This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
FRONTIERS - Explore ● Discover ● Survive
Genre: Adventure, RPG, Casual
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player, Co-op
Mar 29, 2014 @ 7:10pm
Jan 26, 2016 @ 7:42pm

View FRONTIERS - Explore ● Discover ● Survive in the store

Store page
Recent Announcements View All (7)
FRONTIERS store page is live!
What's NOT in the Beta?

Oof, that's a long list! I'll stick to the big ones: Multiplayer is not implemented. Path editing is disabled. Fast travel is disabled, though that's coming online almost immediately. NPC combat is disabled.

The most important thing that's omitted from the beta will stay that way until final release: Act III. The game is broken up into three acts (plus a short prologue). The end of Act II is a natural breaking point; everything after that is intended to be the culmination of what you've learned in Acts I & II. All the balance and testing we accomplish during the beta will apply to the systems in Act III, but I'll test the storyline internally - this way everyone will be able to experience Act III as an unspoiled, well-balanced, bug-free conclusion.

(You can read the complete update here if you like: CLICK HERE FOR THE KICKSTARTER UPDATE)

That covers the main stuff - I also encourage you to check out the beta forums, where bugs galore are being discovered and fixed daily. If you're on the fence about whether to dive into Early Access that'll give you a more complete picture of where the game is at.

Cheers, and thanks for all your support during the Greenlight process, it meant a lot to me. (Still does!)
- L

New Devlog - Old School Bug Stomping
Let's see, what to share? Well for starters, here's a pic of the bugs that Hannah and I have found / fixed / verified fixed over the last three (!) days. (This is a separate process from fixing bugs reported by playtesters, which is why it's all hand-written instead of in a spreadsheet.)

The process goes like this: we sit down and play a mission, marking down where thing go wrong along the way. We keep playing until we finish the mission. Then we stop, I fix all the bugs and make all the changes that we marked down, push a new build and play the mission again. And again. Rinse, repeat until there are no more changes to make or until you fall asleep, whichever comes first. At first the lists are daunting but you get addicted to the little checkmarks really quickly.

You can read the rest here if you like.[]

I also want to say thanks for all the trust and well wishes you've been sending my way while you wait for the game to be finished. It always cheers me up to see a chat message on Steam even if it's just berating me for taking so long. :)

- L

Release date: When it's done
FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?

I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!

Key Features:
  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • Four-player co-op multiplayer - explore with your friends!
  • A haunting soundtrack for every region
  • Oculus Rift support
  • Full mod support

Pre-Alpha Development

If you're curious about the early development of FRONTIERS you can see dozens of pre-alpha gameplay videos and screenshots on the official site.

Gameplay Articles

If you're curious about what the gameplay will be like, here are some articles where I talk about FRONTIERS in depth. (Steam apparently isn't keen on hyperlinks so you'll have to c&v the urls.)
If you have questions or want more details about specific features please let me know.

Also, if you'd like to preorder you can - here's a link to the Humble widget.[] (Be sure to read the FAQ first!)

Thanks for reading!
Popular Discussions View All (28)
Aug 30, 2015 @ 3:04pm
3 Reasons Why This Game Sucks...
Nov 14, 2014 @ 3:54pm
Will there be a functional multiplayer
gamer actual
May 14, 2014 @ 8:11am
very nice!
< >
Timeless Jul 8, 2015 @ 5:16pm 
I am very much looking forward to this title! I look forward to following its progress up until release! :D
railboy  [author] Apr 8, 2015 @ 11:55am 
Bradley - No, not dead, we're on Early Access! Lots going on over there, come check us out.
West Apr 8, 2015 @ 11:29am 
Good Game
Bradley Mar 3, 2015 @ 8:10am 
wow i see my last two comments from ages ago is this project dead what have i missed
Douglas Rattmann Dec 8, 2014 @ 2:12pm 
Holy sheet~!!!!!!!!!!!!!! IOTZS OUT
railboy  [author] Dec 8, 2014 @ 2:10pm 
Hey Doug - my bad, I've been busy over at the new community page! Sometimes I forget that all these Steam pages don't inter-connect automatically. Here's a link: /

Come on over and check out the beta forums, you can see all the crazy bugs that the beta testers are finding.
Douglas Rattmann Dec 8, 2014 @ 1:49pm 
Still, waiting. No update...

Update so we know that you have not jumped ship...
Gilthorpe Nov 17, 2014 @ 7:07pm 
Looking forward to this. c:
Douglas Rattmann Nov 16, 2014 @ 2:41pm 

Holy shit, im gone for a few weeks and you make all this new stuff

Joshua Nov 12, 2014 @ 1:56pm 
Wow this looks sweet! I can not wait!