleport through the invisible wall outside to find them.

I think I'm near the limits of light baking with my computer, so I can't add much more without it crashing the editor when trying to bake the lighting for the world. I'm currently making this world for VRChat. And I've done a big overhaul on the surrounding landscape for it. I want to try and use as much of that updated landscape as I can for this SteamVR version once I've finished the VRChat version. Not sure when that'll be yet.
thatkidrich Nov 6 @ 9:39am 
Are you planning on keeping updating it? It is so cool
thatkidrich Nov 6 @ 9:38am 
Is there another hidden T-rex?
LucidKiwi  [author] Nov 4 @ 2:02am 
Cool. Lol, Yeah I think I made it so you can pickup all the dinosaurs. But I changed it so the hidden ones didn't have the yellow outline when grabbing them.
thatkidrich Oct 30 @ 7:07am 
Found the ring! We ended up figuring out a way to grab the Trex and put him outside. I think I we have like 10 clones of it now. Lol
LucidKiwi  [author] Oct 21 @ 2:01pm 
Yes, the One Ring is hidden somewhere inside the house. That's great to hear. You're welcome.
thatkidrich Oct 20 @ 5:13pm 
Did you hide the ring? My 9-year-old daughter loves this! Thank you for making it.
LucidKiwi  [author] Sep 18 @ 4:56pm 
Thank you.

SteamVR got a new feature recently that allows you dock windows inside VR. But I haven't tested it out, so I'm not sure if it'd allow what you're wanting.

This is the update:
Blackhawk Sep 18 @ 11:55am 
Wonderful job. I just need to pick a spot to sit to rewatch the films.

I really wish they'd implement a full-resolution e-reader in the software. It'd be an even better place to sit and read to books again!

LucidKiwi  [author] Aug 28 @ 11:44pm 
@Sammbert, You're welcome. I only knew about that because I like to keep up with all the change logs for SteamVR. So if you don't check them, or the news section, it would have been easy to not know about that feature. Unless they say about it in a tutorial when you first use SteamVR Home.

@Hircin, Thanks, glad you enjoyed it. Making custom models like the nazguls is a bit beyond my skills right now. The other things you found were models from the asset packs I used. All the pick-up-able objects, trees, plants, animals, chairs, the tables/shelves in the pantry, etc, are all from the asset packs. Most of the tables in the other parts of the house I custom made to be like the real tables in Bag End. And the whole house itself and the terrain outside was made by me.