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I myself have created a script that blurs the screen with every civilian kill. But I could never get it to distinguish AI killing civs from players with only the "MPKilled" eventhandler. So the punishment would also trigger if a Zeus bomb blew up a civ.
I like that you store the information on a separate variable.
Your first loop lists the friendly units using allUnits . However my mission has scripts generating civilians. Do you know of a script that lists only civilians faster?