Sid Meier's Civilization V

Sid Meier's Civilization V

327 ratings
MC's India Civilisation Pack
File Size
70.634 MB
Mar 25, 2014 @ 10:59pm
Jun 3, 2016 @ 12:49am
4 Change Notes ( view )

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MC's India Civilisation Pack

In 1 collection by Pouakai
More Civilisations' civs
63 items
The Indian Subcontinent was home to many empires and countless cultures which rose and fell throughout its recorded history. Nestled between the Indus and Ganges rivers, Indian civilizations developed a unique culture of unparalelled grandiosity, majesty and refinement. Here, four of those civilizations await your command. The ancient Maurya Empire, forged by the famed Chandragupta in 322 BC and ruled by mighty Ashoka from 268 to 232 BC; the Chola Empire, who under the rule of Raja Raja I entered an age of military, cultural and naval dominance in southern India; the Mughals who blended Indian and Islamic cultures and left a lasting legacy on India as one of her greatest empires; and the Maratha, who conquered the Mughals and ruled India until the invasion of the British.

All four civilizations have TSL values for Gedemon's YnAEMP maps, allowing them true start location support when using those maps. They also have custom music, and voiceovers provided by Andrew Holt. In addition to the four, India has been updated with new uniques and a new UA.

Maurya - Ashoka
Upon making peace, recieve Culture per turn from followers of your religion. The amount of culture increases with the amount of cities captured in the previous war. The bonus is lost and reset on capturing a city or declaring war.

War Elephant:
Replaces the Chariot Archers. Stronger and slower than the chariot archer, but can move through rough terrain without expending all movement points.

Pillar of Ashoka:
Replaces Courthouse. Can be built in every city, and provides additional happiness and faith. Upon founding a religion, the Pillar of Ashoka converts 75% of the city's population to your religion.

The Chola - Raja Raja I
Samayan Trade Guilds
Domestic Trade routes yield +1 Gold. Trade Routes with City-States generate Great Admiral points and influence with the City-State (this does not suspend influence decay). Bonuses doubled for Naval trade routes.

Unique Chola Great Admiral capable of fighting alongside your other Naval units. Becomes more powerful as you gain more advanced Technology.

Replaces Caravel. Recieves a combat bonus when fighting adjacent to barbarians

The Mughals - Akbar
Architectural Majesty
During Golden Ages every 2 Buildings provide +1 Production and Wonders provide +3 Culture.

Farsakh Cannon:
Replaces Cannon. Much more powerful, but very weak to melee attacks. Can only move when at full health. The Cannon is also much more expensive to build

Replaces Castle. Provides +2 Tourism after Flight is researched. Provides +1 Golden Age point for every two wonders and 1 for every four buildings in the city. Contains one slot for a Great Work of Art. City must have Walls

Maratha - Shivaji
May expend citizens to purchase infantry units. Upon the discovery of Gunpowder, receive 2 free Sepoys.

Replaces Musketmen. Cheaper and weaker than the musketmen

Replaces Lancer. Receives a bonus against gunpowder units

India - Gandhi
Mother Ganges
Unhappiness from number of Citizens halved. Cities adjacent to rivers recieve +5% growth for every religion present in the city

Replaces Great War infantry. Stronger, slightly more expensive. Receives a bonus when fighting outside of friendly territory

Replaces Temple. +1 Faith for every 2 Citizens in the city

Pouakai - XML and Chola map
Sukritact - Lua, Icons and maps
Janboruta - Icons, text and TSL
Leugi - Leaderheads and models
Viregel - Civilopedias
Chris Sifniotis - Civilopedias and GP lists
Andrew Holt - DoM voiceovers
JFD - Bugfixing and text fixes
Irkalla - Consultant
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Moll Dubh Sep 18, 2022 @ 10:31pm 
one of my must have civ packs
Bruhcoli Jun 18, 2022 @ 6:28am 
I subscribed but it doesnt show up in the games' mod loader
ruhrgebietheld Feb 28, 2022 @ 9:23am 
Did a recent playthough as the Maratha. Everything worked, but there was this weird issue with them where adopting social policies sometimes didn't cause the cost of the next one to rise. I think I got three straight policies at 30 culture, for example. I couldn't really discern a pattern as to when the cost did or didn't rise though.
KingHippy666 Aug 5, 2020 @ 12:22am 
Does Gahndi still nuke everything if ticked off?
tatynogame Dec 24, 2019 @ 12:51pm 
Citizen Conscripts from Maratha cause CTD upon interaction.
Pouakai  [author] Jul 27, 2019 @ 12:58pm 
Can you post your logs?
Amadeus Jul 27, 2019 @ 11:43am 
Hi this mod is causing a CTD in the mod loading screen. Simply selecting it and pressing "okay" causes the game to crash. Please help.
fck3x Apr 20, 2019 @ 10:38pm 
wikaki3000 Mar 4, 2019 @ 3:03pm 
not showing up on YNAEMP. plz help
christian.86633 Feb 15, 2019 @ 2:59am 
cant find it on computer help