LUFTRAUSERS

LUFTRAUSERS

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LUFTRAUSERS: Enemies Guide
By minicooper237
This guide shows all the enemies in LUFTRAUSERS.
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Damage Chart
Chart that shows the amount of damage the player's weapons inflict:

Default: 4
Laser: 1 (possibly 10-20 Damage per Second?)
Spread: 2
Missile: 6
Cannon: 20 (initial shot) 6? (explosion bullets)
Gungine: 4?
Bomb: 40

? - These numbers are estimates based on gameplay
Sea Units
Ship
HP: 25
Points per Kill: 40
Boats are the second enemy to spawn in the game and attack the player by firing salvos of 3 bullets at the player.


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Battleship
HP: 210
Points per Kill: 160
Battleships will aim ahead of the player before firing. The player can use this to their advantage by feinting, causing the Battleship to fire away from the player. The bullets fired by the battleship fly slightly faster than a Rauser equiped with the standard engine.


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Submarine
HP: 80
Points per Kill: 250
Submarines spawn after the Aces start spawning. They attack by firing missiles at the player. They can be hard to destroy as they sink under the water after a short amount of time.


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Acemarine
HP: 140
Points per Kill: 1500
Acemarines have a 1/3 chance of spawning instead of a regular submarine. They replace the missiles with two guns similar to the Battleship's guns that fire back and forth in a spray pattern. As with Submarines, Acemarines are hard to kill as they sink under the water after a short amount of time
Marked as Classified No. 2 in missions

Air Units
Fighters
HP: 6
Points per Kill: 15
Fighters are the most common enemy you will encounter in the game and have very low health. They are harmful only in large groups and when you are at low health.






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Jets
HP: 6
Points per Kill: 25
Jets start spawning after about a minute of playing and are fairly useless as they don't fire.They can be very hard to hit due to their fast speed. The only way they can kill you is by ramming into you.




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Aces
HP: 60
Points per Kill: 80
Aces start spawning soon after the Jets and Battleships start spawning and can be very tricky to kill as they behave in a way similar to the player.
Note: They can be killed in a single shot with the Cannon

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Laser Aces
HP: 60
Points per Kill: 80
Laser Aces have araund a 1% chance of spawning rather than a regular Ace and are announced by text in the top left of the screen that says "Heads up! Something wierd is coming your way." They are very difficult to fight as their laser is very hard to doge and can kill you very quickly.
Note: When killed, Laser aces seem to explode in a starburst of lasers shooting in all directions.
Marked as Classfied No. 1 in missions
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Blimp
HP: 600
Points per Kill: 1000
Blimps are the final enemy to spawn and are very hard to kill due to their high health. They attack the player by firing missiles and mounted guns that fire similar to Battleships. The blimp's bullets fly faster than the bullets fired by the battleship even though they look alike. The Blimp's altitude is affected by its health; the lower its health gets, the lower it drops.

Note: A blimp can be killed by hitting it at least once with a Cannon and dying with a Nuke body equipped
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Missiles
HP: 20
Points per Kill: 5
Missiles are spawned by the Submarine and Blimp. They constanlty track towards the player and try to kill them by ramming.
Other Information
Sometimes there will be sprites of different enemies in the background. This might signify that the enemy is on the map or might spawn soon.

Also, thanks to all of the nice people in the comments for being helpful and constuctive!

If you havn't already checked out Glass's guide to parts and missions, you should. It contains way more information and in my opinion is better than my own guide.
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41 Comments
Splotch 15 hours ago 
bruh, laser ace is F**K right? i mean, its the AI so it just locks on to u and kills u in 2 seconds.
jeffreytq Nov 16, 2019 @ 12:22pm 
I notice that every time an Acemarine spawns, 3 Aces spawn with them. Maybe that's why they cost so many points to kill.
minicooper237  [author] Dec 18, 2015 @ 5:31pm 
All of the values I gave can be found from the json files at "luftrausers->data->res" in the install folder (most likely in steam->steamapps->common) except for those marked '?' as I couldn't find them. I believe the cannon can kill the boats because the initial large shot deals 20 dmg and one of the offshoot projectiles also hits the boat killing it.
EagleShark (R)evolution Dec 18, 2015 @ 4:59pm 
i think you have the cannon damage wrong. according to your guide the cannon does 20 damage. Yet i know for a fact that cannon oneshots boats, and also that 2 cannon shots and a bomb kill a battleship.
minicooper237  [author] Mar 6, 2015 @ 2:13pm 
I'm probably not going to add anything on SFMT mode. Thanks for asking though.
farjacko Mar 6, 2015 @ 1:17pm 
This is all true for normal mode, but are you planning on adding any info for SFMT mode? Things like jets leaving trails of bullets? I understand if not, since that mode is just pure insanity anyways.
Pixelade Dec 21, 2014 @ 1:43pm 
No prob. Great guide btw.
minicooper237  [author] Dec 21, 2014 @ 12:42pm 
Thanks, I never noticed the bad spelling.
Pixelade Dec 21, 2014 @ 7:48am 
You spelled missiles wrong.
CrystalArmature Nov 22, 2014 @ 9:45am 
I knew the sprites of enemies in the background meant something! I saw a blimp in the background and got so worried.