RimWorld

RimWorld

59 ratings
WallDefenses
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
17.732 MB
Feb 19 @ 1:21pm
Jul 23 @ 11:50am
10 Change Notes ( view )

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WallDefenses

Description
Adds a Wall Mountable Shield and Wall Mounted AA Turret to the game, requires my other mod Wall Stuff to work.
Wall Shield - Wall mounted shield that produces a square/rectangular barrier that destroys any enemy bullets or mortar shells that hit.
AA Turret - Turret that only targets inbound Drop Pods, Ship Chunks, Defoliator Ships and Psychic Drone Ships

Configurable Mod Settings:
Wall Shield power usage (scales with the size defended)
AA Turret range, reload speed and ammo count (i.e. how many targets can be destroyed before it needs to reload), Chance to Destroy DropPod, Damage done to targets inside droppod if not destroyed.

Using this with RimThreaded will throw up a few errors but think they can be ignored, I've added some defensive code but there's still some cases where a target can be destroyed by one turret but another tries to damage or destroy it.
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26 Comments
eaglegundam Nov 10 @ 6:14am 
Combat extended
tonechild Oct 11 @ 11:46pm 
What is CE?
Thundercraft Sep 2 @ 3:13pm 
I doubt this would work with CE without a patch or something. At least, there is no mention of CE support, so one would assume.

Sad, as I'd really like to use this.
浅葉凪Official Aug 2 @ 10:40pm 
can this mod work with CE?
Arcjc  [author] Jul 18 @ 9:39am 
Updated for 1.3, will hopefully add a few more features after Ideology launches.
Scorpio May 16 @ 8:45pm 
Great mod life saver, my only issue is the AA gun looks really low res and out of place
SunRod Mar 8 @ 5:47pm 
It would also be cool if, instead of using power, the shields took damage until a certain point where it shuts down and requires fixing using components. Or something similar to the mining co force field mod, where it uses a charge system.
Arcjc  [author] Mar 6 @ 2:25pm 
@SunRod Yeah I'm working on something like that, at the moment neither region or grid will ever fail unless you run completely out of power, will likely be a thing where it takes some power from the battery grid for every hit to drain your power faster I know it's massively overpowered at the moment.

What you can certainly do at the moment is up the exponent to 3 or 4 as then you'll need absurd levels of batteries and/or massive power generation to run it for any real length of time which just makes it more of a stalling aid.
SunRod Mar 5 @ 5:36pm 
Would be fun if being hit, increases the power consumption by an x amount and/or that it uses power from batteries only. Or an overheating function...
SunRod Mar 5 @ 5:29pm 
Love the Idea. However the square shape shield does not seem to overheat like the region shield. I don't really like the idea of having an indestructible shield. If I need to do something else let me know. Right now I have it set to 100 and 2 for the two settings regarding the shield.