Garry's Mod

Garry's Mod

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BMS Weapons
 
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Tags: Misc, Coop
File Size
Posted
Updated
61.750 MB
Mar 22, 2014 @ 12:46pm
Apr 15, 2015 @ 4:50am
13 Change Notes ( view )

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BMS Weapons

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Description
Hey Workshop, here are the first guns of Black Mesa Like i promised to make.
Almost all of the weapons are coded on the M9k-Z base, except for some.

My apologies if the weapons aren't a 100% match with the original BMS ones

****CONTAINS****

-----Weapons-----
MP5
Glock 17
Crowbar
Spas-12
RPG
Crossbow
Mk2 Grenade
Satchel Charge

(more to come)

----features----
* aiming with the guns (scopes, ironsights )
* Custom entity/hud pic + Killicons
* Running animation
* ClipDropping on reload
* Realistic damage (can be changed on request)
* Changeable firerate ("r" + "e")
* Grenade Launcher for the Mp5 ! ("e" and "right mouse") --> uses "grenade" ammo
* The crossbow bolts can be picked up after being shotten to regain ammunition
* custom ammo will be made later

**New command --> M9K-ZAmountOfXtraClips
//Sets the amount of extra clips a player spawns with

----SPECIAL THANKS-----
INCONCEIVABLE! --> http://steamcommunity.com/id/INCONCEIVABLEINCONCEIVABLE
(creator of the base-base i coded it on !!!)


*****************************
No Funny Video Why ????
*****************************
Well, the AWESOME Ruby Axe who makes vids for my addons is bussy with school and his mic broke.
He will make a vid when he has some free time and a mic :)

check out his channel here:
https://www.youtube.com/user/TheRubyAxe/videos?sort=dd&shelf_id=1&view=0




%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
What is the M9K-Z base?
good question !, well its an improved version of the M9k base

list of added/improved stuff (all bugs will be fixed eventualy):

ADDED GRENADE LAUNCHER IN THE BASE (now every gun can have a grenade launcher !!!! :] )
// Activate the grenade launcher for this weapon ?
- SWEP.CanGrenadeLauncher = true

// What ammo type does the grenade consume ?
- SWEP.Primary.Grenade_Ammo = "grenade"

// how many grenades in one Grenade launcher clip ?
- SWEP.Primary.GrenadeLauncher_Clipsize = 1

// what reload animation should the gun play when reloading a nade ?
- SWEP.Primary.GrenadeLauncher_Reload_Animation = ACT_VM_RELOAD

// what reload sound should the gun play when reloading a nade ?
-SWEP.Primary.GrenadeLauncher_Reload_Sound = "stalker/grenadelaunchers/gp35_close.wav"

// what sound should the gun play when shooting a nade ?
-SWEP.Primary.GrenadeLauncher_Shoot_Sound = "stalker/grenadelaunchers/gp35_fire.wav"

// Should be the same as "SWEP.Primary.Ammo" !
- SWEP.Primary.Ammo_AfterGrenadeSwitch = "smg1"

// should be the same as "SWEP.Primary.Automatic" !
- SWEP.Primary.Automatic_AfterGrenadeSwitch = true

//Should be the same as "SWEP.Primary.ClipSize" !
- SWEP.Primary.Clipsize_AfterGrenadeSwitch = 30

SHOTGUN
--added this, because some reload sounds weren't playing
SWEP.Primary.Shotgun_Reload_Sound = "weapons/shotgun/reload1.wav"

-- Does the shotgun has a 'pump' animation ?
SWEP.Primary.Shotgun_Pump = true

-- what pump sound to play ?
SWEP.Primary.Shotgun_Pump_Sound = "weapons/shotgun/pump.wav"

- fixed the bug where players could force the reload animation wile shooting

ALL GUNS
// Should clipdrop be enabled ?
SWEP.ClipDrop_Enable = true

// if so, what model should the clip be ?
SWEP.ClipDrop_Clip_Model = "models/magazines/ak74_mag.mdl"

// should the weapon make a special sound when the clip is created ?
SWEP.ClipDrop_Sound = ""

- fixed the bug where players could play the reload animation when the ammo was 0
- fixed the bug where the worldmodel would turn invisible when ammo and clip where 0
- fixed the drawmodel error
- fixed the velocity error for the muzzle flash
- fixed gdcw cinematic boom explosion error when you shot a rocket on a strangly formed surface
- fixed weaponsholdtypes bugging in multiplayer

- Removed the Muzzle Flash of Silenced Weapons

- Added: a console command that determines the amount of ammo clips a player spawns with.
( M9K-ZAmountOfXtraClips "number" )

NOTE
if you want to use my modified base you goto do these things !
1: give the base a unique name for your pack so it doesn't conflict with other/my bases
2: give me and inconceivable (m9k base creator) creds in the description
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

//////SANDBOX ZOMBIE SURVIVAL SERVER////
ip: 178.33.228.174:27185

- Loot
- custom hud
- fitting ranks
- zombie apocalypse theme
- modified shop + npc
- (exclusive) working Jetpack and Bioshock Plasmids
- ...

************* DAYG *************
Ever heard of DayZ? Well we've gone one better and Made, DayG - Let the Apocalypse begin...

DayG is a zombie survival game focusing on teamwork and good communication, surviving against the odds in a harsh enviroment, where everything is out to kill you and the comforts of life before have evaporated... Along with your chances of living.

SteamGroup: http://steamcommunity.com/groups/daygmod
Website: www.daygmod.com

Join now: 188.165.48.203:27016
************* DAYG *************
Popular Discussions View All (5)
52
May 3, 2017 @ 9:08am
BUGS
[MWG] Zombie Extinguisher (Be)
2
Sep 1, 2017 @ 7:07am
Can The MP5 Grenade Launcher Fire Grenades?
Kuvira (The Great Uniter)
2
Mar 28, 2014 @ 1:22pm
SERVER
[MWG] Zombie Extinguisher (Be)
< >
312 Comments
Rustixz Jul 9 @ 12:02pm 
Snark PLS?
caitfinney07 Jul 2 @ 10:58am 
fixed the bug where players could play the reload animation when the ammo was 0
- fixed the bug where the worldmodel would turn invisible when ammo and clip where 0
- fixed the drawmodel error
- fixed the velocity error for the muzzle flash
- fixed gdcw cinematic boom explosion error when you shot a rocket on a strangly formed surface
- fixed weaponsholdtypes bugging in multiplayer

- Removed the Muzzle Flash of Silenced Weapons
KoKirbo May 28 @ 6:05pm 
c h a n g e n o t e s: N e w w e a p o n s s o o n 2 0 1 5
Egg.
Razvan May 27 @ 7:44am 
i have black mesa but i didn't catch the BMS version
♥ Shelby-Kun ♥ May 21 @ 4:33am 
c_hands when
mister spy(...)ita Apr 20 @ 3:47pm 
the old version on black mesa weapon on 2012
brendosajunk Mar 11 @ 6:26pm 
ok its good but it says [S.T.A.L.K.E.R. Weapons] lua/weapons/bms_satchel/shared.lua:109: attempt to index field 'Primary' (a nil value)
1. unknown - lua/weapons/bms_satchel/shared.lua:109

Timer Failed! [Simple][@lua/weapons/bms_satchel/shared.lua (line 107)
Gordy Husky Doggo Feb 18 @ 7:24am 
wait HOW DID I GET HERE FROM SEARCHING SCHOOL SHOOTING
where is the gluon and hivehand?
Keiferman Jan 8 @ 6:05pm 
add the hivehand