Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Description
Highly hazardous set of mods.
These range from QoL improvements, quickfixes and real attempts at changing how you play the game.

Mods in here MAY not be updated if I get lazy (or get busy with something else). But I will try to keep things in order.
Items (11)
Reversing the Like/Dislike weighting for the Guanxi system
Created by Rewan
Simple and rustic table change to make generals less likely to hate each other with traits without taking out that possibility entierely out of the table. Vanilla values : Agreement => 1; Disagreement => 2; Like => 2; Dislike => 3 Mod values : Agreement =>...
[PRE 1.6.1] Community Quick-fix : Units not running in battle on certain terrain type
Created by Rewan
NOTE N°2 : People have reported this issue reapparing in 1.7 - I managed to confirm it. This mod - even if it shows "outdated" will STILL work. IMPORTANT NOTE : AS OF PATCH 1.6.1 THIS ISSUE IS SUPPOSED TO BE FIXED BY CA. (So unless you want to nerf Caltrop...
Changes to Unit Recruitment Unlocks
Created by Rewan
Quick overview of the changes for the Han : Axe Band, Peasant Spears, Peasant Raiders can be recruited by any character at any rank. Ji Infantry, Archers, Sabre Infantry, Lance Cavalry, Sabre Cavalry and Mounted Archers can now be recruited by any characte...
Prestige Ranks increase Family Estate Income
Created by Rewan
This is a very simple table addition that adds a bit of bonus Family Estate income to factions based on their current Prestige Rank (Noble / 2nd Marquis / Marquis / Duke and King). This was made because/thanks of this thread : https://forums.totalwar.com/d...
Nerfed Collision/Impact Damage
Created by Rewan
TEST MOD : Trying out the effects of reducing max Impact Damage value (100000 to 500) and AP Ratio of Impact Damage (0.5 to 0.2). Exact effects unclear but if you like strong cavalry I advise you not to use this I put it as public because some people may w...
Unit recruitment Rework + Some ""balancing"" changes
Created by Rewan
As a follow up to my "simple" mod where I changed the recruitment conditions for vanilla Han factions and 190 YT factions. I decided to delve a bit deeper, doing it a bit dirtier as well. (Aka it's less compatible with other mods) While the base idea is th...
Community Quick-fix : +100 Satisfaction faction-wide at all ranks
Created by Rewan
This mod is meant as a quickfix to fight against the scourge of characters leaving at the start of turn 1 in legendary difficulty. I'm not sure it works but I think it should. You can also use it commonly if you can't be bothered with satisfaction (just ke...
Community Quick-fix : Yuan Shao access to the Xiongnu Cavalry & Cataphracts
Created by Rewan
Since 1.7.0 Yuan Shao has access to Xiongnu Cavalry, Cataphracts and Noble Cavalry. However CA used the existing Xiongnu Cavalry & Cataphracts and those were only allowed for bandits and the Eight princes. This very simple mod (and supposedly non-intrusive...
Quick QoL : No more "Tired" penalty for the Non-Nanman factions in the "Dense Jungle"
Created by Rewan
It will still say they are on the campaign map because I've tried doing it as non-intrusive as possible. However in battle you should notice your troops start fresh and dandy ready to be able to fight back against the Nanman....
QoL : Changes to Capture Chance calculation.
Created by Rewan
This mod changes two things : - Firstly it halves the value of capture chance you get from : a) Skills (Patience down from 25 to 12) b) Character levels (From 5 to 65 to 2 to 33) - Secondly and more importantly : Patience & Character levels of all three ch...
Rewan's 1.7.1.1 - Alternative Vanilla Unit Balance
Created by Rewan
This is my take on 3K unit balancing, I felt the game didn't address a lot of issues with units with 1.7.1 ergo the 1.7.1.1 (even if technically we're on 1.7.2 now...). Key points : - This aims to be as compatible as possible with other mods for Campaign u...