Garry's Mod

Garry's Mod

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BMS Weapons
 
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Tags: Misc, Coop
File Size
Posted
Updated
61.750 MB
Mar 22, 2014 @ 12:46pm
Apr 15, 2015 @ 4:50am
13 Change Notes ( view )

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BMS Weapons

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Description
Hey Workshop, here are the first guns of Black Mesa Like i promised to make.
Almost all of the weapons are coded on the M9k-Z base, except for some.

My apologies if the weapons aren't a 100% match with the original BMS ones

****CONTAINS****

-----Weapons-----
MP5
Glock 17
Crowbar
Spas-12
RPG
Crossbow
Mk2 Grenade
Satchel Charge

(more to come)

----features----
* aiming with the guns (scopes, ironsights )
* Custom entity/hud pic + Killicons
* Running animation
* ClipDropping on reload
* Realistic damage (can be changed on request)
* Changeable firerate ("r" + "e")
* Grenade Launcher for the Mp5 ! ("e" and "right mouse") --> uses "grenade" ammo
* The crossbow bolts can be picked up after being shotten to regain ammunition
* custom ammo will be made later

**New command --> M9K-ZAmountOfXtraClips
//Sets the amount of extra clips a player spawns with

----SPECIAL THANKS-----
INCONCEIVABLE! --> http://steamcommunity.com/id/INCONCEIVABLEINCONCEIVABLE
(creator of the base-base i coded it on !!!)


*****************************
No Funny Video Why ????
*****************************
Well, the AWESOME Ruby Axe who makes vids for my addons is bussy with school and his mic broke.
He will make a vid when he has some free time and a mic :)

check out his channel here:
https://www.youtube.com/user/TheRubyAxe/videos?sort=dd&shelf_id=1&view=0




%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
What is the M9K-Z base?
good question !, well its an improved version of the M9k base

list of added/improved stuff (all bugs will be fixed eventualy):

ADDED GRENADE LAUNCHER IN THE BASE (now every gun can have a grenade launcher !!!! :] )
// Activate the grenade launcher for this weapon ?
- SWEP.CanGrenadeLauncher = true

// What ammo type does the grenade consume ?
- SWEP.Primary.Grenade_Ammo = "grenade"

// how many grenades in one Grenade launcher clip ?
- SWEP.Primary.GrenadeLauncher_Clipsize = 1

// what reload animation should the gun play when reloading a nade ?
- SWEP.Primary.GrenadeLauncher_Reload_Animation = ACT_VM_RELOAD

// what reload sound should the gun play when reloading a nade ?
-SWEP.Primary.GrenadeLauncher_Reload_Sound = "stalker/grenadelaunchers/gp35_close.wav"

// what sound should the gun play when shooting a nade ?
-SWEP.Primary.GrenadeLauncher_Shoot_Sound = "stalker/grenadelaunchers/gp35_fire.wav"

// Should be the same as "SWEP.Primary.Ammo" !
- SWEP.Primary.Ammo_AfterGrenadeSwitch = "smg1"

// should be the same as "SWEP.Primary.Automatic" !
- SWEP.Primary.Automatic_AfterGrenadeSwitch = true

//Should be the same as "SWEP.Primary.ClipSize" !
- SWEP.Primary.Clipsize_AfterGrenadeSwitch = 30

SHOTGUN
--added this, because some reload sounds weren't playing
SWEP.Primary.Shotgun_Reload_Sound = "weapons/shotgun/reload1.wav"

-- Does the shotgun has a 'pump' animation ?
SWEP.Primary.Shotgun_Pump = true

-- what pump sound to play ?
SWEP.Primary.Shotgun_Pump_Sound = "weapons/shotgun/pump.wav"

- fixed the bug where players could force the reload animation wile shooting

ALL GUNS
// Should clipdrop be enabled ?
SWEP.ClipDrop_Enable = true

// if so, what model should the clip be ?
SWEP.ClipDrop_Clip_Model = "models/magazines/ak74_mag.mdl"

// should the weapon make a special sound when the clip is created ?
SWEP.ClipDrop_Sound = ""

- fixed the bug where players could play the reload animation when the ammo was 0
- fixed the bug where the worldmodel would turn invisible when ammo and clip where 0
- fixed the drawmodel error
- fixed the velocity error for the muzzle flash
- fixed gdcw cinematic boom explosion error when you shot a rocket on a strangly formed surface
- fixed weaponsholdtypes bugging in multiplayer

- Removed the Muzzle Flash of Silenced Weapons

- Added: a console command that determines the amount of ammo clips a player spawns with.
( M9K-ZAmountOfXtraClips "number" )

NOTE
if you want to use my modified base you goto do these things !
1: give the base a unique name for your pack so it doesn't conflict with other/my bases
2: give me and inconceivable (m9k base creator) creds in the description
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

//////SANDBOX ZOMBIE SURVIVAL SERVER////
ip: 178.33.228.174:27185

- Loot
- custom hud
- fitting ranks
- zombie apocalypse theme
- modified shop + npc
- (exclusive) working Jetpack and Bioshock Plasmids
- ...

************* DAYG *************
Ever heard of DayZ? Well we've gone one better and Made, DayG - Let the Apocalypse begin...

DayG is a zombie survival game focusing on teamwork and good communication, surviving against the odds in a harsh enviroment, where everything is out to kill you and the comforts of life before have evaporated... Along with your chances of living.

SteamGroup: http://steamcommunity.com/groups/daygmod
Website: www.daygmod.com

Join now: 188.165.48.203:27016
************* DAYG *************
Popular Discussions View All (4)
52
May 3, 2017 @ 9:08am
BUGS
[MWG] Zombie Extinguisher (Be)
2
Sep 1, 2017 @ 7:07am
Can The MP5 Grenade Launcher Fire Grenades?
Major Motoko Kusanagi
2
Mar 28, 2014 @ 1:22pm
SERVER
[MWG] Zombie Extinguisher (Be)
< >
307 Comments
mister spy(...)ita Apr 20 @ 3:47pm 
the old version on black mesa weapon on 2012
brendosajunk Mar 11 @ 6:26pm 
ok its good but it says [S.T.A.L.K.E.R. Weapons] lua/weapons/bms_satchel/shared.lua:109: attempt to index field 'Primary' (a nil value)
1. unknown - lua/weapons/bms_satchel/shared.lua:109

Timer Failed! [Simple][@lua/weapons/bms_satchel/shared.lua (line 107)
Normal Mossberg Shotgun Feb 18 @ 7:24am 
wait HOW DID I GET HERE FROM SEARCHING SCHOOL SHOOTING
where is the gluon and hivehand?
Keiferman Jan 8 @ 6:05pm 
add the hivehand
Lustris Oct 7, 2017 @ 6:16am 
It's really hard to import BMS weapons as it's a really different engine.
EME Oct 4, 2017 @ 6:33am 
reload sounds dont working on my gmod
Marana Sep 28, 2017 @ 5:50pm 
I searched for We Are Number One...I got this...



Wtf?
SANDERS Sep 25, 2017 @ 9:37pm 
the dam crossbow does ZERO damage as it fires nothing!
Demoman Samurai warrior Sep 6, 2017 @ 10:13am 
the life has finally begin over the moon of roast. and then the sun of love comes. and destroys moon of roast. but the bad news is that there was a virus on the moon of roast. and now everyone was infected. i was the survivor. and i shot pew pew. and grabbed the gloun cannon and killed everyone. now it is growing. and to only way to stop it. *and no i do not mean copy and paste.* is to send a link to better weapons. here is the link...

https://steamcommunity.com/sharedfiles/filedetails/?id=900258082

i have finally stopped the madness.